b6a9f6de40716c4b5adfb9e048c15756.ppt
- Количество слайдов: 33
Emerging Information Technologies Dr. Charles C. Tappert Department of CSIS Pace University
Emerging Information Technologies w. What are Emerging Info Technologies? w. Moore’s Law and what might follow w. Wearable/Handheld Computers w. Virtual Reality w. Artificial Intelligence we-Commerce w. Speech and Handwriting Interfaces
Technology Life Cycle w w w Precursor - dream or contemplation Invention Emergence (development) Acceptance (established) Surplus or Obsolescence
Moore’s Law w Every 18 months we put twice as many transistors on an integrated circuit doubling computing power w Been in effect about 40 years w Projected to continue another 20 years w This will end when the size of a transistor approaches the size of a few atoms and conventional shrinking methods won’t work w What will happen then?
After Moore’s Law New Technologies Will Emerge w Nanotechnology w Quantum Computing w Chaos Computing w Optical Computing
Wearable/Handheld Computers Enabling Technologies w Smaller & Faster Processors w Interfaces in Human Modalities n n Speech recognition (input) and synthesis (output) Pen Computing (input/output) w Head Mounted Displays (output) w Wireless communication
Photos of Wearable Computers
Virtual Reality w Head Mounted Displays n n Block view of outside world Completely immerse user in virtual world w Applications n n n Flight simulators Equipment operators Game playing
Photos of VR HMDs
Artificial Intelligence w Pattern recognition n Speech & handwriting recognition Face recognition Military target recognition w Search solution spaces n n Business optimization problems Chess and other game playing w Expert Systems n n n Medical diagnosis Decision Support Systems E-commerce agents
e-Commerce Web Metamorphosis w from digital library n n static web pages focus on retrieval w to an electronic marketplace n n dynamic web pages focus on transactions w requires new perspective & control mechanisms
e-Commerce Web Pull/Push Technologies w Web pull technologies n n Surfing the Net Using a search engine Personal search engines Using an evolutionary agent w Web push technologies n n Broadcasting/Webcasting Selective channeling & filtering Push what the user wants (cookies) Evolutionary push provides exact user needs
e-Commerce Agents w w w w Web Representation - marketplace goods & services Promotion - interactive ads Payment & settlement - secure funds transfer Valuation - online auctions and bargaining Customer info - track customer preferences and habits Quality - ratings, reviews, recommendations Risk Management - product guarantees, loss insurance Negotiation - automated systems for negotiation
Speech Recognition w Isolated words n Navigation and control systems w Continuous speech recognition n Dictation w Speech understanding systems n General speech input
Speech Recognition Problems w Dialects w Telephone/cell phone limitations w Noisy environments w Similar sounding words
Speech Recognition Problems w Similar sounding words n n Recognize speech Wreck a nice beach w Identically sounding words - homophones n n The sun’s rays meet The sons raise meat
Speech Understanding Problems Natural Language Understanding w The spirit is willing but the flesh is weak
Speech Understanding Problems Natural Language Understanding w The spirit is willing but the flesh is weak w The vodka is strong but the meat is rotten
Handwriting Recognition w Offline n n Scanned Images Static Information w Online n n Electronic Tablet or Digitizer Real-Time, Dynamic Information
Online Handwriting Recognition w Invention of electronic tablets -- late 1950 s n Tablet and display were separate w Pen Computing -- 1980 s n n Combined tablets and dislpay Brought input and output into the same surface Immediate feedback via electronic ink Created the paper-like interface
Dynamic Handwriting Information w Number of strokes a stroke is the ink trace from pen down to pen up w Order of strokes w Stroke direction w Stroke velocity, acceleration
Written Language and Handwriting Properties w Alphabet n Letters, digits, punctuation, special symbols w Writing is a time sequence of strokes n Complete one character before beginning next except for delayed strokes n Spatial order -- for example, left to right
Written English Writing Styles w Handprint n n Uppercase -- about 2 strokes per letter Lowercase -- about 1 stroke per letter w Cursive Script n n Less than a stroke per letter Delayed crossing and dotting strokes
Computer Problems in English w Constrained Handprint n n Printing on lines -- symbols can touch or overlap Printing one symbol per box -- form filling w Unconstrained Handprint n No lines and symbols can touch or overlap w Cursive Script w Mixed Printing and Cursive
Handprint Recognition Difficulties w Digitizer problems w Writing variation not handled by system w Uppercase versus lowercase versus digits w Segmentation -- character within character problem
Design of Graffiti for Palm Pilot w Small Alphabet n uppercase, digits, special symbols w One stroke per symbol to avoid segmentation difficulty w Separate writing areas to avoid letter and digit confusion
Graffiti Alphabet
Early Shorthand Alphabets w Ancient Greeks -- 400 BC w Tironian -- 63 BC w Stenographie -- 1602 w Gabelsberger -- 1834 w Moon -- 1894 w Goldberg’s Unistrokes (Xerox) -- 1993
Stenographie Alphabet 1602
Moon Alphabet 1894
Pen Computing Future Work w Graffiti recognizer greatly simplified the recognition problem w Handprint problem not completely solved n Even with IBM’s Think. Write, CIC’s Jot, and Microsoft products w Cursive script not solved
Example of the Difficulty of Recognizing Cursive Script
Summary w. What are Emerging Info Technologies? w. Moore’s Law and what might follow w. Wearable/Handheld Computers w. Virtual Reality w. Artificial Intelligence we-Commerce w. Speech and Handwriting Interfaces


