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Warm Up Question: What do you think are the most important attributes of a Warm Up Question: What do you think are the most important attributes of a piece of well written software: Answer: - that it works and gives the correct results reliability - WHAT ELSE (can you think of 3 more? ): “In the force if Yoda's so strong, construct a sentence with words in the proper order then why can't he? ” © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 1

Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering Timing: 40 minutes

What are some differences between developing and manufacturing the latest Mustang automobile from Ford What are some differences between developing and manufacturing the latest Mustang automobile from Ford vs. developing and manufacturing the latest computer game for the Wii from Nintendo? © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 3

1. 1 The Nature of Software. . . Software is intangible • Hard to 1. 1 The Nature of Software. . . Software is intangible • Hard to understand development effort Software is easy to reproduce • Cost is in its development —in other engineering products, manufacturing is the costly stage The industry is labor-intensive • Hard to automate © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 4

The Nature of Software. . . Untrained people can hack something together • Quality The Nature of Software. . . Untrained people can hack something together • Quality problems are hard to notice Software is easy to modify • People make changes without fully understanding it Software does not ‘wear out’ • It deteriorates by having its design changed: —erroneously, or —in ways that were not anticipated, thus making it complex © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 5

The Nature of Software Conclusions • Much software has poor design and is getting The Nature of Software Conclusions • Much software has poor design and is getting worse • Demand for software is high and rising • We are in a perpetual ‘software crisis’ • We have to learn to ‘engineer’ software © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 6

Types of Software Real time software • E. g. control and monitoring systems • Types of Software Real time software • E. g. control and monitoring systems • Must react immediately • Safety often a concern Data processing software • Used to run businesses • Accuracy and security of data are key Some software has both aspects © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 7

Review Why Laura should stop saying CS 2212 is wishy washy! © Lethbridge/Laganière 2005 Review Why Laura should stop saying CS 2212 is wishy washy! © Lethbridge/Laganière 2005 UWO - Computer Science 8

What do you think the term: “Software Engineering” means or implies? Hint: Consider building What do you think the term: “Software Engineering” means or implies? Hint: Consider building (or perhaps engineering) a bridge: vs. © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 9

1. 2 What is Software Engineering? . . . The process of solving customers’ 1. 2 What is Software Engineering? . . . The process of solving customers’ problems by the systematic development and evolution of large, highquality software systems within cost, time and other constraints Solving customers’ problems • This is the goal of software engineering • Sometimes the solution is to buy, not build • Adding unnecessary features does not help solve the problem • Software engineers must communicate effectively to identify and understand the problem © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 10

What is Software Engineering? … Systematic development and evolution • An engineering process involves What is Software Engineering? … Systematic development and evolution • An engineering process involves applying well understood techniques in a organized and disciplined way • Many well-accepted practices have been formally standardized —e. g. by the IEEE or ISO • Most development work is evolution Large, high quality software systems • Software engineering techniques are needed because large systems cannot be completely understood by one person • Teamwork and co-ordination are required • Key challenge: Dividing up the work and ensuring that the parts of the system work properly together • The end-product that is produced must be of sufficient quality © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 11

What is Software Engineering? Cost, time and other constraints • Finite resources • The What is Software Engineering? Cost, time and other constraints • Finite resources • The benefit must outweigh the cost • Others are competing to do the job cheaper and faster • Inaccurate estimates of cost and time have caused many project failures Example of an interesting software problem There are hundreds of thousands of problems like this! © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 12

1. 3 Software Engineering and the Engineering Profession The term Software Engineering was coined 1. 3 Software Engineering and the Engineering Profession The term Software Engineering was coined in 1968 • People began to realize that the principles of engineering should be applied to software development Engineering is a licensed profession • In order to protect the public • Engineers design artifacts following well accepted practices which involve the application of science, mathematics and economics • Ethical practice is also a key tenet of the profession • Take personal responsibility for the work created © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 13

1. 4 Stakeholders in Software Engineering 1. Users • Those who use the software 1. 4 Stakeholders in Software Engineering 1. Users • Those who use the software 2. Customers • Those who pay for the software 3. Software developers 4. Development Managers All four roles can be fulfilled by the same person © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 14

Think of one or two of your favourite activities to do on the computer, Think of one or two of your favourite activities to do on the computer, what about the software written for those activities made the activity more enjoyable? Think about a piece of software you purchased where you installed it but hardly ever used it? Why didn’t you use it? Did it have to do with the software, if so, specifically what did you hate? © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 15

1. 5 Software Quality. . . Usability • Users can learn it and fast 1. 5 Software Quality. . . Usability • Users can learn it and fast and get their job done easily Efficiency • It doesn’t waste resources such as CPU time and memory Reliability • It does what it is required to do without failing Maintainability • It can be easily changed Reusability • Its parts can be used in other projects, so reprogramming is not needed © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 16

Wikipedia, in defining software engineering mentions the ilities, what are ilities? http: //en. wikipedia. Wikipedia, in defining software engineering mentions the ilities, what are ilities? http: //en. wikipedia. org/wiki/Ilities © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 17

Of the 5 most important attributes of software quality: Usability, Maintainability, Reliability, Reusability and Of the 5 most important attributes of software quality: Usability, Maintainability, Reliability, Reusability and Efficiency, which ones do YOU think would be most important to each of the four stakeholders? Stakeholder Most Important Least Important User Customer Development manager © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 18

