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turn your ideas into reality Christy Carpino President, Multi-Option Systems, Inc. turn your ideas into reality Christy Carpino President, Multi-Option Systems, Inc.

infotec 2004 Web Site Usability for Business Developers Or The Do’s and Don’ts of infotec 2004 Web Site Usability for Business Developers Or The Do’s and Don’ts of Web Design and Planning

Agenda n n n What is “usability”? Planning and managing usability The Ten Top Agenda n n n What is “usability”? Planning and managing usability The Ten Top Web Mistakes The Good, The Bad, & The Ugly Tips and Tricks Questions

Some Initial Observations n n Web is still in its infancy Web will become Some Initial Observations n n Web is still in its infancy Web will become much more than PC browsers and database servers Augmentation rather than replacement will be the rule Technology fundamentals and business fundamentals drive innovations

What is Usability? System acceptability Social acceptability Utility Usefulness Usability Easy to learn Efficient What is Usability? System acceptability Social acceptability Utility Usefulness Usability Easy to learn Efficient to use Practical acceptability Cost Compatibility Reliability Etc. (performance, manageability…) Easy to remember Few errors Subjectively pleasing

Usability Dimensions n n n Learnability – useful on first site visit Efficiency – Usability Dimensions n n n Learnability – useful on first site visit Efficiency – enhance user productivity Memorability – easy to remember Errors – eliminate user errors Satisfying – users “like” it Fitness – to user profile and task load

What Usability is Not n n Usability is not a “beauty contest” Satisfying – What Usability is Not n n Usability is not a “beauty contest” Satisfying – users “like” it n n n Not annoying or distracting At best, pleasing Conforms to principles of good graphical design (layout) Layout is one aspect of usability Don’t be misled by “artistic” focus while developing sites

Usability Issues for Web n n “Bug-free” interactions Finding what the user is looking Usability Issues for Web n n “Bug-free” interactions Finding what the user is looking for n n n Clear feedback on user interactions n n n Navigation Search Response time differences Web application session management Usernames and passwords

Finding What I Need n Who are users; what do they know n n Finding What I Need n Who are users; what do they know n n n What they are trying to “do” n n Web expertise, locale Offline props (e. g. , catalogs, etc. ) Browsing or “window-shopping” Searching for specific information Buying a particular product Reflect how users organize information in the site’s organization n Promote organization to user

Clear Feedback n Response time issues n n n Build for slow speed connections Clear Feedback n Response time issues n n n Build for slow speed connections Scripting and “special” tools can subvert the hourglass cues Confirm, confirm Handle jumping into the middle of a site gracefully Use “standard” cues Avoid confusion

Usernames and Passwords n Need memorable, guaranteed unique names n n n Use email Usernames and Passwords n Need memorable, guaranteed unique names n n n Use email address as user name Passwords represent a unique security issue n n n Do not rely on cookies Marry policy and community sensibly B 2 B and B 2 C sites will probably differ Or avoid requirement to use names and passwords

Personalization and Privacy n n n Personalization is extension of usability principles Personalization is Personalization and Privacy n n n Personalization is extension of usability principles Personalization is not a substitute for usability Requires knowledge of user Take time to understand basic privacy issues involved Amazon’s approach to personalization is a good example

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Planning a Usable Site n Plan a useful site n n n Scenario-based design Planning a Usable Site n Plan a useful site n n n Scenario-based design n Utility is crucial What are you offering that is worth my time? (let alone my money…) “Who” will be doing “what”? Focus on value to the user Design from the outside in n n Don’t worry about internal system constraints Compromise only after the initial vision

Planning a Usable Site n Do some simple prototypes n n Prototype flow as Planning a Usable Site n Do some simple prototypes n n Prototype flow as well as layout Validate navigation and information architecture with simple tests n n What do users select when asked to do a specific task? Focus on those tasks you want users to perform n n On most e-commerce sites, that means buy something No point in optimizing peripheral areas of site

Planning a Usable Site n n n Test and test again Many books/literature available Planning a Usable Site n n n Test and test again Many books/literature available on usability testing Don’t fall into the “touchy-feely” trap n n n Aesthetic preference is unarguable Do users accomplish tasks? Make errors? Meet objectives? Is the experience frustrating or not?

