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MOBILE DEVICES Tiffany Christian EDUC 7101 -2 Diffusion and Integration of Technology Walden University
What are Mobile Devices? Mobile devices are small portable handheld devices such as smartphones, PDAs, i. Pods, i. Pads, netbooks, gaming devices, and e. Readers.
Types of Mobile Devices and Usage Ø Laptops/ Netbooks capable of viewing and editing video, pictures, or audio Ø create a variety of presentations Ø video conferencing tools such as microphones and webcams Ø office productivity applications Ø web-based cloud computing programs Ø
Type of Mobile Devices and Usage Ø Tablet PCs Display high definition videos and pictures Ø Thousands of applications for productivity and leisure Ø Touch screen Ø Web-based programs Ø
Types of Mobile Devices and Usage Ø Gaming Systems Wi-Fi Ø Touchscreen Ø Camera and microphone enabled for recording and pictures Ø Wide variety of educational games and purposes Ø Hand-held or easily portable Ø
Types of Mobile Devices and Usage Ø e. Readers Wi-fi Ø Web-based programs and various applications Ø Voice over program to assist struggling readers Ø Enlarged print and font color Ø Helps with organization skills using e. Textbooks Ø
Types of Mobile Devices and Usage Ø Smartphones and PDAs Wi-Fi and Internet accessible Ø Hand-held Ø Touchscreen Ø Used for cellular, texting, and multimedia as a camera, listening to music, and recording Ø Thousands of productivity programs and applications Ø
Benefits of Mobile Devices in the Classroom Ø Ø Ø Ø Easy accessibility Flexibility Portable Internet capabilities Variety of tools Aid in collaboration and communication Enhance teaching and learning
Need for Mobile Devices Ø Ø Limited accessibility to Internet for students outside the classroom Limited resources with technology within schools and districts Help students develop 21 st century skills to mimic what will be expected in the future and workforce Change the perception of how mobile devices can be use in education
Research and Development of Mobile Devices Ø Ø Mobile phones were the first of the mobile devices Evolved from two-way radio to aid with communication after WWII Lead innovator of first mobile phone was Dr. Martin Cooper in 1973 First portable cell phone became available to consumers in 1984
Research and Development Con’t. Ø Initial problems with development include: Costs Ø Size Ø Limited cell area Ø
Research and Development Con’t. Ø Ø Various developers for other mobile devices Marketed for similar purpose: Choice of devices Ø Portability Ø Communication Ø Accessibility Ø
S-Curve of Mobile Devices
History of Mobile Devices Ø Ø Ø 1993 - first mobile phone with PDA features was created as well as text messaging(SMS) by consumers 1995 - Blackberry line of cell phones began with Internet usage 1996 - first flip phone developed call Star. Tac 1998 - first color palmed sized PC 2000 - Palm Pilot series created 2003 - Palm, Blackberry, and Dell Windows Mobile phones released
History of Mobile Devices Con’t. Ø Ø 2005 - Microsoft 3 G and Window Mobile created 2006 - Microsoft 5. 0 Smartphone, Nintendo’s Wii, and Play. Station 3 released 2007 - Apple’s i. Pod Touch and i. Phone released; Android operating system; Amazon Kindle; Netbooks 2008 - myriad of Smartphones consumed the market
History of Mobile Devices Con’t. Ø Ø Ø 2009 - Kindle 2 and Barnes & Noble Nook e. Readers released 2010 - Apple releases i. Pad and i. Phone 4; Blackberry Play. Book, and T-Mobile’s my. Touch 4 G 2011 - Xbox 360 released
Commercialization of Mobile Devices Ø Ø Ø Produced by various companies Costs range from $0 to $1, 000 depending on device Marketed through word of mouth, television and online ads, newspaper/magazines, Internet websites, billboards, and store displays
Adopting Mobile Devices Ø Ø Teachers and administrators will be innovators and early adopters Strategies to aid with adoption will include: Compatibility- consistent with individual needs Ø Trialability-work with many different devices during a trial period Ø Observability-assess what works best Ø
Consequences for Adoption Ø Prepares students for workforce in 21 st century Ø Promotes problem-solving in real time Ø Use media to communicate effectively Ø Ability to work collaboratively and be creative Ø Fluent in assessing and acquiring information
Achieving Critical Mass Ø Target administrators and teachers Ø Ø Function as key change agents to diffuse adoption Get buy-in from community and parents Shape individual perceptions by emphasizing the importance of adopting mobile devices as tools to enhance learning Provide incentives to those who adopt early
Diffusion Approach Ø Decentralized diffusion system best approach Ø Wide sharing of power and control among teachers and administrators Ø Peer diffusion through horizontal networks Ø Problem-centered approach Ø High degree of adaption
Addressing the Problem Ø Ø Ø According to Lucking, Christmann, and Wighting (2010), cell phones hold the most promise for the spread of one-to-one computing. Bestwick and Campbell (2010) stated that 69% of children ages 2 -17 were reported users of the Internet. Fastest growing population of Internet users are among 2 -5 year olds (Bestwick & Campbell, 2010).
Why Mobile Devices? Ø Prepare students for future Ø Inevitable change Ø Combat the accessibility gap for those with limited resources
Mobile Devices Let’s ignite a revolution of students prepared to be successful in the 21 st century. Be an agent of change and a champion leading the way to incorporate these tools and use mobile devices to create positive experiences for teachers and students!
References Bestwick, A. & Campbell, J. (2010). Mobile learning for all. Exceptional Parent, 40(9), 18 -20. Eisele-Dyrli, K. (2011). Mobile goes mainstream. District Administration. 47 (2), 46 -48, 50, 52 -55. History of cell phones. (n. d. ) Retrieved from http: //www. tech-faq. com/history-of-cell-phones. html History of mobile devices (n. d. ) Retrieved from http: //eyelevelholdingsllc. net/2010/11/history-ofmobile-devices/
References Con’t. History of mobile phones. (n. d. ) Retrieved from http: //en. wikipedia. org/wiki/History_of_mobile_pho nes Lucking, R. A. , Christmann, E. P. , & Wighting, M. J. (2010). Hang up and learn: Cell phones in the science classroom. Science Scope, 33(9), 82 -85. Rogers, E. (2003). Diffusion of innovations (5 th ed. ). New York: Free Press. Technology lifecycle. (n. d. ) Retrieved from http: //en. wikipedia. org/wiki/Technology_lifecycle
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