
88375dbe6ba614ee5a51730a85f76ac8.ppt
- Количество слайдов: 43
MAY 21, 2009 – LAS VEGAS GSA UPDATE www. gamingstandards. com GTS 2009
PLATINUM MEMBERS www. gamingstandards. com GTS 2009
AGENDA GSA UPDATE • PART 1: General update • PART 2: Features / Functionality of the standards • PART 3: Gem’s and future concepts www. gamingstandards. com GTS 2009
AUSTRALASIA • • • Macau Singapore Philippines Taiwan Australia – Gaming Communication Technology Workshop – More than 50 industry representatives • 18 regulators, 7 manufacturers (24 delegates), 1 operator , 11 others www. gamingstandards. com GTS 2009
EDUCATION • July 30, 2007: GSA training started • To date 163 students from 44 companies of 11 countries received training • May 1, 2008: GSAU established • Oct 15, 2008: First courses – 130 students – 31 companies – 9 different countries • GSAU setup training in 5 different countries • On-site / Off-site training www. gamingstandards. com GTS 2009
EDUCATION SCHEDULE • On-Site training • Off-Site training www. gamingstandards. com GTS 2009
CERTIFICATION WHAT DOES IT MEAN? The procedure by which a third party gives written assurance that a product conforms to specific requirements www. gamingstandards. com GTS 2009
REQUIREMENTS CLARITY & DEFINITION Proprietary Language GSA Open Standard Implementation details 5 -10% Implementation details 60 -70% www. gamingstandards. com GTS 2009
CERTIFICATION BENEFITS www. gamingstandards. com GTS 2009
CERTIFICATION I AM CONFUSED • Regulatory Certification – Jurisdictional approval – Ready to roll out on the floor and generate revenue • Communication Certification – Manufacturers - Q/A step • Reduce after sales service/ debugging • Optimize Resources > savings – Regulator – Assurance • Possible shorter approval cycle • Optimize Resources > higher throughput – Operator - Plug and Play • Possibly get products faster through labs • Optimize Resources > increase revenue www. gamingstandards. com GTS 2009
FEATURES AND FUNCTIONALITY OF THE STANDARDS PART 2 www. gamingstandards. com GTS 2009
GSA Protocols CMS/SMS System Gaming Floor POS System Floor Management System S 2 S G 2 S GDS Hotel System Game Download System BI System www. gamingstandards. com Accounting System Ticket System
GDS Protocol • GDS is used to communicate between a gaming machine and its peripheral devices. – coin acceptor, hopper, note acceptor, touch screen, printer, card reader. • GDS is a fully compliant USB 2. 0 interface for game peripherals (Universal Serial Bus). – 12 megabit minimum. • HID (Human Interface Device) class devices. – Manufacturer-specific drivers are not needed – plug ‘n play. www. gamingstandards. com
GDS – Key Features • Download software to peripherals. – New software can be downloaded to GDS devices. • Download templates to printers. – Property-specific templates can be downloaded to printers. • Player awareness. – – Through the card reader, machines can be aware of the player. Player-specific information can be presented on the main screen. Player-specific information can be included in printed materials. The game play experience can be customized for the player. www. gamingstandards. com
GDS – New Features • 2 D barcodes on tickets. – Barcodes will take up less space and be easier to scan. • Multi-color printing. – More design options will be available to properties. • Full UTF-16 support. – Full support for international character sets will be available. www. gamingstandards. com
G 2 S Protocol • G 2 S is used for communications between an EGM and a host system. • G 2 S does not require a specialized interface board in the EGM – the EGM can be connected directly to the network. • G 2 S allows communications to multiple independent host systems. • G 2 S is designed for extensibility – the GSA, as well as manufacturers, can add extensions to the protocol. www. gamingstandards. com
G 2 S Connectivity G 2 S SMIB Other EGM 1 EGM 2 www. gamingstandards. com EGM 3 Host 2 Host 1
G 2 S Extensibility
G 2 S – Classes • Physical Classes: – – – – Cabinet. Coin Acceptor. Hopper (Coin Dispenser). Note Acceptor. Note Dispenser. Printer. ID Reader. • Configuration Classes: – – Device Configuration. Communications Configuration. Option Configuration. Download (and upload). www. gamingstandards. com Application Classes: – – – – – Game Play. Handpay. Progressive. Bonus. Player Tracking. Ticket-In-Ticket-Out. Wager Account Transfer (WAT). Software Authentication (GAT). Central Determination. Media Display. Subscription Classes: – Meters. – Events.
