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Visual Communication in the AQUA environment Technical aspects and solutions Stefan Seipel Lars W. Visual Communication in the AQUA environment Technical aspects and solutions Stefan Seipel Lars W. Pettersson Björn Andersson Uppsala University

Informationsteknologi We are situated in a co-located multiple viewing environment Institutionen för informationsteknologi | Informationsteknologi We are situated in a co-located multiple viewing environment Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Co-located multiple viewing environments n Example: i. Room [Fox 2000] Based on conventional Informationsteknologi Co-located multiple viewing environments n Example: i. Room [Fox 2000] Based on conventional 2 D GUI http: //graphics. stanford. edu/projects/iwork/room/images/using-room-feb-00/ Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Co-located multiple viewing environments n The AQUARIUM [Sundin 2000] Beyond the 2 D Informationsteknologi Co-located multiple viewing environments n The AQUARIUM [Sundin 2000] Beyond the 2 D graphical user interface Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Why is 3 D so interesting ? Example of what could be done Informationsteknologi Why is 3 D so interesting ? Example of what could be done with 3 D representations Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Do existing tools fix the job? n Net. VR ® ® Latency issues Informationsteknologi Do existing tools fix the job? n Net. VR ® ® Latency issues not a predominant issue ® n Full transparency and SG/DB replication Concurrency of media streams more important Cluster/Tiled Rendering ® Optimization ® Single data multiple processes ® Single data multiple displays Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi AQUARIUM – A 3 D Interactive Environment n Specific requirements ® Tiled displays Informationsteknologi AQUARIUM – A 3 D Interactive Environment n Specific requirements ® Tiled displays ® Multiple view ports ® Image superimposition ® Multiple views on a shared 3 D scene ® Individual views on private data ® Co-location of multiple displays Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi AQUARIUM – A 3 D Interactive Environment n Specific requirements ® Tiled displays Informationsteknologi AQUARIUM – A 3 D Interactive Environment n Specific requirements ® Tiled displays ® Multiple view ports ® Image superimposition ® Multiple views on a shared 3 D scene ® Individual views on private data ® Co-location of multiple displays Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi AQUARIUM – A 3 D Interactive Environment n Specific requirements ® Tiled displays Informationsteknologi AQUARIUM – A 3 D Interactive Environment n Specific requirements ® Tiled displays ® Multiple view ports ® Image superimposition ® Multiple views on a shared 3 D scene ® Individual views on private data ® Co-location of multiple displays Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi AQUARIUM – A 3 D Interactive Environment n Specific requirements ® Tiled displays Informationsteknologi AQUARIUM – A 3 D Interactive Environment n Specific requirements ® Tiled displays ® Multiple view ports ® Image superimposition ® Multiple views on a shared 3 D scene ® Individual views on private data ® Co-location of multiple displays Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi AQUARIUM – A 3 D Interactive Environment n Specific requirements ® Tiled displays Informationsteknologi AQUARIUM – A 3 D Interactive Environment n Specific requirements ® Tiled displays ® Multiple view ports ® Image superimposition ® Multiple views on a shared 3 D scene ® Individual views on private data ® Co-location of multiple displays Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi How to design applications… …that support “ 20 eyes upon 15 visuals” ? Informationsteknologi How to design applications… …that support “ 20 eyes upon 15 visuals” ? ® Multiple processes ® Allow for flexible configuration ® Management of visual views ® Provide multiple interaction contexts ® Easy to use programming concepts Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Controlling by sharing data n Shared State Repository [Lindkvist 2001] • Client-Server architecture Informationsteknologi Controlling by sharing data n Shared State Repository [Lindkvist 2001] • Client-Server architecture • Lean and easy to use API Client 1 Client 2 sr. API sr. Alloc sr. Free sr. Get sr. Update • Based on TCP, UDP or MC . . . Virtual Shared Memory • Small data subscription packages TCP/UDP • No concurrence control sr. API Client n Institutionen för informationsteknologi | www. it. uu. se sr. API Server

