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Developing an approach for Learning Design Players Patrick Mc. Andrew, Rob Nadolski & Alex Developing an approach for Learning Design Players Patrick Mc. Andrew, Rob Nadolski & Alex Little Open University UK and Open University NL Paper available at http: //jime. open. ac. uk/2005/14

The move to learning design Design Play Author Tools Resources 8 th June 2005 The move to learning design Design Play Author Tools Resources 8 th June 2005 Patrick Mc. Andrew, IET, OU

Copper. Core Reference LD Player Aims for the reference player: 1. a good test-bed Copper. Core Reference LD Player Aims for the reference player: 1. a good test-bed for the developers of the Copper. Core Engine 2. a way to prove the API design for a thin client. 3. a good demonstrator for using the engine. 4. web technology/XML based 5. able to play all LD constructs during runtime of a certain run, 6. able to show all LD constructs during runtime of a certain run, 7. able to show the runtime behaviour for all users and roles, 8. able to show the LD content (mainly (X)HTML) in a legible format, 9. pedagogically neutral, 10. conformance to the common GUI guidelines No Performance, Scalability or End-user requirements 8 th June 2005 Patrick Mc. Andrew, IET, OU

Initial Copper. Core release Part of installation Level A 8 th June 2005 Patrick Initial Copper. Core release Part of installation Level A 8 th June 2005 Patrick Mc. Andrew, IET, OU

Issues from Copper. Core Player Three key issues a) The integration of services b) Issues from Copper. Core Player Three key issues a) The integration of services b) Management of units of learning. c) Player improvements: response, UI and security. 8 th June 2005 Patrick Mc. Andrew, IET, OU

SLe. D: Service-based Learning Design system 1. Overall aim to support and investigate the SLe. D: Service-based Learning Design system 1. Overall aim to support and investigate the transfer and representation of learning using IMS Learning Design • • Validation of designs Generating variations in design Representing generic ways to use tools Modular architecture 2. Demonstrate that how the player can support existing designs 3. Produce a method for integrating tools tested on QTI, forum service and e. Portfolio 8 th June 2005 Patrick Mc. Andrew, IET, OU

SLe. D Architecture 8 th June 2005 Patrick Mc. Andrew, IET, OU SLe. D Architecture 8 th June 2005 Patrick Mc. Andrew, IET, OU

Enhanced Copper. Core Reference Player Matched advances in Copper. Core engine Level B/C Enabled Enhanced Copper. Core Reference Player Matched advances in Copper. Core engine Level B/C Enabled Reload player 8 th June 2005 Patrick Mc. Andrew, IET, OU

The SLe. D player 8 th June 2005 Patrick Mc. Andrew, IET, OU The SLe. D player 8 th June 2005 Patrick Mc. Andrew, IET, OU

Services 8 th June 2005 Patrick Mc. Andrew, IET, OU Services 8 th June 2005 Patrick Mc. Andrew, IET, OU

Demonstrator site • Initial aims – – – Lower barrier of installation Remove need Demonstrator site • Initial aims – – – Lower barrier of installation Remove need for command line interaction Allow exploration of collaboration and roles Build on UNFOLD success Provide information about units Communicate with Moodle • Site established – http: //sled. open. ac. uk/ 8 th June 2005 Patrick Mc. Andrew, IET, OU

Initial limited evaluation • Appreciation for targeted scenarios • Brief features summary useful • Initial limited evaluation • Appreciation for targeted scenarios • Brief features summary useful • Engagement in Units of Learning • Own view emerges • Demonstrator role is unclear – seen as real system • Concerns about materials – are designs “good” • More support needed during using the system • User interface can confuse 8 th June 2005 Patrick Mc. Andrew, IET, OU

Representing Design • Patterns – Textual descriptions – Building up a collection – pattern Representing Design • Patterns – Textual descriptions – Building up a collection – pattern language – Needs interpretation before reuse • Activity tools – Software models – Engage people – Need to move towards transferability and standards • IMS Learning Design – XML description – Computer managed – Can be reused automatically 8 th June 2005 Patrick Mc. Andrew, IET, OU

James Dalziel – reuse principles • Suggested new principles for fostering re-use and sharing: James Dalziel – reuse principles • Suggested new principles for fostering re-use and sharing: – – – – – Learning Designs/Learning Activities focus, rather than simply content Community focus, rather than repository focus Search based on free-text searching, not metadata searching Automated usage tracking/rating systems, not complex peer review/approval systems (and nothing on usage) Small set of simple licenses, not complex licenses (and nothing) Learning software and learning content are free - no payment required Resources can be easily adapted by others, not just fixed/static Close integration of Learning Platform and the Community for sharing Easy to share own work – short submission process, automated MD James Dalziel, 20 th September 2005. Presentation to appear: http: //www. cetis. ac. uk/members/pedagogy/articles/Metadata. Pedagogy. Meeting 200905 8 th June 2005 Patrick Mc. Andrew, IET, OU

Issues in Demonstrating Difficult choices • • • How to handle different user/different roles? Issues in Demonstrating Difficult choices • • • How to handle different user/different roles? User interface changes in Uo. Ls or in player? Overall design for the Player? What are the features of Units of Learning? How best to work with Moodle? • What should we demonstrate? 8 th June 2005 Patrick Mc. Andrew, IET, OU