Managing a Usable Site n Essential to have a feedback loop n How do Managing a Usable Site n Essential to have a feedback loop n How do users perform? n n n Can they do what they want? Do they do what you want? Best feedback is combination of voluntary and involuntary n n Ask for feedback and make it easy to provide Track user behavior

Managing a Usable Site n Every change has the potential to introduce usability problems Managing a Usable Site n Every change has the potential to introduce usability problems n n Simply by changing the interface causes a problem User is always right (at least has a point) n n TV Guide search Users also always have their own way of doing things…

Top Ten Web Design Mistakes (2003) n n n Unclear Statement of Purpose New Top Ten Web Design Mistakes (2003) n n n Unclear Statement of Purpose New URLs for Archived Content Undated Content Small Thumbnail Images of Big, Detailed Photos Overly detailed ALT Text

Top Ten Web Design Mistakes (continued) n n n No “What-If” Support Long Lists Top Ten Web Design Mistakes (continued) n n n No “What-If” Support Long Lists that Cannot Be Winnowed by Attributes Products Sorted Only By Brand Overly Restrictive Form Entry Pages That Link to Themselves

Five Criteria for Evaluating Web Sites n n n Accuracy Authority Objectivity Currency Coverage Five Criteria for Evaluating Web Sites n n n Accuracy Authority Objectivity Currency Coverage

Web Sites That Work n n n Rule Rule One: Bigger is Better Two: Web Sites That Work n n n Rule Rule One: Bigger is Better Two: Color Your World Three: Faster beats Fancier Four: Small bytes go down easier Five: Have a purpose

Graphic Design Tutorials n n Yale C/AIM Web Style Guide: Graphic Design 100 http: Graphic Design Tutorials n n Yale C/AIM Web Style Guide: Graphic Design 100 http: //info. med. yale. edu/caim/man ual/pages/page_design. html Creating Graphics for the Web. designer http: //www. widearea. c o. uk/designer/index. html

Graphic Design Tutorials n n Web Home Improvement by Patrick Mc. Elhaney http: //www. Graphic Design Tutorials n n Web Home Improvement by Patrick Mc. Elhaney http: //www. htmltips. com/r esources. html Web Page Design for Designers by Joe Gillespiehttp: //www. wpdfd. com/wpdh ome. htm

Graphic Design Tutorial n n Dimitry's Design Lab on Webreference. com http: //www. webreference. Graphic Design Tutorial n n Dimitry's Design Lab on Webreference. com http: //www. webreference. com/dlab/ Graphic's Den http: //www. actden. com/grap_den/index. htm

Summary n Web requires good usability n n n Principles of usability have not Summary n Web requires good usability n n n Principles of usability have not changed Focus on users n n No leverage with users What do they want? How do they “work”? Approach perfection by inches Learn, refine, test and repeat

References n n Black, R. (1997) Web sites that work. Retrieved April 18, 2004, References n n Black, R. (1997) Web sites that work. Retrieved April 18, 2004, from http: //www. fastcompany. com/online/10/rogerblack/h tml Chisholm, W. , Vanderheiden, G. and Jacobs, I eds. 1999. Web content accessibility guidelines 1. 0. http: //www. w 3 c. org/tr/wai-webcontent/waipageauth. html (17 January 2001). Nielsen, Jakob. (2003) Top ten web design mistakes of 2003. Retrieved April 18, 2004, from http: //www. useit. com/20031222. htm Nielsen, Jakob. (1993) Usability engineering. San Francisco: Morgan Kaufmann.