Data Pools Informationsteknologi n Pooling context relevant data projector pool Application VR-Tool sr. API Data Pools Informationsteknologi n Pooling context relevant data projector pool Application VR-Tool sr. API Application Low Level 3 D (Open. GL) pipe pool Rendering HW sr. API VR-Tool Low Level 3 D (Open. GL) Rendering HW Display AQUARIUM application node pool Institutionen för informationsteknologi | www. it. uu. se

Data Pools Informationsteknologi n Pooling context relevant data projector pool how? Viewing frustum Head Data Pools Informationsteknologi n Pooling context relevant data projector pool how? Viewing frustum Head position Real world metrics pipe pool where? Buffer specific Pixel metrics Reference to a projector what? node pool Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi An Example Scenario Retroscope 1 Retroscope 2 Vsionarium 1 Vsionarium 2 View Manager Informationsteknologi An Example Scenario Retroscope 1 Retroscope 2 Vsionarium 1 Vsionarium 2 View Manager Tracker 1 Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi What about performance? n Latency and frame incoherence will introduce visual artifacts! ® Informationsteknologi What about performance? n Latency and frame incoherence will introduce visual artifacts! ® Little research done ® Edge discontinuity ® Hyper- or hypo-parallax ® Vertical parallax ® Peripheral viewing artifacts Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi General test set-up: pool ® 2 Rendering processes ® 1 Animation process ® Informationsteknologi General test set-up: pool ® 2 Rendering processes ® 1 Animation process ® Simple scene ® Register output Server 1 ® Analyze differences ® Client 1 Client 2 Render Observation: # frames out-of-sync. Capture& Analysis Institutionen för informationsteknologi | www. it. uu. se

stefan: Test A : Local host Informationsteknologi Host 1 200 frames AVI Sequence Client stefan: Test A : Local host Informationsteknologi Host 1 200 frames AVI Sequence Client 1 800 x 300 fr~80 Hz fan Client 2 800 x 300 fr~80 Hz frame grabber 800 x 600 20 Hz server PIII/2. 2 GHz, Ge. Force 4 4600 1 animated node va = 90°/sec. const. Animation rate: 10 Hz, 20 Hz, 30 Hz, 40 Hz, 50 Hz Institutionen för informationsteknologi | www. it. uu. se Differential Analysis

stefan: Test B : Local area network Informationsteknologi Host 2 Host 1 200 frames stefan: Test B : Local area network Informationsteknologi Host 2 Host 1 200 frames AVI Sequence Client 1 800 x 300 fr~80 Hz fan LAN 10/100 MBit Client 2 800 x 300 fr~80 Hz frame grabber 800 x 600 20 Hz server PIII/500 MHz, E&S 1 animated node va = 90°/sec. const. Animation rate: 10 Hz, 20 Hz, 30 Hz, 40 Hz, 50 Hz Institutionen för informationsteknologi | www. it. uu. se PIII/2. 2 GHz, Ge. Force 4 4600 Differential Analysis

stefan: Results for Test A and Test B Animation rate Local host Frame number stefan: Results for Test A and Test B Animation rate Local host Frame number #differing pixels Animation rate Frame number Institutionen för informationsteknologi | www. it. uu. se LAN Informationsteknologi #differing pixels

stefan: Informationsteknologi Results for Test A and Test B Institutionen för informationsteknologi | www. stefan: Informationsteknologi Results for Test A and Test B Institutionen för informationsteknologi | www. it. uu. se

stefan: Test C and D : Traffic Informationsteknologi ® LAN configuration as in Test stefan: Test C and D : Traffic Informationsteknologi ® LAN configuration as in Test B ® Increasing the number of shared states Host 2 Host 1 200 frames AVI Sequence Client 1 800 x 300 fr~80 Hz fan LAN 10/100 MBit Client 2 800 x 300 frame grabber 800 x 600 fr~80 Hz 20 Hz server PIII/500 MHz, E&S PIII/2. 2 GHz, Ge. Force 4 4600 va = 90°/sec. const. Test C: (10 Hz; 1, 10, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200) Test D: (20 Hz; 1, 10, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200) Institutionen för informationsteknologi | www. it. uu. se Differential Analysis

