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Intro: Use Case and Use Case Diagram Documentation Intro: Use Case and Use Case Diagram Documentation

Use Case A use case is a contract of an interaction between the system Use Case A use case is a contract of an interaction between the system and an actor. Use Case Diagram: an integration of use cases

Use Case Diagram A use case diagram illustrates a set of use cases for Use Case Diagram A use case diagram illustrates a set of use cases for a system, the actors, and the interactions between actors and use cases. A graphical overview of the functionality provided by a system in terms of actors, their goals (represented as use cases), and any dependencies between those use cases.

Use Case Diagram Objectives 1. Create a semi-formal model of the functional requirements 2. Use Case Diagram Objectives 1. Create a semi-formal model of the functional requirements 2. Analyze and define: • Scope • External interfaces • Scenarios and reactions

What makes a good Use Case Diagram? Lack of ambiguity - Each requirement must What makes a good Use Case Diagram? Lack of ambiguity - Each requirement must be interpreted in a single manner. Completeness - The collection of all use cases is everything that can be done to/with the system. Consistency - Requirements should not conflict with each other. If there are, tradeoffs must be detected and discussed. Avoid design - Requirements should raise a need, not answer it.

Construct a Use Case Diagram Construct a Use Case Diagram

Finding actors External objects that produce/consume data: 1. Must serve as sources and destinations Finding actors External objects that produce/consume data: 1. Must serve as sources and destinations for data 2. Must be external to the system Humans Machines External systems Sensors

Actor Relationships – Generalization/Specialization Define hierarchy for actors Notation The child actor inherits all Actor Relationships – Generalization/Specialization Define hierarchy for actors Notation The child actor inherits all usecases associations Should be used if (and only if), the specific actor has more responsibility than the generalized one (i. e. , associated with more use-cases)

Association: Actor and Use Case Solid line: Interaction between actors and use case Arrowhead Association: Actor and Use Case Solid line: Interaction between actors and use case Arrowhead (optional) • Control flow • Initial invocation, primary actor

Use Case Relationships • Goal: enable flexibility in requirements specification 1. Isolating functionality 2. Use Case Relationships • Goal: enable flexibility in requirements specification 1. Isolating functionality 2. Enabling functionality sharing 3. Breaking functionality into manageable chunks • Relationships 1. Include 2. Extend 3. Generalization

Include Goal: 1. Decomposing complicated behavior 2. Centralizing common behavior the behavior of the Include Goal: 1. Decomposing complicated behavior 2. Centralizing common behavior the behavior of the included use case is inserted into the behavior of the including use case - The first use case often depends on the outcome of the included use case.

Extend the behavior of the extension use case may be inserted in the extended Extend the behavior of the extension use case may be inserted in the extended use case under some conditions Note the direction of the arrow The base use-case does not know which use-case extends it

Generalization use case may have common behaviors, requirements, constraints, and assumptions with a more Generalization use case may have common behaviors, requirements, constraints, and assumptions with a more general use case.

Example: Cellphone Company System Hint - Actors: Phones, Phone Companies Example: Cellphone Company System Hint - Actors: Phones, Phone Companies

Writing Use Cases • Name: • Actors: • Descriptions: – Precondition – Main flow Writing Use Cases • Name: • Actors: • Descriptions: – Precondition – Main flow – Sub flow – Alternative flow

Precondition • What the system needs to be true before running the use-case. – Precondition • What the system needs to be true before running the use-case. – User account exists – User has enough money in her account – There is enough disk space

Main flow The success scenario is the main story-line of the use-case • Assumption: Main flow The success scenario is the main story-line of the use-case • Assumption: everything is okay, no errors or problems occur, and it leads directly to the desired outcome of the use-case • It is composed of a sequence of subflows Example: Step 1: Administrator enters course name, code and description (interaction) Step 2: System validates course code Step 3: System adds the course to the db and shows a confirmation message (interaction)

Sub flow Branches: If the user has more than 10000$ in her account, the Sub flow Branches: If the user has more than 10000$ in her account, the system presents a list of commercials Otherwise… Repeats: User enters the name of the item he wishes to buy System presents the items User selects items to buy Systems adds the item to the shopping cart User repeats steps 1 -4 until indicating he is done

Alternative flows Used to describe exceptional functionality Examples: 1. Errors 2. Unusual or rare Alternative flows Used to describe exceptional functionality Examples: 1. Errors 2. Unusual or rare cases 3. Failures 4. Starting points 5. Endpoints 6. Shortcuts

Write Include in User Case Reference Write Include in User Case Reference

Write Exclude in Use Case Extension Point Write Exclude in Use Case Extension Point

Use Case sample Use Case sample

Include Concept Include Concept

Extend Concept Extend Concept

Generalization Concept Generalization Concept

Effective Use Cases • Only one side (system or actor) is doing something in Effective Use Cases • Only one side (system or actor) is doing something in a single step • Write from an “objective” point of view using active tense • Any step should lead to some progress

Effective Use Cases ATM “Get the amount form the user and give him the Effective Use Cases ATM “Get the amount form the user and give him the money” “User click the enter key”

Effective Use Cases – Common Mistakes 1. 2. No actor Too many user interface Effective Use Cases – Common Mistakes 1. 2. No actor Too many user interface details “User types ID and password, clicks OK or hits Enter” 3. Very low goal details • User provides name • User provides address • User provides telephone number

From Use-Case to Use-Case Diagrams • Top down ? Starting with an overview of From Use-Case to Use-Case Diagrams • Top down ? Starting with an overview of the system, and then splitting Use-cases • Bottom up ? Starting with throwing all scenarios on the page, and then combining them: Most of the analysis process are actually combined

Common Rules • Number Limit: The diagram should have between 3 to 10 base Common Rules • Number Limit: The diagram should have between 3 to 10 base use-cases. No more than 15 use cases (base + included + extending). ---- If the dependency between two parts of a use-case is weak, they should be divided. • Abstraction: All use-cases should be in similar abstraction levels. • Size: Use cases should be described in half a page or more. - split using include/exclude

When we are done • When every actor is specified. • When every functional When we are done • When every actor is specified. • When every functional requirement has a usecase which satisfies it. • A tractability matrix can help us determine it:

Use Case and Use Case Diagram a Summary When to use What is Use Use Case and Use Case Diagram a Summary When to use What is Use Case and Use Case Diagram How to Construct Use Case Diagram How to Write Use Case Questions?