Скачать презентацию Welcome to U 75105 Playing the Game The Скачать презентацию Welcome to U 75105 Playing the Game The

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Welcome to U 75105 Playing the Game: The Culture of Digital Games Please take Welcome to U 75105 Playing the Game: The Culture of Digital Games Please take a Module Handbook

Session Overview Session Overview

Spacewar! 1962 MIT PDP-1 star map not quite first digital game Spacewar! 1962 MIT PDP-1 star map not quite first digital game

Why Study Games? 1. Games are Big Business USA: $7 billion in sales in Why Study Games? 1. Games are Big Business USA: $7 billion in sales in 2005 more than film industry box office industry <40 years old thus worth studying

Why Study Games? 2. Games are a Distinct Cultural Form playing games very different Why Study Games? 2. Games are a Distinct Cultural Form playing games very different from reading books or watching TV diverse people now play games: average of players = 33 25% gamers >50 38% gamers = women thus worth studying

Why Study Games? 3. Games Tell Us About Human Culture crucial part of human Why Study Games? 3. Games Tell Us About Human Culture crucial part of human development can tell us about individual development can tell us about human culture & civilization thus worth studying

Why Study Games? 4. Games Theories are Useful game concepts have broad application help Why Study Games? 4. Games Theories are Useful game concepts have broad application help us understand other stuff useful for other modules thus worth studying Any Questions?

Module Overview (p. 16) 01. 02. 03. 04. 05. Why Games? Ban These Evil Module Overview (p. 16) 01. 02. 03. 04. 05. Why Games? Ban These Evil Games Homo Ludens Pleasure, Pain and Play Interaction, Immersion and Identity

Module Overview 06. 07. 08. 09. 10. 11. Unnatural Selection (Research Week) Sex, Lies Module Overview 06. 07. 08. 09. 10. 11. Unnatural Selection (Research Week) Sex, Lies and Videogames Digital Games and Learning How to Cheat Games of the Future

Module Overview fun and demanding rooms (p. 5): B 1/39 (except Weeks 5 and Module Overview fun and demanding rooms (p. 5): B 1/39 (except Weeks 5 and 11: FG/14)

Module Website (p. 6) http: //www. cyberchimp. co. uk/U 75105/ bibliography downloads free games Module Website (p. 6) http: //www. cyberchimp. co. uk/U 75105/ bibliography downloads free games contact details take a look before next week

Recommended Texts (p. 8) no purchase necessary two recommended texts… www. amazon. co. uk Recommended Texts (p. 8) no purchase necessary two recommended texts… www. amazon. co. uk www. abebooks. com

Edge Edge

Assessment (pp. 10 -13) two assignments: 50% each Gaming Journal (due Week 6) Essay Assessment (pp. 10 -13) two assignments: 50% each Gaming Journal (due Week 6) Essay (due Week 12) Any Questions?

Gaming Journal (p. 9) objective: consider theories we discuss in class in light of Gaming Journal (p. 9) objective: consider theories we discuss in class in light of your own game playing 1 entry per week for Weeks 1 -5 online: www. blogger. com

Gaming Journal assessment criteria: play read describe apply Gaming Journal assessment criteria: play read describe apply

Gaming Journal (p. 9) total length = 1500 words due 12. 30 pm Friday Gaming Journal (p. 9) total length = 1500 words due 12. 30 pm Friday 09. 03. 07 (Week 6) grammar & spelling unimportant advice each week do it weekly Any Questions?

Exercise: Define ‘Game’ Brief: In groups of four, compose a one sentence definition of Exercise: Define ‘Game’ Brief: In groups of four, compose a one sentence definition of the word ‘game’. In order to make your definition as accurate as possible, try to ensure that it encompasses all activities and artefacts that are usually considered games, and excludes those which are not.

Wittgenstein on Games games don’t all share the same features overlapping similarities e. g. Wittgenstein on Games games don’t all share the same features overlapping similarities e. g. chess = skill, no luck, competitive e. g. lottery = no skill, luck, competitive e. g. frisbee = skill, luck, uncompetitive concept of a ‘game’ is like a rope: made of twisted fibres, with no single thread

Wittgenstein on Games family resemblances members of a family will share some features: eyes, Wittgenstein on Games family resemblances members of a family will share some features: eyes, nose, build, temperament, etc but not all concept of a game has blurred edges the meaning is not precise but it is still useful (like a rope)

Wittgenstein on Games so how to understand ‘game’? describe examples we will be examining Wittgenstein on Games so how to understand ‘game’? describe examples we will be examining games by looking at examples objective: not to find a common feature but to work out the family resemblances

Wittgenstein on Games: Summary ‘game’ does not have precise boundaries no single common feature Wittgenstein on Games: Summary ‘game’ does not have precise boundaries no single common feature describe examples Wittgenstein not interested in games interested in how words and concepts work all words work like ‘game’ his discussion thus has a wider application Any Questions?

Gaming Journal play some games read what Wittgenstein says describe Wittgenstein’s understanding of ‘game’ Gaming Journal play some games read what Wittgenstein says describe Wittgenstein’s understanding of ‘game’ apply it to the games you have played Any Questions?

Before Next Week… read the Module Handbook check out the Module Website try the Before Next Week… read the Module Handbook check out the Module Website try the module games: 20 mins each gaming journal: write first entry

Further Reading Spacewar!: Myers (2003, Ch 1); Poole (2000, pp. 15 -18) Why Study Further Reading Spacewar!: Myers (2003, Ch 1); Poole (2000, pp. 15 -18) Why Study Games: Poole (2000, Ch 1); ESA (2006) Defining ‘Game’: Salen & Zimmerman (2004, Ch 2); Juul (2005, pp. 23 -54) Wittgenstein: Wittgenstein (1968, § 66 -71); Saunders (2000)

The Module Games to the Computer Room… The Module Games to the Computer Room…

Headphones own: Walkman, i. Pod, etc borrow: HH Computer Services (GLG/08, 488266) borrow: A/V Headphones own: Walkman, i. Pod, etc borrow: HH Computer Services (GLG/08, 488266) borrow: A/V Services (F 1/17, 488382) buy: GL Computer Services (483333)