stefan: Informationsteknologi Results for Test C and Test D Institutionen för informationsteknologi | www. stefan: Informationsteknologi Results for Test C and Test D Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Conclusion n Framework allows for building modular complex visualization environments n Flexible to Informationsteknologi Conclusion n Framework allows for building modular complex visualization environments n Flexible to use and combine with existing tools n No need for fancy protocols to maintain adequate frame-sync. Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi The fusion 2 D and 3 D Interfaces n The AQUARIUM is a Informationsteknologi The fusion 2 D and 3 D Interfaces n The AQUARIUM is a 3 D environment n How can legacy code be re-used? n Can 2 D applications be instantiated within a 3 D environment? Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Virtual Network Computing n System for sharing frame-buffers/applications n Developed by AT&T Laboratories Informationsteknologi Virtual Network Computing n System for sharing frame-buffers/applications n Developed by AT&T Laboratories Cambridge, 1999 n Open Source n Remote Frame Buffer Protocol well documented n Servers and clients readily available for Microsoft Windows, Unix, Linux och Mac. Os n Bold servers, thin clients Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi 2 D Virtual Network Computing Client Institutionen för informationsteknologi | www. it. uu. Informationsteknologi 2 D Virtual Network Computing Client Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi A 3 D VNC Client VNC Server 3 D VNC Client x • Informationsteknologi A 3 D VNC Client VNC Server 3 D VNC Client x • Decode RFB protocol • Administrate local texture buffers y x • Handle 3 D input and map to 2 D server coordinates Institutionen för informationsteknologi | www. it. uu. se y y’ x’

Informationsteknologi 3 D VNC Application n Example in the AQUARIUM Contextual browsing of auxiliary Informationsteknologi 3 D VNC Application n Example in the AQUARIUM Contextual browsing of auxiliary information on the WEB Institutionen för informationsteknologi | www. it. uu. se

3 D VNC Performance Assessment Informationsteknologi ® Benchmarking § Frame rate § Delay ® 3 D VNC Performance Assessment Informationsteknologi ® Benchmarking § Frame rate § Delay ® Common Interaction § Text editing § Mouse movement § Web browsing § Streaming videos Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Modular Application Development n The VASE development framework n n n Background The Informationsteknologi Modular Application Development n The VASE development framework n n n Background The framework & component design Communication between components Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Background n n Until now – monolithic application Different but similar applications Many Informationsteknologi Background n n Until now – monolithic application Different but similar applications Many components reappear in several of the applications ® Makes modular development natural ® n Framework that handles this is needed (VASE) ® n Easy script (XML) The modular approach enables a parallel development process Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Middlewares used n VRT – Virtual Reality Toolkit ® For graphics handling ® Informationsteknologi Middlewares used n VRT – Virtual Reality Toolkit ® For graphics handling ® Built on top of Open. GL ® Implements a scenegraph n STREEP ® For network communication ® Shared state repository ® Supports both TCP and UDP Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Design of the framework and the basic structure of the plugins n n Informationsteknologi Design of the framework and the basic structure of the plugins n n n The framework defines the basic structure for the components (plugins) Implements a main module Each plugin is written as a DLL and implements a class, which structure is inherited from a base class Plugins are dynamically linked during execution Easy to change or create new plugins when new functionality is to be added Institutionen för informationsteknologi | www. it. uu. se Main module Plugin instance Plugin DLL Class implementation

The main module Informationsteknologi n The main module (vase. exe) handles: ® Parsing of The main module Informationsteknologi n The main module (vase. exe) handles: ® Parsing of a configuration file (*. vas) ® Loading and creation of plugin instances ® Distributes user interaction events ® Handles message passing ® Handles shared states ”myfile. vas” Plugin pool 0 -2 3 0 -90 0 2 Plugin DLLs Plugin 1 Institutionen för informationsteknologi | www. it. uu. se Huvudmodul (VASE. exe) Plugin 2 Plugin 3

