week08_lecture.pptx
- Количество слайдов: 31
Topic 7. Basic Ray Tracing Introduction to ray tracing Computing rays Computing intersections Computing normals
Rasterization vs. Ray Tracing
Ray Tracing: Basic Idea
Ray Tracing: Basic Idea
Ray Tracing: Advantages
Ray Tracing: Basic Algorithm
Ray Tracing: Basic Algorithm
Topic 7. Basic Ray Tracing Introduction to ray tracing Computing rays Computing intersections Computing normals
Ray Tracing Setup
Computing Ray Through Pixel
Computing Ray Through Pixel: Main Idea
Computing Ray Through Pixel: Step 1
Computing Ray Through Pixel: Step 2
Computing Ray Through Pixel: Step 3
Topic 7. Basic Ray Tracing Introduction to ray tracing Computing rays Computing intersections Computing normals
Computing Ray-Object Intersections
Computing Ray-Triangle Intersection
Computing Ray-Triangle Intersection
Computing Ray-Quadric Intersections
Computing Ray-Quadric Intersections
Computing Ray-Quadric Intersections: 3 Cases
Ray-Quadric Intersections
Intersecting Rays and Composite Objects
Ray Intersection: Efficiency Considerations
Ray Intersection: Efficiency Considerations
Ray Intersection: Efficiency Considerations
Topic 7. Basic Ray Tracing Introduction to ray tracing Computing rays Computing intersections Computing normals
Computing Normal at a Hit Point
Computing Normal at a Hit Point
week08_lecture.pptx