Step-12 Choose the Proper Colors
Color Uses n n n Relating or tying elements into groupings Breaking apart separate groupings of information Highlighting or calling attention to important information Identifying the logical structure of ideas, processes, or sequences Identifying status of information Increasing screen appeal
Possible Problems with Color n n n High attention-getting capacity Interference with use of other screens Varying sensitivity of the eye to different colors Color-viewing deficiencies Color connotations Cross-disciplinary & cross cultural differences
MAXIM n Poor use of color is worse than not using it at all. MYTH n If we can’t do it right, do it big. If we can’t do it big, do it in color.
Usage n n - Design for monochrome first Use colors conservatively. Do not use color where other identification techniques, such as location, are available (Ex: menu bar) More colors increase Response times Chance of errors due to color confusion The chance of the Christmas tree effect
MAXIM n Content is always more important than color.
Step-13 Organize and Layout Windows and Pages
General Guidelines n n n Present the proper amount of information Divide information into logical units Organize by the degree of interrelationship Provide an ordering that is logical & sequential, & eases visual/motor work Place controls properly Aesthetics
Creating Groupings n See p. 730
MAXIM n Designers work hard so users don’t have to. MYTH n This way of doing it must be right because (fill in the blank) does it that way.
Web Page Guidelines n n Page layout (p. 750) Navigation elements Homepage Page elements
Screen Examples n See p. 761
Step-14 Test, and Retest
Usability n n n Effective Efficient Engaging Error tolerant Easy to learn
The Importance of Usability Testing n n n n Developers & users possess different models Developer’s intuitions are not always correct There is no average user & developer It’s impossible to predict usability from appearance Design standards & guidelines are not sufficient Informal feedback is inadequate Problems found late are more difficult & expensive to fix Advantages over a competitive product can be achieved
MAXIM n Test early, test often. MYTH n The design is finished.
Prototypes n n n Hand sketches & scenarios Interactive paper prototypes (video) Programmed facades
Testing Elements & Tools n See p. 778
The LAST maxim! n Not even the most brilliantly conceived & ingenious computer system can do all that it was designed to do – or even a small part of what it was designed to do – unless the brilliance of its operation & purpose is matched by the cunning simplicity of its user interface (Hicks & Essinger, 1991)