5519bd4e1a91ab4b50387ae72c06f08a.ppt
- Количество слайдов: 17
UNIVERSITY OF JYVÄSKYLÄ Mobile Chedar – A Peer-to-Peer Middleware for Mobile Devices Presentation for International Workshop on Mobile Peer-to. Peer Computing (MP 2 P’ 05) 12. 3. 2005 Niko Kotilainen, research assistant Department of Mathematical Information Technology University of Jyväskylä, Finland http: //tisu. it. jyu. fi/cheesefactory With co-authors Matthieu Weber, Mikko Vapa and Jarkko Vuori 2005
UNIVERSITY OF JYVÄSKYLÄ Overview • This paper describes Mobile Chedar, which is an implementation of a mobile peer-to-peer middleware enabling information sharing in a mobile environment • The proposed middleware is an extension to a non-mobile Chedar P 2 P network • Mobile Chedar allows Bluetooth-enabled mobile devices to access resources of Chedar P 2 P network through Chedar gateway nodes (workstations with Bluetooth adapters) • The middleware can be used to construct mobile peer-to-peer applications and as an example of such applications a cooperative learning application using Mobile Chedar is presented 2005
UNIVERSITY OF JYVÄSKYLÄ Related Work • Four different MP 2 P middleware propositions were identified as the closest related work – Proem, 7 DS, XMIDDLE and MOBY • In contrast to these middlewares, Mobile Chedar is an extension to existing peer-to-peer network and therefore differs in the approach • Also, Mobile Chedar provides mechanisms for data streaming, whereas the considered middlewares are designed for disseminating rather static content • The implementation of Mobile Chedar relies on Bluetooth, whereas many of the others have been built on Wireless LAN technology 2005
UNIVERSITY OF JYVÄSKYLÄ Chedar • Chedar (CHEap Distributed ARchitecture) is a peer-to-peer middleware designed for peer-to-peer applications • For example Chedar can be used to locate idle computers with a given characteristics in order to run computationally intensive calculations • Programmed with Java 2 Standard Edition using TCP sockets • Currently used for speeding up the computations of Neuro. Search resource discovery algorithm with Peer-to-Peer Distributed Computing application (P 2 PDis. Co) and for studying distributed data fusion in peer-to-peer environment 2005
UNIVERSITY OF JYVÄSKYLÄ Chedar Internals • Nodes maintain a database of locally available resources and metadata for the resources such as type and path for a file or description of application registered as a resource • Resource database is stored as an XML document using a specific DTD, which allows making rich and complex queries to the database in the form of XPath expressions • Each Chedar node is identified with a unique identifier 2005
UNIVERSITY OF JYVÄSKYLÄ Mobile Chedar • With the advent of mobile computing and the inherent peer-topeer properties of mobile ad hoc networks, Chedar has been extended to Mobile Chedar for mobile devices • Mobile Chedar provides functionalities for registering resources on a mobile device and for querying resources from other peers • Using Mobile Chedar, mobile devices can for example locate a communication stream from the network and subscribe to that stream to get all data written to the stream • By publishing the stream further other peers can join the stream • Programmed with Java 2 Micro Edition using Bluetooth transmission technology 2005
UNIVERSITY OF JYVÄSKYLÄ Restrictions of Bluetooth • Because of restrictions in Bluetooth, one node can be connected to only one piconet at a time forcing the connection topology to be star-shaped • Chedar / Mobile Chedar gateway node can be for example workstation with a Bluetooth adapter and an Internet connection Mobile Chedar BT BT Chedar / Mobile Chedar gateway BT BT BT TCP Mobile Chedar 2005 BT Chedar P 2 P Network
UNIVERSITY OF JYVÄSKYLÄ Streamable Resources • Nodes can provide streamable resources to other peers and subscribe to these streams • Multiple peers can simultaneously subscribe to the same stream and after subscribing they also start publishing the stream • Because streams are duplex, the data written to the streams by peers will be delivered to all other peers currently subscribed • However, the order of the data is not preserved and it is handled in a First-In-First-Out manner 2005
UNIVERSITY OF JYVÄSKYLÄ Stream Delivery 2005
UNIVERSITY OF JYVÄSKYLÄ Neighbor and Resource Discovery • Neighbor discovery is a prerequisite for resource queries • Using Bluetooth’s Service Discovery Protocol (SDP) all nodes within range of the radio frequency transceiver can be detected • Discovery of resources is performed as one hop query tagged with a unique Message-ID to all the nodes within Bluetooth range • When a query arrives to Chedar/Mobile Chedar gateway node, it forwards the query to all of its Chedar neighbors with default time-to-live 2005
UNIVERSITY OF JYVÄSKYLÄ Mobile Chedar Application Programming Interface • Mobile Chedar provides the following API for MP 2 P applications: register(String resourceidentifier) Adds a resource to the resource database. unregister(String resourceidentifier) Removes a resource from the resource database. connected() Checks if Mobile Chedar is connected to other Chedar nodes. query(String resourceidentifier) Executes a query. subscribe(Resource resource) Subscribes to the found resource. unsubscribe(Resource resource) Unsubscribes from a subscribed resource. send(Resource resource, Message data) Sends data to the subscribed resource. • MP 2 P applications must implement the following methods: resource. Found(Resource resource) Informs the application when the query has located a matching resource. receive(Resource resource, Message data) Informs the application when new data has arrived to a subscribed resource. 2005
UNIVERSITY OF JYVÄSKYLÄ Mobile Peer-to-Peer Learning Environment • Mobile Peer-to-Peer Learning Environment (MP 2 PLE) is designed for collaborative note taking during lectures as a test application for Chedar peer-to-peer network and Mobile Chedar middleware • MP 2 PLE user interface contains a text area displaying the current state of notes and provides means for users to edit them • The user is allowed to modify any part of the notes by selecting a paragraph and submitting the changes • Whenever the data is being changed it is streamed to other participants subscribed to the same stream 2005
UNIVERSITY OF JYVÄSKYLÄ MP 2 PLE User Interface 2005
UNIVERSITY OF JYVÄSKYLÄ Use Cases for MP 2 PLE • There are two common use cases for such kind of an application – Firstly, it serves as a personal note-taking tool to store lecture notes – Secondly, people who do not take notes can benefit from other user’s notes, either during the lectures, or later, e. g. from home by accessing Mobile Chedar nodes through a gateway node 2005
UNIVERSITY OF JYVÄSKYLÄ Limitations of MP 2 PLE • Tiny user interface is problematic and provides only primitive means to take notes e. g. , pictures cannot be drawn and class presentation material cannot be integrated with MP 2 PLE • Also, taking lecture notes is difficult because of the small keypads in mobile phones • Bluetooth does not allow multi-hop with current mobile phones, because the device can only belong to one piconet at a time 2005
UNIVERSITY OF JYVÄSKYLÄ Conclusion and Future Work • Mobile peer-to-peer enables new kind of applications taking advantage of emerging short-range radio technologies and allowing collaborative resource sharing between peers • This paper described one way to construct peer-to-peer networks with support for mobile devices and demonstrates the feasibility with a prototype implementation • The future work of Mobile Chedar and MP 2 PLE includes the support of audio and video streams and determining the feasibility of the approach with practical experiments 2005
UNIVERSITY OF JYVÄSKYLÄ Thank You! Any questions? 2005
5519bd4e1a91ab4b50387ae72c06f08a.ppt