Three Tips for Downloads Nick Fortugno Co-Founder/CCO
#1 – You have one hour…
#1 – You have one hour… • The most important element is the trybefore-you-buy model.
#1 – You have one hour… • The most important element is the trybefore-you-buy model. • Players play the game for an hour for free. Then you have to get them to buy it.
#1 – You have one hour… • The most important element is the trybefore-you-buy model. • Players play the game for an hour for free. Then you have to get them to buy it. • Not easy – conversion rates hover less than 5% even on hit games.
#1 – You have one hour… Diner Dash Something in every level
#1 – You have one hour… Arcadia All the content in the 1 st hour
#2 – Your Mother is Your Friend
#2 – Your Mother is Your Friend • Downloadable games are primarily purchased by middle-aged women.
#2 – Your Mother is Your Friend • Downloadable games are primarily purchased by middle-aged women. • Other people play them (e. g. families), but middle-age women buy them.
#2 – Your Mother is Your Friend • Downloadable games are primarily purchased by middle-aged women. • Other people play them (e. g. families), but middle-age women buy them. • Content needs to reflect the concerns and interests of that audience.
#2 – Your Mother is Your Friend Carrie the Caregiver Family-Friendly Narrative
#2 – Your Mother is Your Friend Heavy Weapon Too Gamer (for downloads anyway)
#3 – Small Pond, Lots of Fish
#3 – Small Pond, Lots of Fish • Low production costs + rising market presence = oh so crowded.
#3 – Small Pond, Lots of Fish • Low production costs + rising market presence = oh so crowded. • Game design is hard, so lots
#3 – Small Pond, Lots of Fish • Low production costs + rising market presence = oh so crowded. • Game design is hard, so lots (and lots)
#3 – Small Pond, Lots of Fish • Low production costs + rising market presence = oh so crowded. • Game design is hard, so lots (and lots) of cloning
#3 – Small Pond, Lots of Fish • Low production costs + rising market presence = oh so crowded. • Game design is hard, so lots (and lots) of cloning (and lots).
#3 – Small Pond, Lots of Fish • Low production costs + rising market presence = oh so crowded. • Game design is hard, so lots (and lots) of cloning (and lots). • Distinguish yourself with some innovation.
#3 – Small Pond, Lots of Fish Build-a-Lot Original Play for Casual Space
#3 – Small Pond, Lots of Fish You Know Who You Are!
Nick Fortugno Co-Founder / CCO nick@rebelmonkey. com