TABLET_PC_VIEW 207 138 50 100" src="https://present5.com/presentation/3676fb8f47d2e3102f8841e05a8b71f2/image-37.jpg" alt="Informationsteknologi Example configuration file TABLET_PC_VIEW 207 138 50 100" /> Informationsteknologi Example configuration file TABLET_PC_VIEW 207 138 50 100 0. 0 0. 0 1. 0 0. 0 0 0. 0 -1. 0 0. 0 200. 0 TABLET_PC_PIPE TABLET_PC_VIEW 0 0 1024 768 0 0 3 0 0 -90 1 1 1 0 0 0 0 Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Communication n ® ® n Main module Local communication Function calls to the Informationsteknologi Communication n ® ® n Main module Local communication Function calls to the main module Method calls Plugin 1 Plugin 2 Network communication ® ® ® Uses STREEP Through the main module Message passing Shared state repository § Receiving plugin concatinated to the message ® Shared states of who is interested in what Institutionen för informationsteknologi | www. it. uu. se Client 1 Client 2 Main module Plugin 1 § Subscription lists keeps track Plugin 2

Example of Aqua components (plugins) n Aqua. Controller Informationsteknologi ® ® n Aqua. Echelon Example of Aqua components (plugins) n Aqua. Controller Informationsteknologi ® ® n Aqua. Echelon ® ® ® n 3 D-buttons Sends messages to other plugins Draws an echelon graph Listens to parsed Stratmas data Implements an internal XML structure for units Aqua. Environment ® Handles the drawing of the § map § grid n Aqua. Parser ® ® ® n Aqua. Viewer ® ® n Inuput: Stratmas generated data file Output: Parsed binary file Distributes the parsed data to other plugins Handles projectors and pipes Tracking devices Aqua. Whiteboard ® ® Overlay for the map Stores strokes in RT 90 coordinates Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi How do we connect the AQUA environment to the rest of the world? Informationsteknologi How do we connect the AQUA environment to the rest of the world? n The STRATMAS-Link ® Modifications to STRATMAS ® Socket connectivity ® File connectivity ® XML encoding Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi The STRATMAS Link - Modifications to STRATMAS TCP socket communication add in a Informationsteknologi The STRATMAS Link - Modifications to STRATMAS TCP socket communication add in a thread n conf. dat (link to) n ID number for each Unit n Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi The STRATMAS Link - Socket connectivity Connection on an hostname and port specified Informationsteknologi The STRATMAS Link - Socket connectivity Connection on an hostname and port specified in conf. dat n XML data is sent in fixed sized blocks over the socket connection n Communication is one way n Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi The STRATMAS Link - File connectivity n Generation of data. txt on the Informationsteknologi The STRATMAS Link - File connectivity n Generation of data. txt on the Mac running STRATMAS ® Xml encoded (see next slide) Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi The STRATMAS Link - XML for Units int ID; long superior_ID; // -1 Informationsteknologi The STRATMAS Link - XML for Units int ID; long superior_ID; // -1 if no superior int rank; // 0 -6 - enum Rank. Type float latitude; float longitude; int purpose; // 0 -13 - enum Purpose. Type int vehicle_type; // 0 -6 - enum Veh. Type, -1 if no vehicle int unit_type; // 0 -8 - enum Unit. Type int condition; // 0 -100 int health; // 0 -2 - enum Health. Type long my_threat; // Larger value - larger threat float sens_range; // Sensor range in km, -1 if no sensors float veh_sens_range; // Vehicle sensor range in km, -1 if no vehicle float weapon_range; // Shoot radius in km, -1 if no vehicle long shots_fired; // Number of shots fired long fi_injured; // Number of enemies injured long fi_killed; // Number of enemies killed float vx; // vehicle velocity vector in degrees *lng* per // iteration, -1 if no vehicle float vy; // vehicle velocity vector in degrees *lat* per // iteration, -1 if no vehicle float speed_kph; // vehicle speed in kilometers per hour, -1 if no vehicle float goal_x; // goal position RT 90 x float goal_y; // goal position RT 90 y int flag; // Flag for red, green or blue unit. Values: 0, 2 or 1. Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi The STRATMAS Link - XML for Grid int rows; // Number of rows Informationsteknologi The STRATMAS Link - XML for Grid int rows; // Number of rows in the grid. int cols; // Number of columns in the grid. int nc; // Number of cells holding relevant data. int nlayers; // Number of layers. char lname[MAX_GRID_LAYERS][64]; // Layer names. int *index; // Array of the cell-indices corresponding to the data array indices float *data; // The values for each layer are stored sequencially after eachother. for red, green or blue unit. Values: 0, 2 or 1. Institutionen för informationsteknologi | www. it. uu. se

