769ecc17ef5c840b743975a2e756d782.ppt
- Количество слайдов: 26
Web 2. 0 發展趨勢 盧希鵬 國立台灣科技大學資訊管理系教授 1
大綱 o o Web 1. 0不曾泡沫化:贏者全拿(Web 2. 0 呢?) Web 2. 0改變了什麼? n n n o The Person of the Year: YOU 真正人類的聲音 市場的結構 Web 2. 0營運模式 2
Web 1. 0不曾泡沫化: 贏者全拿(Web 2. 0呢?) Growth What’s next Machine to Machine (科技化服務業) People to Machine People to People Web 1. 0 Web 2. 0 網路內容由菁英決定 商品由店家提供 印刷術、總編輯 星狀網路 UGC(User-Generated Content) Sharing Building Social Network (分散又聯結) Time 3
Web 2. 0 Value Content Context User-Generated Content • Content • Webware • Mushup Individual Community Building Social Network Commerce Sales, Service, Marketing Market Structure Tech Long Tail • Make • Search • Access Sharing • e-Personality • Real Voice of Human Beings Social Capital Web 2. 0 Economy • Community • Cluster • Weak Tie • Sales • Service • Marketing [此模式為台灣科大與台北大學合作之研究計畫] 4
Tech: 電子商務不曾泡沫化 Growth Social Capital Intellectual Capital Time 5
Tech Sales Tech: 產生長尾效應 麻雀變鳳凰 取得長尾(低access cost) (低searching cost) Search Access Make 造成長尾 (高Uniqueness) 品項排行榜 6
Tech Make o 生產 具(文字、音樂、影片編輯、數位相機、Picasa、手機攝影) n 生產者=消費者:業餘專家、烏合之眾的力量(群眾智慧、夠多的手、與 眼睛) n 個人出版的成本降低(作家、歌星、演員…. ) o Search 太多選擇(喜歡)=無從選擇(交易)(MP 3, 果醬試吃、i. Pod, Netflix) n 協助選擇(推薦):買A也買B、評比、排行榜(從他性)、和你類似 人的選擇、個人化、Tag n 出版成本高:前篩(預測)。出版成本低:後篩(評比) o Access 存取:整合長尾、平台、手機、On-Demand 數位服務、數位庫存、物流 7
Tech 經營模式:Content-Oriented Provider (2) Mushup Provider Intellectual Capital Provider User Content Filtering (1) Webware User (3) Recommending Social Capital Make Webware: allowing people to download or use webware to accomplish specific services. (Writely, Picasa) Search Content: developing recommending or filtering systems to help people get the personalized information. (Amazon, Adword) Access Mushup: integrating multiple sources of information and website functions. (Housing. Map mushups Google map and apartment rental information from Craigslist to a house searching engine. ) 8
Individual o n n o 不做作 無關品質、關於你是否有話說、你可以作錯! 人們為什麼要分享 n o Individual 真正人類的聲音: n o 人類 聲音 線上 人格 Individual 名譽經濟學:不求名、不求利、只求爽 助人心理學 不在乎平均、只在乎個人(別人無用但我有用) 忠誠與Switching Cost(逃避自由) n n n Procedure Finance Relation 9
線上 人格 人類 聲音 Individual Web 2. 0營運模式 Context: As a context-oriented business model, the business does not provide information, but operates as a platform that allows people to share their articles, photos, music…. . etc. with each other. Avoiding the complexity of navigation, the model operators have to aggregate and structure information of multi-sources for the users through navigation services. Examples of context-oriented model consist of My. Space, Youtube, User Wikipedia, Digg, e. Bay…. etc. [Yu, 2007] User Context User 10
Social Network: Metcalfe’s Law User 2 x(2 -1) = 2 User 3 x(3 -1) = 6 User 2 x(2 -1) = 2 + User 2 x(2 -1) = 2 User n x (n-1) ≒ n 2 User = User 4 x(4 -1) = 12 Social Network 若有n個人使用電話,它 的通訊方向的價值便有 n(n-1)種,如果n很大的 話,就趨近於n平方種了 使用人數由二人增加到四 人(2倍),通訊的方向便 由二種到十二種(卻有6 倍) 網路世界中鼓勵合作與聯盟。 獲得關鍵臨界數量的企業,將大者恆大。 累進學習的重要 11
