VO From Start To Finnish • Introduction – The outcast, red-headed stepchild – Modern Technology and perception – Film, Broadcast, Music Production
VO From Start To Finnish • Project Planning – Organization and Design – Implementation, Implementation – Get In The Game - Early • Story
VO From Start To Finnish • Script – How we’re saying what it is that…we’re…saying… – Feedback into production planning • Groundwork Summary – Plan, Design, Story, Script, Production
Talent • The Pros • New IP – Right Voice for the Right Character • Talent Agencies – Auditions – Opinions
At The Session • Producer – Paperwork – Release, Timecard, etc. • Wrangler – Deli Tray? – Details, Details
At The Session • Director – Story – “What’s my motivation? ” – Design Implementation Issues – Performance issues – Pacing
At The Session • Engineer – Preface – Technical Process Standards – Environment – Microphone, Comm, Video – Signal Path
Signal Path Example 1
At The Session • Engineer – Begin the Asset Chain – Performance Capture • Microphone placement • Timecode
The Dual-Channel Method
Asset Handling 101 • Naming Conventions Standards – Standards again… – Illegal Characters / Cross-Platform • Backups – Standardized library
Editing • Cutting – Standards – In-House vs. Contractors • Processing – Standards • Compression • EQ
Editing • Processing – Problem Solving – Tools Of The Surgeon – Enhancement • Asset Handling 102 – It’s That Time…
Localization • Methodology – In-House / Local Contractor / Remote Contractor – Custom Tooling – Lip Synch
Mixing • Film vs Game Mixing – Linear Content – “IGCs” – In-Game Active Mixing/Ducking • Surround – PL 2
Wrap-up • Design & Plan – Be Proactive – Set Standards In Advance – Implementation^3 – Pitfalls • Story & Script
Wrap-up • Recording & Editing – 2 Mic / Channel Method – Minimize Problems • Localization Out & In • Mixing – Linear Content – In-Game Mixing
Wrap-up • Credits – EA Games – Don Veca