Map View Informationsteknologi 15º 48’ 29. 8’’Ö n n n Topographic context Based on Map View Informationsteknologi 15º 48’ 29. 8’’Ö n n n Topographic context Based on RT 90 coordinate reference Mapped upon internal grid 0/1600000 7700000/1600000 50 kmx 50 km Scale 1: 100. 000 0/0 700000/0 0 000 190 0 000 Institutionen för informationsteknologi | www. it. uu. se 150 120 28 x 64 cells á 25 x 25 km (1: 25000) 6100000

2 textures 1024 x 1024 texels 00 00 0 [m et er s (R 2 textures 1024 x 1024 texels 00 00 0 [m et er s (R T 9 0) ] 1024 x 1024 texels 16 Informationsteknologi Map View contd. 700000 [met ers (RT 90)] Map cell 25 x 25 km 32 x 32 texels 1 texel ~ 780 meters Modeling unit in the virtual environment is 1 cm (1: 1000000) -> Map (70 cmx 160 cm) fits visionarium Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Map View summary n Map granularity can be adapded At present topography is Informationsteknologi Map View summary n Map granularity can be adapded At present topography is schematic n High resolution map data can be loaded dynamically per map cell (e. g. 1: 25000 maps per cell) depending on zoom level n Advantage of RT 90 reference frame internal representation of 3 D data always Euklidean orthogonal system eases texture mapping use lat/long conversion routines by metria Institutionen för informationsteknologi | www. it. uu. se

Cell Grid Layer Co-located with the RT 90 map n Mapps geographically related information Cell Grid Layer Co-located with the RT 90 map n Mapps geographically related information upon map n Grid cell contain aggregated data for military units n Grid cell contain substrate information n Grid cell can visualize itself n Grid size and resolution can be chosen arbitrarily n Informationsteknologi n Current limits: Max cell size: 200 x 200 km 2 => 32 cells/RT 90 map Min cell size: 3. 125 x 3. 125 km 2 => 114688 cells/RT 90 map Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Cell Properties n Cell geometry (polygon) n Cell texture n Cell related data Informationsteknologi Cell Properties n Cell geometry (polygon) n Cell texture n Cell related data num_red : 0, 1, 2, 3, 4, 5 => number of red troups in 5 levels 0 = no red troups num_blue: 0, 1, 2, 3, 4, 5 => number of blue troups in 5 levels 0 = no red troups num_green: 0, 1, 2, 3, 4, 5 => number of green troups in 5 levels 0 = no green troups age: 0, 1, 2 => 0 = very up-to-date information; 1 = older; 2=very old sensor: 0, 1 => 0 = there is no sensor coverage; 1 = sensor coverage disease: 0, 1, 2 => 0 = no disease; 1 = disease 1; 2 = disease 2 strenght_red: 0, 1, 2, 3 => 0 = perfect strenght, 1, 2, 3 dicreasing moral/strenght_blue: 0, 1, 2, 3 => 0 = perfect strenght, 1, 2, 3 dicreasing moral/strenght_green: 0, 1, 2, 3 => 0 = perfect strenght, 1, 2, 3 dicreasing moral/strenght combat: => 0 = no fight; 1 = little fight; 2 = heavy fight 0, 1, 2 Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Mapping Data from external Sources (e. g. Stratmas) n Continuous data (unit data) Informationsteknologi Mapping Data from external Sources (e. g. Stratmas) n Continuous data (unit data) . . . n Discrete data (raster data) Stratmas grid rows="79” cols="36" Cell. Grid: : Set. Stratmas. Grid. Data Cell. Grid: : Set. Stratmas. Unit. Data Institutionen för informationsteknologi | www. it. uu. se