Social Network Innovation Diffusion & Strong Tie User Cluster User User Cluster Hub or Authority User Innovation Diffusion & Weak Tie User User Cluster 12
Social Network Small World (Nexus) 14 15 User 16 13 User 17 1 12 User User 2 User 3 User 4 User 5 User 6 11 10 9 8 User 7 13
Social Network 經營模式:Community-Oriented User User User User Community: Gathering People as clusters. Connection: building social network rather than accumulate content. Through on-line sharing and collaboration, people can connect with friend’s friends to enlarge their social network. ( Linkedin, Cy. World, Facebook, Myspace, ) 14
Market Structure 結論:下一步(市場=人群結構) Transformation Youtube AS IS Blog Amazon Context Content Community TO BE Adword Market Structure Cyworld Linkedin Web 1. 0 e-Publish Site G Site H Web 2. 0 e-Society 15
結論:新市場 Community Community Community Community Market Segment to Social Network Outsourcing (菁英智慧) to Crowdsourcing (群眾智慧) Platform Content Mushup Webware Context 前篩預測 (Make & sales) to 後篩評價 (Sense & Response 人來(店址) to 我去(人群) 大眾統計 (提供選擇) to 小眾個人 (協助選擇) 16
Market Structure 結論:Web 2. 0新經濟 Web 2. 0 New Economy Individual Social Network Market Structure Tech Content Context User-Generated Content Community Building Social Network Commerce Sales, Service, Marketing 17
Market Structure 結論:新機會 o 機會在哪裡(Customer) n Marketing n Sales: n o Service Community 獲取機會的能力在哪裡 (Compentence) n Intellectual Capital n Social Capital Community 競爭者在哪裡 (Competition) o 極化 Polarization Community Community Community Platform Content Mushup Webware Context 18
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Market Structure o 機會在哪裡(Customer) n n n o o Marketing Sales: Service 競爭者在哪裡(Competition) 獲取機會的能力在哪裡(Company) n n Intellectual Capital Social Capital Community Community Community Community Platform Content Mushup Webware Context 20
Integration Branding & Identity Brand A Strategy Brand B Brand C Contents Solution Market Segment to Social Network Outsourcing(菁英智慧) to Crowdsourcing(群眾智慧 討論以長遠為考量的系統整合方案 網站整合更新專案 21
o o o 人來OR我去 大眾OR小眾 機會在哪裡(Customer) n n o o Marketing Sales:供需決定價格 (彈性價格)、統購 Service 競爭者在哪裡(Competition) 獲取機會的能力在哪裡(Company) n n Intellectual Capital Social Capital 22
Web 2. 0 Business Model 人類 聲音 線上 人格 Individual 強弱 連結 Access Supplier Social 小 Network 世界 Search Tech 創新 擴散 Make Customer Market Structure Service Marketing Sales [此模式為台灣科大與台北大學合作之研究計畫]23
e. Company Buy Side Supplier IPS SCM 供應鏈管理 ERP EIP 資源管理 Partner GW+KMS EDMS 知識管理 Employee Sell Side IRM PRM 專案管理 e-Marketing Customer 行銷管理 Stockholder 24
Design Flash Consulting Coding Creative Contents Strategy Sopping Marketing ebiz Integration Mailing e. CRM e. Solution Interaction IRM UMS System CTI Server VOC/ RMS e. Learning D/B 25
Partner Network Process Offer Opportunity Value Configuration Cost Structure Value Proposition Strategy Customer Relationship Target Customer Revenue Streams 26
769ecc17ef5c840b743975a2e756d782.ppt