c3a709a3f350701f5ff084b8b350f8ea.ppt
- Количество слайдов: 36
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 1 Beyond The Book… Digital Literacy, Games & The Learner Gavin Dudeney EUROCALL, Gandía 09/09 www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 2 Beyond The Book… Digital Literacy, Games & The Learner What is digital literacy? www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 3 Beyond The Book… Digital Literacy, Games & The Learner the ability to understand use information in multiple formats from a wide range of sources when it is presented via computers. http: //tinyurl. com/d 5 k 9 hm the ability to locate, organize, understand, evaluate, and create information using digital technology (…). Digitally literate people can communicate and work more efficiently, especially with those who possess the same knowledge and skills. http: //tinyurl. com/dn 3 uhw www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 4 Beyond The Book… Digital Literacy, Games & The Learner (…) our professors who are digital immigrants see the technology as a series of 'programs' or 'things' or - in linguistic terms - nouns. Today’s students, if they are 'native speakers' of digital technology view it in a very different way. They see technology as the means of getting things done: of communicating, of sharing, of presenting, etc. In linguistic terms our students see technology as verbs. http: //tinyurl. com/6 ax 0 b 3 www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 5 Beyond The Book… print texting personal intercultural participatory Digital Literacy, Games & The Learner search information Digital literacy unpacked technological remix gaming Multiliteracies media - audio - visual - video Pegrum, M. , “From Blogs to Bombs: The Future of Digital Technologies in Education”, UWA Press, forthcoming 2009, pp. 28 -35 www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 6 Beyond The Book… Digital Literacy, Games & The Learner Are you digitally literate? www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 7 Beyond The Book… Digital Literacy, Games & The Learner • I have five or more friends who I met on the Net • I check my email first thing in the morning • When going out in town I first check the web for suggestions / directions • I share my digital photos online for friends and family to see • I often use my credit card to pay online • I often download or buy music online • I read at least five blogs a day • I post comments on other people’s blogs • I have my own blog that I update regularly www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 8 Beyond The Book… Digital Literacy, Games & The Learner www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 9 Beyond The Book… Digital Literacy, Games & The Learner • I am a member of at least one social networking site • I often chat with friends / colleagues via instant messaging software • I often share amusing websites / videos with friends and colleagues • I’ve edited a Wikipedia entry • I use my mobile phone primarily for texting • I get my news online, not from a newspaper • I don’t watch live TV, but record it and watch it when I like • I met my partner online www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 10 Beyond The Book… Digital Literacy, Games & The Learner Why is it important? www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 11 Beyond The Book… Digital Literacy, Games & The Learner because shift happens… …to the human race www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 12 Beyond The Book… Digital Literacy, Games & The Learner because shift happens… …to technology www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 13 Beyond The Book… Digital Literacy, Games & The Learner because shift happens… …to mobility www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 14 Beyond The Book… Digital Literacy, Games & The Learner because shift happens… ! m e th …to them! www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 15 Beyond The Book… Digital Literacy, Games & The Learner because shift happens… …to them! www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 16 Beyond The Book… Digital Literacy, Games & The Learner because shift happens… I don’t know anything about technology… My students know so much more about computers than I do. Using computers isn’t interactive – my learners could do computer work at home. I don’t like them so I don’t see why I should use them in class. …but often not to us! www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 17 Beyond The Book… Digital Literacy, Games & The Learner because shift happens… …but often not to us! www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 18 Beyond The Book… Digital Literacy, Games & The Learner because shift happens… I get the opportunity of "hanging" with students daily. Are they tech-comfy? You bet. Tech-savvy? Not even close in many cases. Just because our students and kids are digital natives (or digital residents? ), it doesn't mean they are tech-literate. Mike Sansone - http: //tinyurl. com/4 m 3 dlq …to our roles www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 19 Beyond The Book… Digital Literacy, Games & The Learner It’s not attention deficit - I’m just not listening! [ teen’s t-shirt slogan, New York City ] Quoted in Prensky, M. , “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 6 www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 20 Beyond The Book… Digital Literacy, Games & The Learner The cookies on my daughter’s computer know more about her interests than her teachers do. Henry Kelly President, Federation of American Scientists Quoted in Prensky, M. , “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 11 www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 21 Beyond The Book… Digital Literacy, Games & The Learner I remember my mom and dad yelling at me for playing too much – they didn’t know I had a 200 person online guild to manage. Stephen Gillette Entrepreneur Quoted in Prensky, M. , “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 9 www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 22 Beyond The Book… Digital Literacy, Games & The Learner I don’t want to ‘study’ ancient Rome in school. Hell, I build it every day in Caesar III. [ a high school student ] Quoted in Prensky, M. , “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 183 www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 23 Beyond The Book… Digital Literacy, Games & The Learner Tim Rylands - http: //tinyurl. com/capqez www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 24 Beyond The Book… Digital Literacy, Games & The Learner 2007 - Without using SL, student interview skills average grade: 58%, " Ken Hudson of Loyalist told New World Notes. "2008 - after using SL simulation, student interview skills average grade: 86%. http: //tinyurl. com/byxhto www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 25 Beyond The Book… Digital Literacy, Games & The Learner http: //tinyurl. com/aankab A report from the European parliament concluded yesterday that computer games are good for children and teach them essential life skills - "video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking, which are important skills in the information society. " Results from the most extensive U. S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online (…) “we found that spending time online is essential for young people to pick up the social and technical skills they need to be competent citizens in the digital age. ” http: //tinyurl. com/5 wslwl www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 26 Beyond The Book… Digital Literacy, Games & The Learner Persistent [ some typical Second Life locations ] www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 27 Beyond The Book… Digital Literacy, Games & The Learner Multi-user [ The SLanguages 2008 Conference on Edu. Nation ] www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 28 Beyond The Book… Digital Literacy, Games & The Learner Avatar based [ avatars in the SL Beijing Forbidden City ] www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 29 Beyond The Book… Digital Literacy, Games & The Learner www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 30 Beyond The Book… Digital Literacy, Games & The Learner www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 31 Beyond The Book… Digital Literacy, Games & The Learner www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 32 Beyond The Book… Digital Literacy, Games & The Learner collaboration, creativity, engagement real-time interaction learner styles communication intercultural content based www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 33 Beyond The Book… Digital Literacy, Games & The Learner Mark Prensky “Don’t Bother Me Mom – I’m Learning!” [ Paragon House Publishers, 2006 ] James Gee What Video Games Have to Teach Us About Learning and Literacy [ Palgrave Macmillan, 2007 ] Mihaly Csikszentmihalyi Flow: The Psychology of Optimal Experience [ Harper Perennial, 2008 ] www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 34 Beyond The Book… Digital Literacy, Games & The Learner It’s all about attitudes… Do not confine your children to your own learning for they were born in a different time. [ Hebrew proverb ] www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 35 Beyond The Book… Digital Literacy, Games & The Learner It’s all about attitudes… www. theconsultants-e. com
© Gavin Dudeney 2009 – gavin. dudeney@theconsultants-e. com EUROCALL, Gandía – 09/09 36 Beyond The Book… Digital Literacy, Games & The Learner Many Thanks! Web: Email: Blog: Twitter: Second Life: Skype: Messenger: www. theconsultants-e. com gavin. dudeney@theconsultants-e. com slife. dudeney. com dudeneyge Dudeney Ge theconsultants-e gavindudeney@hotmail. com www. theconsultants-e. com


