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XP for One at IBM J. B. Rainsberger XP Toronto Users Group 2001 October XP for One at IBM J. B. Rainsberger XP Toronto Users Group 2001 October 16

Agenda ● ● ● ● Environment Project Constraints XP checklist Bad experiences Good experiences Agenda ● ● ● ● Environment Project Constraints XP checklist Bad experiences Good experiences What others think. . . What I think. . .

Environment ● ● ● IBM Toronto Lab, Markham 2500 people in one building; four Environment ● ● ● IBM Toronto Lab, Markham 2500 people in one building; four floors, four “fingers”; 400 -meter walk from one end to the other Individual offices; 2 -meter walls; sliding whiteboard doors Plenty of toys: foosball, ping pong, Unreal Tournament Four “team rooms” per floor per finger, but no open development area

Project ● ● ● ● Web. Sphere Commerce; comprehensive e-commerce solution; 600 people (>250 Project ● ● ● ● Web. Sphere Commerce; comprehensive e-commerce solution; 600 people (>250 developers) “Rules Infrastructure”; integration with Blaze Advisor Suite from HNC Software; 100% pure Java Internal clients: e-marketing, discounts External clients: personalization at LL Bean “Structured Rules Language” with no direct unit test support Server-side Java code for invoking and managing rules JSP-based rules administration tool

Constraints ● ● Poor customer representation Recent “adoption” of RUP; push to “feature-driven” status Constraints ● ● Poor customer representation Recent “adoption” of RUP; push to “feature-driven” status reporting, but not true feature-driven development Separate functional, system, installation and translation test organizations; often underfunded and overworked Almost no technical mentoring; poor designs spread quickly

XP Checklist XP Checklist

Bad Experiences ● ● ● Went from a team of five to a team Bad Experiences ● ● ● Went from a team of five to a team of one in six months; didn't have the chance to try any of the team practices Lack of automated acceptance tests led to recurring GUI problems No involved customers meant an internal client had to work around my design to implement a key feature Other parts of the system have not-so-easy-to-test design, making it tough to unit test thoroughly; slowed me down No pair programming, which I had been looking forward to

Good Experiences ● ● Worked fewer than 20 hours of overtime in six months, Good Experiences ● ● Worked fewer than 20 hours of overtime in six months, compared to 215 hours between 2000 August 1 and December 31 One defect found during integration test; zero defects found by functional test organization to date ● Comment from colleague: Your code is so easy to read! ● Reversed general perception of the quality of my work ● ● September 2000: ready to quit every day; now: almost enjoying the job, renewed sense of hope Learning a new way to do things led to renewed interest in the work itself; shifted focus away from the product to the process

What others think. . . ● ● ● My manager liked my planning technique; What others think. . . ● ● ● My manager liked my planning technique; she read Planning XP and likes the idea of the Planning Game My closest colleague is sick of hearing about refactoring; when I mention it, he rolls his eyes I have been able to pass on some of my XP coding technique to one colleague; he has been very receptive The top development manager: Yeah. I read about XP. Sounds good, but it doesn't scale. Internal clients were impressed with trouble-free integration and a simple API Release managers were annoyed by schema changes late in the game

What I think. . . ● ● ● Easily the best experience I have What I think. . . ● ● ● Easily the best experience I have ever had developing software Sense of completion became addictive; frighteningly Pavlovian Making changes any time with confidence is incredibly powerful Satisfied with what I was able to do; disappointed not to be able to pair program Prospects for doing XP are bleak at best. . .