G 2 S – Key Features • Each device is metered individually. – Class-level (aggregate) meters are also available. – Game play devices are metered be theme, paytable, and wager denomination. – Game play devices are also metered by wager category. • Game play meters include true theoretical win. • Games can be mapped to one or more progressive controllers. – Contribution meters track wagers against each progressive. www. gamingstandards. com
G 2 S – Key Features • Machines can be mapped to one or more bonus controllers. • Handpays can be keyed off to the credit meter, tickets, or wager accounts – or, simply paid by hand. – Handpays can be keyed off remotely by a host system. • Player tracking can be performed by the machine. – True theoretical win for the player can be calculated by the gaming machine. • Countdowns, points awards, and hot player notifications can be managed by the gaming machine. www. gamingstandards. com
G 2 S – New Features • Employee Class. – Meter movements can be tracked while an employee is present at a gaming machine. – Employees can report activities that took place while at the machine. • Tournament Class. – Tournaments can be based on a fixed duration or fixed number of games. – Wagers can be deducted from the tournament meter. – Buy-ins can be deducted from the credit meter – prizes can be paid to the credit meter. – Tournaments can be based on standard game play – wagers can be deducted from the credit meter – win can be paid to the credit meter. www. gamingstandards. com
S 2 S Protocol • Used to communicate between gaming systems and/or non-gaming systems. • Extends G 2 S functionality to other entities. – Tickets, wagering accounts, handpays, progressives, bonuses, etc. • Supplements G 2 S functionality. – End-of-day reporting, handpay disbursements, etc. • Goes beyond G 2 S and the gaming machine. – Property configuration, player registration, table games, etc. www. gamingstandards. com
S 2 S – Classes • G 2 S Extension Classes: – – – – Ticket-In-Ticket-Out. Wagering Accounts. Progressive. Bonus. Handpay. Meters. Events. • Player Club Classes: – Player Rating. – Comp. www. gamingstandards. com Configuration Classes: – – – Property Configuration. Player Registration. Client Registration. Authorization. Information Updates. Table Game Classes: – Open/Close. – Fill/Credit. – Marker.
S 2 S – New Features • Player Offers. – Track coupons and other offers made to players. • In-Room Controls. – Control lights, audio, signage, etc. • Additional Property Information. – Record partners and revenue sharing agreements. • End-of-day Financials. – Report audited end-of-day results for centralized reporting. www. gamingstandards. com
GEMS AND FUTURE CONCEPTS PART 3 www. gamingstandards. com GTS 2009
Custom Ticketing • Tickets are printed from a template stored on the printer • In GDS a ticket template may be formatted into regions • Regions contain the text that may be sent to the printer with each print command Example Template #1 www. gamingstandards. com
Custom Ticketing • The resulting ticket being a custom ticket with the patron’s name on it. • The Player’s name was sent in region 6 and was acquired from the player’s loyalty card www. gamingstandards. com
Custom Ticketing • The advantage: • Easier to detect suspicious patterns (if cards are required) • More security – Eliminate stolen or copied tickets – ID can be used for redeeming offline or high value tickets • If Mr Schlump cashes the ticket… Pay the ticket www. gamingstandards. com
Custom Ticketing • If someone else cashes the ticket …. Maybe you ask some more questions www. gamingstandards. com
Custom Ticketing • The advantage for Operators is enhanced customer experience • Personalized tickets provide more player recognition • GDS’ UTF-16 support can enable printing of the special non-ASCII characters (eventually including all characters) providing a correct representation of the player’s name in the player’s native language www. gamingstandards. com
Guest Host • A Guest Host is a computer placed on the gaming network that has the ability to view all the information coming from the gaming floor • A guest can be configured to gather selected information from the floor – Security events – door open, game reset, – Hot player events – Machine data for real time processing www. gamingstandards. com
Guest Host Slot Floor Casino Back of House Slot Floor System www. gamingstandards. com Config Server Download Vouchers Guest
Guest Host www. gamingstandards. com
Guest Host • Provides the ability to look at the specific data you are interested in • Fully supported in the G 2 S protocol • Requires EGMs to support multiple hosts • Requires more bandwidth than single host support www. gamingstandards. com
G 2 S Hot Player Feature • G 2 S provides support for 5 levels of hot players • Use a G 2 S Guest Host to get the information in real time www. gamingstandards. com
Hot Player Guest Host www. gamingstandards. com
Hot Player Levels • A hot player level indicates a rate of play over a specified time. • These factors are configurable in the protocol. – Each level is independently configurable – Levels for carded play are independent from non-carded play • The rate can be based on a specific meter or on a combination of factors – a formula www. gamingstandards. com
Expand a Casino’s Customer Base Expand an operator’s customer base through cooperative marketing • Partner outside the jurisdiction • Create patron loyalty through cooperative advertising and points transfer • The capability exists in S 2 S to support this feature www. gamingstandards. com
Expand Your Customer Base • As customers travel, the idea is to provide them a reason to pick your operation • Identify new opportunities for your customers • Let your partners identify new customers for you www. gamingstandards. com
Keep expanding the Customer Base Develop partnerships with local businesses www. gamingstandards. com
The Point of the Points • Gain exposure for the casino product in different venues • Win-Win situation for casino and partners – Expand the Casino customer base – Enhance casino’s image in the community – Provide incentive to shop at particular stores • Use points as to keep the casino in as many decision making processes as possible • Keep YOUR casino in people’s minds www. gamingstandards. com
PANEL DISCUSSION www. gamingstandards. com GTS 2009