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How is Technology Changing the Workplace and Society? How is Technology Changing the Workplace and Society?

Lesson Objectives • Describe the impact of technology on education. • Describe the impact Lesson Objectives • Describe the impact of technology on education. • Describe the impact of technology on science and medicine. • Describe the impact of technology on work and play.

Technological Changes g causin ogy is our l • Home echno ges in wt Technological Changes g causin ogy is our l • Home echno ges in wt Ne n r cha majo y at: societ • School • Workplace

Education Factors affecting education are: 1. Internet – – – 2. 3. 4. 5. Education Factors affecting education are: 1. Internet – – – 2. 3. 4. 5. Classrooms Library Web Quests Online tests Distance Learning Computer-Based Learning Simulations

Web Quests • Definition: uses the Internet for investigation and problem solving • Created Web Quests • Definition: uses the Internet for investigation and problem solving • Created by Bernie Dodge at San Diego State University. • Check out this link: – www. macomb. k 12. dmis. us/wq/webqindx. htm

Distance Learning • Definition: using technology, the Internet, as a medium for schooling or Distance Learning • Definition: using technology, the Internet, as a medium for schooling or learning • Department of Education supports Star Schools Program – Provides distance learning to millions of learners annually. – Florida High School Online • Any high school student who is a resident in Florida can attend • Certified diploma-granting school • Programs that provide guidance and testing for online courses – Web. Ct – Blackboard

Computer Based Learning • Also known as Computer Assisted Instruction (CAI) • Definition: using Computer Based Learning • Also known as Computer Assisted Instruction (CAI) • Definition: using a computer as a tutor. • A special computer program used to help to reinforce a difficult concept. • Advantage: provides the opportunity to master the idea by reviewing as many times as necessary

Simulations • Definition: models real-world activities and you learn by doing • Examples – Simulations • Definition: models real-world activities and you learn by doing • Examples – Stock Market Game • By playing the game you learn about finance and the American economic system • Go to www. smgww. org – Rocket Simulation • allows you to design any size rocket, and then you can simulate its flight to see how high, and how fast it will fly. – Sim. City • Great to enhance problem-solving skills. It allows the user to create a city, including highways, buildings, homes, and so forth. • Go to www. simcity. com

Scientific Discovery and Technological Innovations • Artificial Intelligence (AI)- processes information on its own Scientific Discovery and Technological Innovations • Artificial Intelligence (AI)- processes information on its own without human intervention. • Examples: – Games playing – where most advances have been made – Natural Language – offers the greatest potential rewards by allowing people to interact easily with computers by talking to them – Expert systems – computer programs that help us make decision. May help your parents determine the best type of insurance for their particular needs – Robotics – used in assembly plants, such as for cars. The newest type is called a bot which is used by search engines.

Scientific Discovery (cont’d) • Genetic Engineering – refers to DNA in a living organism Scientific Discovery (cont’d) • Genetic Engineering – refers to DNA in a living organism • Benefits – Increasing resistance to disease – Enabling a plant or animal to do something it would not typically do – Enabling a fruit to ripen without getting squashy • One of the most widely known projects is: Human Genome Project coordinated by Department of Energy and National Institute of Health – Goal is to identify all of the approximately 100, 000 genes in human DNA – Store and analyze the data – Address the ethical, legal, and social issues

Scientific Discovery (cont’d) • Virtual Reality – an artificial environment that feels like a Scientific Discovery (cont’d) • Virtual Reality – an artificial environment that feels like a real environment created with computer hardware and software. – There is more of a feeling of being in the actual environment using all or almost all of the 5 senses – The user is immersed through some head-mounted device (helmet). – Used in education, training, medicine, research, and other areas

Work and Play Work and Play

Global Economy • Banking, finance, commerce (printed money is on its way to becoming Global Economy • Banking, finance, commerce (printed money is on its way to becoming obsolete) – Affects the way information and money is transmitted • Electronic commerce: having an online business – – Buy Sell Internet speed will increase because of cable modems and DSL Digital cash • Definition: allows someone to pay by transmitting a number from one computer to another. • Numbers are issued by a bank. • Each number is unique

E-Commerce Disadvantages: – SPAM – Junk mail sent to your email address Advantages: – E-Commerce Disadvantages: – SPAM – Junk mail sent to your email address Advantages: – New Jobs – – – Webmasters Programmers Network managers Graphics Designers Web Developers

Personal Lives – 21 st century home becomes the center for work, entertainment, learning Personal Lives – 21 st century home becomes the center for work, entertainment, learning and health care • Technological advances that affect our personal lives: – Clothes that fight odor and bacteria – Flying car • Sky. Car is able to operate in a less restrictive area than a helicopter and is less expensive and safer. – Voice recognition will allow us to talk to computers or computer-like devices and they will respond. – Nonlethal weapons - HSV Technologies Inc. , of San Diego, California developed a non-lethal weapon in 2000 that uses ultraviolet laser beams to harmlessly immobilize people and animals at a distance

Personal Lives • Technological advances (cont’d) • Space travel – Companies developing a fleet Personal Lives • Technological advances (cont’d) • Space travel – Companies developing a fleet of space commercial vehicles to provide public space travel • smart shoes and seats – a technology called expansive polymer gel uses a micro voltage to expand or contract the gel to evenly distribute heat and weight • Smart houses – – Keeps a house comfortable Monitors electricity being used Helps plan and prepare healthy meals Monitors devices and schedules maintenance • Online shopping – No longer having to fight crowds and search for parking spaces

Summary • Many people predict that technology will change the entire structure of education. Summary • Many people predict that technology will change the entire structure of education. • Technology is having a tremendous impact on education. • The Internet and the World Wide Web are the biggest factors affecting education today. • Online courses through the Internet are becoming very popular. • Many schools use computer-based learning to reinforce concepts. • Simulations are models of real-world activities.

Summary (cont’d) • Information is continuing to increase faster than we can process it. Summary (cont’d) • Information is continuing to increase faster than we can process it. • Some people predict an anti-technology backlash. • Artificial intelligence is software that can process information on its own without human intervention. • Genetic engineering refers to changing the DNA in a living organism.

Summary (cont’d) • Virtual reality is an artificial environment that feels like a real Summary (cont’d) • Virtual reality is an artificial environment that feels like a real environment and is used in education, training, medicine, research, and other areas. • In the new global economy, knowledge is the greatest asset. • Electronic commerce is the buying and selling of goods andservices using the Internet and is predicted to grow at an ever-increasing rate. • Digital cash allows someone to pay online by transmitting a number from one computer to another. • New jobs and new job categories are being developed because of the Internet and electronic commerce.

Summary (conclusion) • In the 21 st century, many people will work from their Summary (conclusion) • In the 21 st century, many people will work from their homes. • Some technological advances are clothes that fight odors, flying cars, voice recognition, nonlethal weapons, space travel, smart shoes, and smart seats, smart houses, and electronic shopping.