ac342c8a587c2e72b75ae77f6b9147f4.ppt
- Количество слайдов: 49
Means ‘nearly’; a simulation or approximation. Virtual reality is nearly real, or looks/ seems real. A computer creates a visual and auditory simulation of some 3 D space. Interacting with an object causes it to change, and makes a sound. Maybe other things …
These helmets are often cumbersome.
Another form is the CAVE.
CAVE was developed by the University of Illinois. It has four screens (three walls and one floor) on which stereo-color images are projected.
CAVE was developed by the University of Illinois. It has four screens (three walls and one floor) on which stereo-color images are projected.
"Crayoland", one of the first and most successful CAVEvisualizations. Created by Dave OPape in 1995, 2 d-crayon drawings serve as textures for the objects in this 3 denvironment.
A project by Austrian artist Peter Kogler in collaboration with the Ars Electronica Futurelab, was realized in 1999. As a visitor, you could navigate through Kogler's abstract shapes. .
"World Skin" is an award-winning CAVE-project created by French artists Maurice Benayoun and Jean-Baptiste Barrière. What was special about it was the novel approach to the user's interaction with the environment. The wand served as a photocamera. When you took a photo of the scenes around you, the object washed out, leaving a blank space.
Calgary has at least two CAVEs – one in Medicine, one in Engineering.
Virtual reality at his level is expensive, and requires a vast technical expertise to use effectively. Needs at least 4 theatre grade projectors, a good audio system, computers, stereo display, goggles for the audience, interaction devices …
What is Second Life?
It is a computer simulation of a world. Rather like a video In that ‘objects’ are constructed that can be seen (and heard) and can be manipulated within that space. Except that you can walk around objects and interact with them. It’s really a program that shows objects from a specified user defined point of view. What is an object then? It is something that someone has constructed out of geometric shapes that the computer can draw.
Practical I – Register To participate, you need to register with the Second Life server. This is like a login name and password, and really is since the world is transmitted to your screen by their server. You select a name (remember it) and a password. Second Life sends you an Email confirming your registration. You click on a link in your Email to start your travels in SL.
ï» ¿Welcome to Second Life, James D-----! Please keep this email in case you need to retrieve your account name later. Account Name: James D----CLICK HERE TO ACTIVATE YOUR ACCOUNT: https: //join. secondlife. com/activate. php? id= fe 7 b 7 da 7 -27 c 6 -4 f 97 -91 e 9 -3154 b 19 bff 99&lang=en-US (If you are unable to click the above link, copy and paste it into your browser. ) Did you know in Second Life you can: 1. Fly, surf, snowboard, take off in a jet fighter or on a flying carpet. 2. Attend a concert, job fair, and college lecture. . . all before breakfast. 3. Craft a new identity - go from office worker to international fashion designer in sixty seconds. 4. Buy a Mansion or rent an apartment. The choice is yours. 5. Explore a virtual Italy, Japan, Germany, France, New York, Las Vegas, or Brazil. Meanwhile, here …
The User Residents assume an identity which is represented in the space as a cartoon-looking character called an “avatar”. People control their avatar via keyboard and mouse. What the user sees is from the geometric perspective of their avatar. Can see other people’s avatars, and talk to their user through them, for instance.
Login Screen
Now run the client and log-in. You will be on ‘orientation island’. Take some time to figure out How to move, look at things, touch, things, fly, etc. You cannot leave the island until you have learned a few things.
Theatre is one of my special areas. In my second year Drama class we put on a short play In the New Media Arts theatre. The play was ‘Guppies’ by Clem Martini (current chair of Drama); students did set design and construction, Sound and sound effects, and acted the three parts. Preparation took 13 weeks.
The largest educational presence in Second Life. The U of C is a member (for now) and needs to continue. You’ve seen theatre – here’s more. The Amphitheatre:
Sounds upload in the same way!
Avatar is ‘speaking’ Push to talk.