Software Quality. . . Customer: solves problems at an acceptable cost in terms of Software Quality. . . Customer: solves problems at an acceptable cost in terms of money paid and resources used User: easy to learn; efficient to use; helps get work done QUALITY SOFTWARE Developer: easy to design; easy to maintain; easy to reuse its parts © Lethbridge/Laganière 2005 Development manager: sells more and pleases customers while costing less to develop and maintain Chapter 1: Software and Software Engineering 19

Software Quality The different qualities can conflict • Question: Can you think reduce maintainability Software Quality The different qualities can conflict • Question: Can you think reduce maintainability or Increasing efficiency can how of two of the five reusability qualities could conflict, for example how could • Efficiency and Maintainability conflict? Increasing usability can reduce efficiency Setting objectives for quality is a key engineering activity • You then design to meet the objectives • Avoids ‘over-engineering’ which wastes money Optimizing is also sometimes necessary • E. g. obtain the highest possible reliability using a fixed budget © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 20

Review For each of the following systems, which attributes of quality would be most Review For each of the following systems, which attributes of quality would be most and least important? Justify your answer. • a web based banking system, enabling the user to do all aspects of banking on line • an air traffic control system • a program that will enable users to view digital images or movies stored in all known formats • a system to manage the work schedule of nurses that respects all the constraints and regulations in force at a particular hospital • an application that allows you to purchase any thing seen while watching TV © Lethbridge/Laganière 2005 UWO - Computer Science 21

Internal Quality Criteria These: • Characterize aspects of the design of the software • Internal Quality Criteria These: • Characterize aspects of the design of the software • Have an effect on the external quality attributes • E. g. —The amount of commenting of the code —The complexity of the code © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 22

Short Term Vs. Long Term Quality Short term: • Does the software meet the Short Term Vs. Long Term Quality Short term: • Does the software meet the customer’s immediate needs? • Is it sufficiently efficient for the volume of data we have today? Long term: • Maintainability • Customer’s future needs © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 23

1. 6 Software Engineering Projects Most projects are evolutionary or maintenance projects, involving work 1. 6 Software Engineering Projects Most projects are evolutionary or maintenance projects, involving work on legacy systems • Corrective projects: fixing defects • Adaptive projects: changing the system in response to changes in —Operating system —Database —Rules and regulations • Enhancement projects: adding new features for users • Reengineering or perfective projects: changing the system internally so it is more maintainable © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 24

Software Engineering Projects ‘Green field’ projects • New development • The minority of projects Software Engineering Projects ‘Green field’ projects • New development • The minority of projects • What is the one area where you might be working on a new project, hint: we have a minor in it! © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 25

Software Engineering Projects that involve building on a framework or a set of existing Software Engineering Projects that involve building on a framework or a set of existing components. • The framework is an application that is missing some important details. —E. g. Specific rules of this organization. • Such projects: —Involve plugging together components that are: - Already developed. - Provide significant functionality. —Benefit from reusing reliable software. —Provide much of the same freedom to innovate found in green field development. © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 26

Are you planning to do a degree with a minor in Software Engineering? Courses Are you planning to do a degree with a minor in Software Engineering? Courses you could take in third and fourth year are: 3307 OO Design and Analysis 3377 Software Project Management 4470 Software Maintenance 4471 Software Design 4472 Testing 4473 Requirements Analysis 4474 Human Computer Interaction © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 27

1. 7 Activities Common to Software Projects. . . Requirements and specification • Includes 1. 7 Activities Common to Software Projects. . . Requirements and specification • Includes —Domain analysis —Defining the problem —Requirements gathering - Obtaining input from as many sources as possible —Requirements analysis - Organizing the information —Requirements specification - Writing detailed instructions about how the software should behave © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 28

Activities Common to Software Projects. . . Design • Deciding how the requirements should Activities Common to Software Projects. . . Design • Deciding how the requirements should be implemented, using the available technology • Includes: —Systems engineering: Deciding what should be in hardware and what in software —Software architecture: Dividing the system into subsystems and deciding how the subsystems will interact —Detailed design of the internals of a subsystem —User interface design —Design of databases © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 29

Activities Common to Software Projects Modeling • Creating representations of the domain or the Activities Common to Software Projects Modeling • Creating representations of the domain or the software —Use case modeling —Structural modeling —Dynamic and behavioural modeling Programming Quality assurance • Reviews and inspections • Testing Deployment Managing the process © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 30

1. 8 The Nine Themes of the Book 1. Understanding the customer and the 1. 8 The Nine Themes of the Book 1. Understanding the customer and the user 2. Basing development on solid principles and reusable technology 3. Object orientation 4. Visual modeling using UML 5. Evaluation of alternatives 6. Incorporating quantitative and logical thinking 7. Iterative development 8. Communicating effectively using documentation 9. Risk management in all SE activities © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 31

1. 9 Difficulties and Risks in Software Engineering • Complexity and large numbers of 1. 9 Difficulties and Risks in Software Engineering • Complexity and large numbers of details • Uncertainty about technology • Uncertainty about requirements • Uncertainty about software engineering skills • Constant change • Deterioration of software design • Political risks At UWO use of clickers in the classroom is a perfect example of a lot of the issues above! © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 32

Let’s Review 1. According to our textbook what the 5 key features of high Let’s Review 1. According to our textbook what the 5 key features of high quality software? 2. Name one of the key terms in the definition our book gives for software engineering. 3. Last question: decide for each of the following two scenarios, which of the 5 features of high quality software you would focus on: a. A game for 4 years to teach them to read b. A tool to help your parent’s auto-body shop keep track of payroll. © Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering 33