4487f09b74a420ed23091c0a908f3265.ppt
- Количество слайдов: 10
Information Technology Presented by Richard Prather, Chief Information Officer December 8, 2008
Technology is Essential Very Little can be Done Effectively without Technology. 2
Progress over the years 3
Children Today… Fully 97% of teens ages 12 -17 play computer, web, portable, or console games. Additionally: • 50% of teens played games "yesterday. " • 86% of teens play on a console like the Xbox, Play. Station, or Wii. • 73% play games on a desktop or a laptop computer. • 60% use a portable gaming device like a Sony Play. Station Portable, a Nintendo DS, or a Game Boy. • 48% use a cell phone or handheld organizer to play games. (Source: Pew Internet & American Life Project , 9/16/2008) 4
Their Environment is. . . ars e tm en t vaepres A r nce Audieknow Who I Expression What I sa y Pub Wh at t a Wh lica I sh tion are ow Wh at Kno I kn wle dge n sio fes ork Pro ere I w Wh i. Viva like n at I nio Wh Opi se uy cha I b Purnd how at a Wh FOAF C Wh erti o f my can icate ide ce s nti rtify ty Based on an idea by Fred Cavazza e s r ail whe t Ho putation Re d about me What int bby i erests m e What‘s sa De andin me owto jo H 5
Technology and Learning • Relevant Just in time, just for me, intelligently responsive • Compelling / Interactive Learning environment stimulates heightened sense of engagement and curiosity • Collaborative Access to expertise and knowledge enables innovation and deepens community • Continuous Blend of formal and informal, lifelong 6
Access to Information Old Paradigm Focus on Computers and Monitors New Paradigm Access to Information i. Viva 7
Going Forward – FY 09 8
Design Principles Agility Accuracy Access Availability 9 9
Technology Should be as Reliable as Flipping a Light Switch Transparent to the Learning Process Equity in the Delivery Process High Reliability & Availability 10 10
4487f09b74a420ed23091c0a908f3265.ppt