Visualizing Cell Data Informationsteknologi n Visual pattern library n Patterns associated with properties (32 Visualizing Cell Data Informationsteknologi n Visual pattern library n Patterns associated with properties (32 x 32 texels) n Patterns can be combined n Examples: Cell property Number of troups (ordinal) No sensor coverage Diseases Troup strength Combat Age Institutionen för informationsteknologi | www. it. uu. se Visual pattern(s)

Visualizing Cell Data contd. Informationsteknologi n Rules, based on actual cell data - Chosing Visualizing Cell Data contd. Informationsteknologi n Rules, based on actual cell data - Chosing the correct base-pattern - Applying modifiers - Texture combiner Examples of precompiled patterns (512 x 512 texels) Institutionen för informationsteknologi | www. it. uu. se

Visualizing Cell Data contd. Informationsteknologi n 3 forces (red, green, and blue) n 3 Visualizing Cell Data contd. Informationsteknologi n 3 forces (red, green, and blue) n 3 disease conditions Þ 3 x 8 megabye/texture = 75 MB texture memory Þ This is equivalent to 2304 unique patterns Þ One more attribute will double the memory requirements Þ This is quite unlikely there are only 1800 grid cells in the default resolution not all cells contain interesting data Cell pattern compilation at run-time for individual cells Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Cell Grid Visualization Example Institutionen för informationsteknologi | www. it. uu. se Informationsteknologi Cell Grid Visualization Example Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Visualization of continuously positioned data – Echelon graphs Institutionen för informationsteknologi | www. Informationsteknologi Visualization of continuously positioned data – Echelon graphs Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Aqua. Echelon in detail n Function Draws tactical information in 3 D ® Informationsteknologi Aqua. Echelon in detail n Function Draws tactical information in 3 D ® Gives both a spatial and hierarchical understanding at a glance ® Interactable ® n XML ® Bottom-up vs. Top-down Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi The XML formats n Internal format ® Top-down ® Shows a static situation Informationsteknologi The XML formats n Internal format ® Top-down ® Shows a static situation Example of the internal XML format Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi The XML formats – cont. n Stratmas generated ® Bottom-up ® Dynamic, can Informationsteknologi The XML formats – cont. n Stratmas generated ® Bottom-up ® Dynamic, can play whole scenarios Example of a Stratmas generated file 1 -1 6 59. 383562 17. 027027 0 0. 00 0 0. 0 59. 383562 17. 027027 0 2 1 5 59. 383562 17. 027027 0 0. 00 0 0. 0 59. 383562 17. 027027 0 Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Symbol construction n Symbol construction ® Previously manually generated bitmaps . . . Informationsteknologi Symbol construction n Symbol construction ® Previously manually generated bitmaps . . . ® . . . Now 3 D-models of the basic shapes Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Construction of the symbols n n Make 3 D-models of the basic shapes Informationsteknologi Construction of the symbols n n Make 3 D-models of the basic shapes Merge several of these into a complete unit Easy to alter the apperance of the symbols by changing the basic models 3 D instead of 2 D Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Overlays Institutionen för informationsteknologi | www. it. uu. se Informationsteknologi Overlays Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Overlays Institutionen för informationsteknologi | www. it. uu. se Informationsteknologi Overlays Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Overlays n Storage data structure § A document. . . • Has one Informationsteknologi Overlays n Storage data structure § A document. . . • Has one or several pages. . . • A page has none or several strokes n Rendering in a bitmap texture ® n Strokes are rendered in their correct RT 90 context File format ® Text/Ascii based format. Institutionen för informationsteknologi | www. it. uu. se

Informationsteknologi Interaction in with the AQUA environment n Demo. . . Institutionen för informationsteknologi Informationsteknologi Interaction in with the AQUA environment n Demo. . . Institutionen för informationsteknologi | www. it. uu. se