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Operations Management Design of Goods and Services Chapter 5 1 Operations Management Design of Goods and Services Chapter 5 1

Outline ¨ Product Strategy. ¨ Selection. ¨ Product Development Stages. ¨ Design Issues. ¨ Outline ¨ Product Strategy. ¨ Selection. ¨ Product Development Stages. ¨ Design Issues. ¨ Documents. ¨ Service Design. 2

Goals ¨ Find new products to design, develop and market. ¨ Develop and implement Goals ¨ Find new products to design, develop and market. ¨ Develop and implement a product strategy that: Meets demands of the marketplace. · Provides a competitive advantage. · Differentiation. · Low cost. · Rapid response. · 3

Product Strategy ¨ Product strategy includes: ¨ Selection - What good or service should Product Strategy ¨ Product strategy includes: ¨ Selection - What good or service should be offered. ¨ Development - From product concept to introduction. ¨ Design (and redesign) - To define and redefine product. 4

Product Selection ¨ Deciding which products (goods and services) to provide. ¨ Product includes: Product Selection ¨ Deciding which products (goods and services) to provide. ¨ Product includes: ¨ Physical good or service, including features, quality, durability, reliability, etc. ¨ Brand. ¨ Packaging. ¨ Service & Warranty. 5

Product Life Cycle Sales Revenu Introductio n Growth Maturity Decline Time 6 Product Life Cycle Sales Revenu Introductio n Growth Maturity Decline Time 6

Sales, Cost & Profit. Product Life Cycle, Sales, Cost, and Cash Flow Cost of Sales, Cost & Profit. Product Life Cycle, Sales, Cost, and Cash Flow Cost of Development & Manufacture Sales Revenue Profit Loss Cash flow Introduction Growth Maturity 7 Time Decline

Product Life Cycle Introduction ¨ Initial designs. ¨ Product development. ¨ Process modification and Product Life Cycle Introduction ¨ Initial designs. ¨ Product development. ¨ Process modification and enhancement. ¨ Supplier development. ¨ Increasing costs and revenues. ¨ Generally flow! cost>revenue, so negative cash 8

Idea Generation ¨ Provides basis for entry into market. ¨ Sources of ideas. Market Idea Generation ¨ Provides basis for entry into market. ¨ Sources of ideas. Market need (60 -80%). ¨ Engineering & operations (20%). ¨ Technology; competitors; inventions; employees. ¨ ¨ Very few ideas become marketable products & few marketed products are successful! 9

Need Very Many Ideas for Successful New Products Number 2000 1500 1000 500 0 Need Very Many Ideas for Successful New Products Number 2000 1500 1000 500 0 Ideas 1750 Design review, Market Testing, Introduction requiremen t 1000 Functional specification Product s 500 specificatio One n 100 25 succes s! Development Stage 10

Assess Abilty to Offer Product ¨ Can the firm provide the product/service? ¨ Should Assess Abilty to Offer Product ¨ Can the firm provide the product/service? ¨ Should the firm provide the product/service? ¨ Make vs. Buy ¨ A firm may be able to purchase the product 11 as a “standard item” from another

Product Development Stages 1. Customer Requirements. 2. Functional Specification. 3. Product Specifications. 4. Design Product Development Stages 1. Customer Requirements. 2. Functional Specification. 3. Product Specifications. 4. Design Review. 5. Test Market. 6. Transition to Production. 12

1. Customer Requirements ¨ Identifies & positions key product benefits. ¨ Example: Quiet, fast, 1. Customer Requirements ¨ Identifies & positions key product benefits. ¨ Example: Quiet, fast, low cost color printer. ¨ Identifies detailed list of product attributes desired by customer. ¨ Use customer focus groups or interviews. 13

2. Functional Specification ¨ Defines product in terms of how the product would meet 2. Functional Specification ¨ Defines product in terms of how the product would meet desired attributes. ¨ Identifies product’s engineering characteristics. ¨ Example: Printer noise (d. B), pages per minute. ¨ Prioritizes engineering characteristics. ¨ May rate product compared to competition. 14

3. Product Specifications ¨ Determines how product will be made. ¨ Gives product’s physical 3. Product Specifications ¨ Determines how product will be made. ¨ Gives product’s physical specifications. ¨ Example: Dimensions, material, amount of insulation, technology, etc. ¨ Defined by engineering drawing. ¨ Done often on computer. ¨ Computer-Aided Design (CAD). 15

4. Design Review ¨ Review design from multiple perspectives. ¨ Evaluate in terms of: 4. Design Review ¨ Review design from multiple perspectives. ¨ Evaluate in terms of: ¨ Customer requirements. ¨ Ability to produce product or deliver service. ¨ Revise design if needed. 16

Quality Function Deployment - QFD ¨ Technique to help: ¨ Identify customer requirements. ¨ Quality Function Deployment - QFD ¨ Technique to help: ¨ Identify customer requirements. ¨ Translate these into functional specifications and product specifications. ¨ Also helps focus quality efforts. ¨ Involves creating 4 tabular ‘Matrices’ or ‘Houses’. ¨ Breakdown product design into increasing levels of detail. 17

House of Quality Sequence Specific Components Production Process Customer Requirement s Design Characteristi cs House of Quality Sequence Specific Components Production Process Customer Requirement s Design Characteristi cs House 1 Design Characteristi cs Specific Components House 2 18 House 3 Production Process Quality Plan House 4

