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Mixed Reality University of Central Florida Media Convergence Laboratory @ IST School of Electrical Mixed Reality University of Central Florida Media Convergence Laboratory @ IST School of Electrical Engineering & Computer Science Digital Media Department

Media Convergence Laboratory Using mixed reality to solve real problems Media Convergence Laboratory Using mixed reality to solve real problems

The faces of MR Physical Reality (PR) – real world n Virtual Reality (VR) The faces of MR Physical Reality (PR) – real world n Virtual Reality (VR) – purely synthetic n Augmented Reality (AR) – virtual assets registered in real world n Augmented Virtuality (AV) – real (people, props) layered in virtual space n

Mixed Reality Properties n n n Blends the real and the synthetic into a Mixed Reality Properties n n n Blends the real and the synthetic into a single landscape & experience Addresses multiple senses Requires proper registration of real and virtual, relative to each other Typically requires complex behaviors of virtual characters Enables buy-in through imagination

Limitations along the continuum PR is constrained by physical space n VR limits person-to-person Limitations along the continuum PR is constrained by physical space n VR limits person-to-person expression and context of PR n AR often limits escape from real world n AV allows rich layering n In general, we want to move smoothly along the MR continuum n

Visual capture HMDs 3 d laser Optical Video mocap Light capture Visual capture HMDs 3 d laser Optical Video mocap Light capture

Visual rendering HMDs Dome Screens Flat World Demo Dome MR Windows Visual rendering HMDs Dome Screens Flat World Demo Dome MR Windows

Audio capture / rendering Surround Hydrophones Designing Mixing Holophone Delivery in constrained settings Audio capture / rendering Surround Hydrophones Designing Mixing Holophone Delivery in constrained settings

Pipeline: Audio for VR/MR n n n Planning & Prescripting Capturing Synthesizing, Mixing, and Pipeline: Audio for VR/MR n n n Planning & Prescripting Capturing Synthesizing, Mixing, and Mastering Designing Sound & Integrating Delivering

Special effects - Colorkinetics Smart. Jack 3 (USB to DMX) - Colorkinetics Juice. Box Special effects - Colorkinetics Smart. Jack 3 (USB to DMX) - Colorkinetics Juice. Box 2 / i. Color MR Lights - Gilderfluke MP 3 -50/40 - 4 Channel Dimmer Packs - Pneumatic / Smoke System - Sound Transducers (”Bass Shakers”)

Tracking n Technologies n n n Magnetic Optical Acoustical Inertial Vision (often with markers/features) Tracking n Technologies n n n Magnetic Optical Acoustical Inertial Vision (often with markers/features) Hybrid (hardware and soft/hardware)

What we currently use n n Wide field of view: 51 degree in horizontal What we currently use n n Wide field of view: 51 degree in horizontal direction, 37 degree in vertical direction-high resolution: VGA (640 × 480) weight: 286 g standard camera I/O: NTSC Coastar (Co-Optical Axis for AR) • IS 900 Wide Area Tracker Inter. Trax 2 Wireless Tracker

Registration / Illumination n n Virtual and real must be properly placed relative to Registration / Illumination n n Virtual and real must be properly placed relative to each other Inter-occlusion must be properly managed Mutual shadowing must occur, including shadows from real caused by virtual light The effects of ambient light (real and virtual) must be rendered

Story n Virtual characters must have appropriate behaviors, reactive and proactive n Virtual characters Story n Virtual characters must have appropriate behaviors, reactive and proactive n Virtual characters often need to mimic those of real characters n Capture, replay must be provided for entertainment, after-action review, etc.

