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Developing an Algorithm Simple Program Design, Fourth Edition Chapter 3 Developing an Algorithm Simple Program Design, Fourth Edition Chapter 3

Objectives • In this chapter you will be able to: • Introduce methods of Objectives • In this chapter you will be able to: • Introduce methods of analyzing a problem and developing a solution • Develop simple algorithms using the sequence control structure • Introduce methods of manually checking the developed solution Simple Program Design, Fourth Edition Chapter 3 2

Defining the Problem • To help with this initial analysis, the problem should be Defining the Problem • To help with this initial analysis, the problem should be divided into three separate components: Input Processing Output 1. Input: a list of the source data provided to the problem. 2. Output: a list of the outputs required. 3. Processing: a list of actions needed to produce the required outputs. Simple Program Design, Fourth Edition Chapter 3 3

Defining the Problem • When dividing a problem into its three different components, you Defining the Problem • When dividing a problem into its three different components, you should simply analyze the actual words used in the specification, and divide them into those that are descriptive and those that imply actions Simple Program Design, Fourth Edition Chapter 3 4

Example 3. 1 Add Three Numbers • A program is required to read three Example 3. 1 Add Three Numbers • A program is required to read three numbers, add them together and print their total • Tackle this problem in two stages • First, underline the nouns and adjectives used in the specification • A program is required to read three numbers, add them together and print their total Input Processing Number 1 Output Total Number 2 Number 3 Simple Program Design, Fourth Edition Chapter 3 5

Example 3. 1 Add Three Numbers • Second, underline (in a different color) the Example 3. 1 Add Three Numbers • Second, underline (in a different color) the verbs and adverbs used in the specification • A program is required to read three numbers, add them together and print their total • • By looking at the underlined words, you can see that the processing verbs are ‘read, ’ ‘add together, ’ and ‘print’ • Each action is described as a single verb followed by a twoword object Input Processing Output Number 1 Read three numbers Total Number 2 Add numbers together Number 3 Print total number Each action is described as a single verb followed by a twoword object Simple Program Design, Fourth Edition Chapter 3 6

Example 3. 2 Find Average Temperature • A program is required to prompt the Example 3. 2 Find Average Temperature • A program is required to prompt the terminal operator for maximum and minimum temperature readings on a particular day, accept those readings as integers, and calculate and display to the screen the average temperature, calculated by (maximum temperature – minimum temperature)/2. Simple Program Design, Fourth Edition Chapter 3 7

Example 3. 2 Find Average Temperature • Establish input and output components A program Example 3. 2 Find Average Temperature • Establish input and output components A program is required to prompt the terminal operator for maximum and minimum temperature readings on a particular day, accept those readings as integers, and calculate and display to the screen the average temperature, calculated by (maximum temperature – minimum temperature)/2. Simple Program Design, Fourth Edition Chapter 3 8

Example 3. 2 Find Average Temperature • Establish processing steps A program is required Example 3. 2 Find Average Temperature • Establish processing steps A program is required to prompt the terminal operator for maximum and minimum temperature readings on a particular day, accept those readings as integers, and calculate and display to the screen the average temperature, calculated by (maximum temperature – minimum temperature)/2. Simple Program Design, Fourth Edition Chapter 3 9

Example 3. 2 Find Average Temperature • Defining diagram Input Processing Output Max_temp Prompt Example 3. 2 Find Average Temperature • Defining diagram Input Processing Output Max_temp Prompt for temperatures Min_temp Get temperatures Avg_te mp Calculate average temperature Display average temperature Simple Program Design, Fourth Edition Chapter 3 10

Example 3. 3 Compute Mowing Time • A program is required to read from Example 3. 3 Compute Mowing Time • A program is required to read from the screen the length and width of a rectangular house block, and the length and width of the rectangular house that has been built on the block. The algorithm should then compute and display the mowing time required to cut the grass around the house, at the rate of two square metres per minute Simple Program Design, Fourth Edition Chapter 3 11

Example 3. 3 Compute Mowing Time Input and Out components • A program is Example 3. 3 Compute Mowing Time Input and Out components • A program is required to read from the screen the length and width of a rectangular house block, and the length and width of the rectangular house that has been built on the block. The algorithm should then compute and display the mowing time required to cut the grass around the house, at the rate of two square metres per minute Simple Program Design, Fourth Edition Chapter 3 12

Example 3. 3 Compute Mowing Time Processing steps • A program is required to Example 3. 3 Compute Mowing Time Processing steps • A program is required to read from the screen the length and width of a rectangular house block, and the length and width of the rectangular house that has been built on the block. The algorithm should then compute and display the mowing time required to cut the grass around the house, at the rate of two square metres per minute Simple Program Design, Fourth Edition Chapter 3 13

Example 3. 3 Compute Mowing Time Defining diagram Input Processing Output Block_length Prompt for Example 3. 3 Compute Mowing Time Defining diagram Input Processing Output Block_length Prompt for block measurements Mowing_time Block_width Get block measurements House_length Prompt for house measurements House_width Get house measurements Calculate mowing area Calculate mowing time Simple Program Design, Fourth Edition Chapter 3 14