5. & 6. Test Marketing & Transition to Production ¨ Test market product to 5. & 6. Test Marketing & Transition to Production ¨ Test market product to assess design and market. ¨ Transition to production. ¨ Use a trial period to work the bugs out and revise product and process design. ¨ Refine supplier selections. ¨ Transfer responsibility from design group to production group. 19

Design Issues ¨ Concurrent design. ¨ Manufacturability & Value Engineering. ¨ Modular Design. ¨ Design Issues ¨ Concurrent design. ¨ Manufacturability & Value Engineering. ¨ Modular Design. ¨ Robust Design. ¨ Computer-aided design. ¨ Environmentally friendly design. ¨ Time-based competition. 20

Traditional Design ¨ Design is a separate activity. ¨ Nearly independent of production, engineering, Traditional Design ¨ Design is a separate activity. ¨ Nearly independent of production, engineering, etc. Traditional Design Production 21

Concurrent Design ¨ Design product using cross-functional teams. ¨ Production, engineering, marketing, customers, etc. Concurrent Design ¨ Design product using cross-functional teams. ¨ Production, engineering, marketing, customers, etc. Traditional Design Concurrent design Production Design & Production & other units 22

Manufacturability and Value Engineering ¨ Key is to SIMPLIFY. ¨ Minimize parts. ¨ Use Manufacturability and Value Engineering ¨ Key is to SIMPLIFY. ¨ Minimize parts. ¨ Use common components in different products. ¨ Use standard off-the-shelf components. ¨ Simplify ¨ Use and mistake-proof assembly. modules to add variety. ¨ Design for robustness. 23

Modular & Robust Design ¨ Modular design. ¨ Design in easily segmented components. ¨ Modular & Robust Design ¨ Modular design. ¨ Design in easily segmented components. ¨ Modules add flexibility to both production and marketing. ¨ Design for robustness. ¨ Design so small variations in production or assembly do not adversely affect the product. 24

Computer Aided Design (CAD) ¨ Designing products at a computer work station. ¨ Design Computer Aided Design (CAD) ¨ Designing products at a computer work station. ¨ Design engineer uses computer to draw product. ¨ Often used with CAM (Computer Aided Manufacturing). 25

Environmentally Friendly Design ¨ Make products recyclable. ¨ Use recycled materials. ¨ Use less Environmentally Friendly Design ¨ Make products recyclable. ¨ Use recycled materials. ¨ Use less harmful (toxic) ingredients. ¨ Use lighter components. ¨ Less weight lowers transportation cost. ¨ Use less energy and material. 26

Time-based Competition ¨ Product life cycles are becoming shorter. ¨ Faster developers of new Time-based Competition ¨ Product life cycles are becoming shorter. ¨ Faster developers of new products gain on slower developers and obtain a competitive advantage. ¨ First to market is often the market leader. 27

Product Documents ¨ Engineering drawing. ¨ Shows dimensions, tolerances, & materials. ¨ Bill of Product Documents ¨ Engineering drawing. ¨ Shows dimensions, tolerances, & materials. ¨ Bill of Material. Lists components, quantities & where used. ¨ Shows product structure. ¨ 28

Engineering Drawing Example 29 Engineering Drawing Example 29

Bill of Material Example 30 Bill of Material Example 30

Production Documents ¨ Assembly drawings. ¨ Assembly chart. ¨ Route sheet. ¨ Work order. Production Documents ¨ Assembly drawings. ¨ Assembly chart. ¨ Route sheet. ¨ Work order. 31

Assembly Drawing and Assembly Chart 32 Assembly Drawing and Assembly Chart 32

Route Sheet ¨ Lists all operations. 33 Route Sheet ¨ Lists all operations. 33

Work Order Authorizes producing a given item, usually to a sche g Wor Orde Work Order Authorizes producing a given item, usually to a sche g Wor Orde ufacturin Man Date r k pt Oper e D : roved App JM 34

Service Design Principles ¨ SIMPLIFY! ¨ Minimize number of steps. ¨ Minimize repetition. ¨ Service Design Principles ¨ SIMPLIFY! ¨ Minimize number of steps. ¨ Minimize repetition. ¨ Reduce waiting time for customer. ¨ Use modularity to create variety. ¨ Example: Hospital, University certificate programs. ¨ Design for robustness. ¨ Accommodate large variation, since all people are different. 35

Service Design Principles ¨ Consider range of services offered. ¨ Customized vs standard services Service Design Principles ¨ Consider range of services offered. ¨ Customized vs standard services (Medical clinics). ¨ Full service vs. self service (Gasoline station). ¨ Manage expectations. ¨ Gourmet restaurant vs. fast food. ¨ Schedule staff to match demand. ¨ Use appointments. ¨ Provide distractions to ease waiting. 36

Decision Trees for Product Design ¨ Useful with a series of decisions and outcomes. Decision Trees for Product Design ¨ Useful with a series of decisions and outcomes. ¨ Example: Select design of product of service from several options. ¨ Different costs. ¨ Different benefits: Benefits depend on future (unknown) market. 37

Decision Tree for Design t pm d gh n Hi ma De. 6) (0 Decision Tree for Design t pm d gh n Hi ma De. 6) (0 nly d Ad d Dessert popular (0. 7) $5. 5 Dessert Unpopular (0. 3) -$0. 5 2 Do nothing o ee ff Co Low pm Demand (0. 4) 1 Co De ffee ss & ert r se es . 7) High d (0 eman D Do not offer dessert Lo De w ma n 3 d( 0. 3 Do nothing ) 38 $3. 5 -$2. 0 $6. 0 $1. 0 -$3. 0