Putting it together Putting it together

Content is king n Create experiences that have long-term impact n n n n Content is king n Create experiences that have long-term impact n n n n Experiential movie trailers Situational awareness training Creative collaboration Cognitive and physical rehabilitation Teacher screening and training Free-choice learning … Imagination is the most important dimension

Siggraph ‘ 03 – experiential trailer Siggraph ‘ 03 – experiential trailer

Situational awareness MR MINI-MOUT Situational awareness MR MINI-MOUT

Peer Collaboration Peer Collaboration

Along the Continuum Start in PR (look at current plant) n Move to AR Along the Continuum Start in PR (look at current plant) n Move to AR (add new equipment and new windows) n Individual jumps out to VR to privately review designs n Move to AV as all are surrounded by new design, but still see each other n

What We Must Support n Jointly visualized “what if? ” scenarios n n Face-to-face What We Must Support n Jointly visualized “what if? ” scenarios n n Face-to-face interactions Alternative and often opposite POVs Personal and group creation Enablers n n n Tangible and tactile components Constructive distractions (sandbox) Shared display (1 st & 3 rd person views) Shared interfaces Scalability, interoperability & portability

Cognitive rehabilitation reconfigurable kitchen real items to use tethered for now as seen thru Cognitive rehabilitation reconfigurable kitchen real items to use tethered for now as seen thru HMD patient at home movement for after action review Patient and therapist in context of patient’s kitchen but in safety of clinic

Pre vs. Post Spoon Make Cereal Milk Cereal Bowls Pre-testing Home Post-testing Home Pre vs. Post Spoon Make Cereal Milk Cereal Bowls Pre-testing Home Post-testing Home

Stuttering Stuttering

Teacher screening and training Cost to hire a teacher is $15, 000 n Cost Teacher screening and training Cost to hire a teacher is $15, 000 n Cost to remove can be much higher n Turnover in inner city is 50% in 3 years n Many last less than a year n Children are unintended guinea pigs n Want to select those who can succeed n Want to help those who want to succeed n

Front room – early prototype Front room – early prototype

Back room -- puppeteers Back room -- puppeteers

Interaction with a Virtual Class In front of class At desk of student Personal Interaction with a Virtual Class In front of class At desk of student Personal contact Vision-based tracking AI for all but student being directly addressed

Free-choice learning Free-choice learning

Free-choice learning Free-choice learning

Water’s journey Coming to a science center near you n Initial focus is on Water’s journey Coming to a science center near you n Initial focus is on the Everglades n But, water is central to all ecologies n Move clock backwards or forwards n n n Real blends to virtual User-chosen policies affect what is experienced

Forest fire visualizations Fire spread model from Farsite Tree rendering from Speed. Tree Fire Forest fire visualizations Fire spread model from Farsite Tree rendering from Speed. Tree Fire and smoke visualization is ours Used in environmental economics & Everglades museum projects

Some basic research n n n Blending of real and virtual in changing illumination Some basic research n n n Blending of real and virtual in changing illumination Overcoming HMD camera limitations Real-time video chroma keying in presence of noise and inconsistent lighting LOD management (forests) Neoroevolution for virtual character behaviors Painting in HDR

Lab people characteristics n n n n Original director from theater and theme parks Lab people characteristics n n n n Original director from theater and theme parks Lab manager from museum industry Chief programmer from Lego Content delivery people from digital media, children’s literature, audio, theater, museum, … Content providers from all over campus Ph. D students have interests in graphics, neuroevolution, vision, ecology, software engineering, simulation & modeling Undergraduates are mainly from CS and DM

Contact information Charles E. Hughes Professor & Associate Director School of Electrical Engineering & Contact information Charles E. Hughes Professor & Associate Director School of Electrical Engineering & Computer Science Professor Digital Media Director, Media Convergence Lab E-Mail: ceh@cs. ucf. edu Home Page: http: //www. cs. ucf. edu/~ceh/ Graphics Lab: http: //graphics. ucf. edu Media Convergence Lab: http: //mcl. ucf. edu

Contact information J. Michael Moshell Professor Digital Media Professor School of Electrical Engineering & Contact information J. Michael Moshell Professor Digital Media Professor School of Electrical Engineering & Computer Science Co-founder, Media Convergence Lab Home Page: http: //www. cs. ucf. edu/~jmmoshell/ Media Convergence Lab: http: //mcl. ucf. edu