Designing a Solution Algorithm • Designing a solution algorithm is the most challenging task Designing a Solution Algorithm • Designing a solution algorithm is the most challenging task in the life cycle of a program • Once the problem has been properly defined, you usually begin with a rough sketch of the steps required to solve the problem • The first attempt at designing a particular algorithm usually does not result in a finished product • Pseudocode is useful in this trial-and-error process, since it is relatively easy to add, delete, or alter an instruction Simple Program Design, Fourth Edition Chapter 3 15

Designing a Solution Algorithm • Solution algorithm for Example 3. 1 Processing Output Number Designing a Solution Algorithm • Solution algorithm for Example 3. 1 Processing Output Number 1 Read three numbers Total Number 2 Add_three_numbers Input Add numbers together Number 3 Print total number Read number 1, number 2, number 3 total = number 1 + number 2 + number 3 Print total END Simple Program Design, Fourth Edition Chapter 3 16

Designing a Solution Algorithm • Solution algorithm for Example 3. 3 Calculate_mowing_time Input Processing Designing a Solution Algorithm • Solution algorithm for Example 3. 3 Calculate_mowing_time Input Processing Output Max_temp Prompt for temperatures Avg_temp Min_temp Get temperatures Prompt operator for block_length, block_width Calculate average temperature Get block_length, block_width Display average temperature Prompt operator for house_length, house_width Get house_length, house_width house_area = house_length * house_width mowning_area = block_area – house_area mowing_time = mowing_area/2 Output mowing_time to screen END Simple Program Design, Fourth Edition Chapter 3 17

Checking the Solution Algorithm • After a solution algorithm has been established, it must Checking the Solution Algorithm • After a solution algorithm has been established, it must be tested for correctness • This step is necessary because most major logic errors occur during the development of the algorithm, and if not detected, these errors can be passed on to the program • Desk checking involves tracing through the logic of the algorithm with some chosen test data Simple Program Design, Fourth Edition Chapter 3 18

Selecting Test Data • When selecting test data to desk check an algorithm, you Selecting Test Data • When selecting test data to desk check an algorithm, you must look at the program specification and choose simple test cases only, based on the requirements of the specification, not the algorithm • By doing this, you will still be able to concentrate on what the program is supposed to do, not how Simple Program Design, Fourth Edition Chapter 3 19

Steps in Desk Checking an Algorithm • There are six simple steps to follow Steps in Desk Checking an Algorithm • There are six simple steps to follow when desk checking an algorithm listed on page 26 of the textbook • By desk checking an algorithm, you are attempting to detect early errors • It is a good idea for someone other than the author of the solution algorithm to design the test data for the program, as they are not influenced by the program logic Simple Program Design, Fourth Edition Chapter 3 20

Checking the Solution Algorithm Desk check Example 3. 1 Test d at a Add_three_numbers Checking the Solution Algorithm Desk check Example 3. 1 Test d at a Add_three_numbers First Read number 1, number 2, number 3 Second dataset numbe r 1 10 40 numbe r 2 20 41 numbe r 3 total = number 1 + number 2 + number 3 Print total datas et 30 42 END Expected Results First Simple Program Design, Fourth Edition total datas Second et dataset Chapter 3 60 123 21

Checking the Solution Algorithm Desk check Example 3. 1 Add_three_numbers Statement # Read number Checking the Solution Algorithm Desk check Example 3. 1 Add_three_numbers Statement # Read number 1, number 2, number 3 number 1 number 2 number 3 total First pass total = number 1 + number 2 + number 3 10 20 30 Print total END 1 2 60 3 Print Second pass 1 40 41 42 2 123 3 Print Simple Program Design, Fourth Edition Chapter 3 22

Summary • The first section of this chapter was devoted to methods of analyzing Summary • The first section of this chapter was devoted to methods of analyzing and defining a programming problem • You must fully understand a problem before you can attempt to find a solution • The method suggested was to analyze the actual words used in the specification with the aim of dividing the problem into three separate components: input, output, and processing Simple Program Design, Fourth Edition Chapter 3 23

Summary • The second section was devoted to the establishment of a solution algorithm Summary • The second section was devoted to the establishment of a solution algorithm • After the initial analysis of the problem, you must attempt to find a solution and express the solution as an algorithm • The third section was concerned with checking the algorithm for correctness Simple Program Design, Fourth Edition Chapter 3 24

Practice Problems 1. Construct an algorithm that will prompt an operator to input three Practice Problems 1. Construct an algorithm that will prompt an operator to input three characters, receive those three characters, and display a welcoming message to the screen such as ‘Hello xxx! We hope you have a nice day’. • Answer outline: – Define problem by constructing a defining diagram – Create a solution algorithm using pseudocode – Desk check the solution algorithm using two valid cases Simple Program Design, Fourth Edition Chapter 3 25

Practice Problems 3. You require an algorithm that will receive an integer from the Practice Problems 3. You require an algorithm that will receive an integer from the screen, add 5 to it, double it, subtract 7 from it, and display the final number to the screen. • Answer outline: – Define problem by constructing a defining diagram – Create a solution algorithm using pseudocode – Desk check the solution algorithm using two valid cases Simple Program Design, Fourth Edition Chapter 3 26