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  • Количество слайдов: 18

VO From Start To Finnish • Introduction – The outcast, red-headed stepchild – Modern VO From Start To Finnish • Introduction – The outcast, red-headed stepchild – Modern Technology and perception – Film, Broadcast, Music Production

VO From Start To Finnish • Project Planning – Organization and Design – Implementation, VO From Start To Finnish • Project Planning – Organization and Design – Implementation, Implementation – Get In The Game - Early • Story

VO From Start To Finnish • Script – How we’re saying what it is VO From Start To Finnish • Script – How we’re saying what it is that…we’re…saying… – Feedback into production planning • Groundwork Summary – Plan, Design, Story, Script, Production

Talent • The Pros • New IP – Right Voice for the Right Character Talent • The Pros • New IP – Right Voice for the Right Character • Talent Agencies – Auditions – Opinions

At The Session • Producer – Paperwork – Release, Timecard, etc. • Wrangler – At The Session • Producer – Paperwork – Release, Timecard, etc. • Wrangler – Deli Tray? – Details, Details

At The Session • Director – Story – “What’s my motivation? ” – Design At The Session • Director – Story – “What’s my motivation? ” – Design Implementation Issues – Performance issues – Pacing

At The Session • Engineer – Preface – Technical Process Standards – Environment – At The Session • Engineer – Preface – Technical Process Standards – Environment – Microphone, Comm, Video – Signal Path

Signal Path Example 1 Signal Path Example 1

At The Session • Engineer – Begin the Asset Chain – Performance Capture • At The Session • Engineer – Begin the Asset Chain – Performance Capture • Microphone placement • Timecode

The Dual-Channel Method The Dual-Channel Method

Asset Handling 101 • Naming Conventions Standards – Standards again… – Illegal Characters / Asset Handling 101 • Naming Conventions Standards – Standards again… – Illegal Characters / Cross-Platform • Backups – Standardized library

Editing • Cutting – Standards – In-House vs. Contractors • Processing – Standards • Editing • Cutting – Standards – In-House vs. Contractors • Processing – Standards • Compression • EQ

Editing • Processing – Problem Solving – Tools Of The Surgeon – Enhancement • Editing • Processing – Problem Solving – Tools Of The Surgeon – Enhancement • Asset Handling 102 – It’s That Time…

Localization • Methodology – In-House / Local Contractor / Remote Contractor – Custom Tooling Localization • Methodology – In-House / Local Contractor / Remote Contractor – Custom Tooling – Lip Synch

Mixing • Film vs Game Mixing – Linear Content – “IGCs” – In-Game Active Mixing • Film vs Game Mixing – Linear Content – “IGCs” – In-Game Active Mixing/Ducking • Surround – PL 2

Wrap-up • Design & Plan – Be Proactive – Set Standards In Advance – Wrap-up • Design & Plan – Be Proactive – Set Standards In Advance – Implementation^3 – Pitfalls • Story & Script

Wrap-up • Recording & Editing – 2 Mic / Channel Method – Minimize Problems Wrap-up • Recording & Editing – 2 Mic / Channel Method – Minimize Problems • Localization Out & In • Mixing – Linear Content – In-Game Mixing

Wrap-up • Credits – EA Games – Don Veca Wrap-up • Credits – EA Games – Don Veca