Скачать презентацию Computer games for fun and profit Andrew Reynolds Скачать презентацию Computer games for fun and profit Andrew Reynolds

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Computer games for fun and profit Andrew Reynolds IBM Hursley © 2004 IBM Corporation Computer games for fun and profit Andrew Reynolds IBM Hursley © 2004 IBM Corporation All images copyright of their respective owners

Fun © 2004 IBM Corporation Fun © 2004 IBM Corporation

The market Subscriptions Hardcore Pay per play Casual gamers Advertising Mass market © 2004 The market Subscriptions Hardcore Pay per play Casual gamers Advertising Mass market © 2004 IBM Corporation

The state of play World Wide Games Market Rev $B 39 40 37 34 The state of play World Wide Games Market Rev $B 39 40 37 34 39 56 61 Games Industry business models evolving… • from unit sales to online revenue streams • from packaged product to episodic content • from PC to non-PC platforms • • mobile phones, consoles, … Global online revenue estimated $30 B in 2008 Source: CITL, 2002 Source: Datamonitor, 2001 © 2004 IBM Corporation

New revenue streams In-game advertising In game tax (revenue splitting) Pay per play Units New revenue streams In-game advertising In game tax (revenue splitting) Pay per play Units on shelves Monthly subscription © 2004 IBM Corporation

Ultima Online (Electronic Arts) All images copyright of their respective owners © 2004 IBM Ultima Online (Electronic Arts) All images copyright of their respective owners © 2004 IBM Corporation

Atlantic Gardener's Association Plant Mall The AGA Plant Mall consists of about 14 vendors Atlantic Gardener's Association Plant Mall The AGA Plant Mall consists of about 14 vendors … that are maintained and stocked by Atlantic Gardener's Association members. As a group, AGA members have all the different kinds of plant types and colors. We conform to AGA pricing guidelines, so you'll always get the best price. Drop on by and take a look around! http: //uo. com All images copyright of their respective owners © 2004 IBM Corporation

Online trading Some statistics Ever. Quest (Sony) stats from 2001 • Norranth, population 430, Online trading Some statistics Ever. Quest (Sony) stats from 2001 • Norranth, population 430, 000 • Annual online trading = $5 M • $139 M GNP ≈ Bulgaria • 79 th richest nation on earth • e. Bay trading now banned …for EQ. Trades from other games still going strong ebay. com All images copyright of their respective owners © 2004 IBM Corporation

gamingopenmarket. com © 2004 IBM Corporation gamingopenmarket. com © 2004 IBM Corporation

Name Julian Dibbell Age 41 Goal To make the sale of imaginary good his Name Julian Dibbell Age 41 Goal To make the sale of imaginary good his primary source of income Profit (March April, 2004) $3, 917 = $47, 000 p/a juliandibbell. com All images copyright of their respective owners © 2004 IBM Corporation

Business Integration for Games § Business logic and game logic require different expertise and Business Integration for Games § Business logic and game logic require different expertise and have a different lifecycle § Maintaining a clear separation of concerns gives flexibility for both § Game logic needs to exploit business logic in a seamless, efficient way § Lightweight client © 2004 IBM Corporation

Architecture Clients Embedded API layer of simplicity for secure; Payment Shopping Trading Messaging Processes Architecture Clients Embedded API layer of simplicity for secure; Payment Shopping Trading Messaging Processes POP Location Service POP Store Shop Catalogue Catalogue Services UDDI POP Notification Service Payment Service Digital Rights Manager (could be mobile network owner) POP = Process Broker with extensible business logic POP = Point of Presence on the network for the device © 2004 IBM Corporation

Quake Shop © 2004 IBM Corporation Quake Shop © 2004 IBM Corporation

Infrastructure brings new possibilities… § Pay-per-play models charge users for content, time, or access Infrastructure brings new possibilities… § Pay-per-play models charge users for content, time, or access to function within the game § In-Game Trading players can buy/sell/auction items within the game environment financial and asset transactions really bound to game function § e-Commerce integration of purchase and e-distribution of content from online store within game Digital Rights Management function controlled from game, but provided by third-parties § Revenue Sharing Allow metered usage and dynamic splitting of revenue between partners and investors All images copyright of their respective owners © 2004 IBM Corporation

…possibilities limited only by imagination! § Identity/Player Reputation Acquire externally managed reputation information to …possibilities limited only by imagination! § Identity/Player Reputation Acquire externally managed reputation information to assist in tournaments, player matching, cheat monitoring § Message/Event Distribution Propagate game events to outside world • push tournament game stats out to websites for aggregation • use “presence service" to push game event messages to players current contact point Propagate real-world events to game environment • sports event telemetry data/statistics pulled into game e. g. F 1 racing data live into game • Real environmental data to affect game All images copyright of their respective owners © 2004 IBM Corporation

References § IBM’s Business Integration for Games http: //alphaworks. ibm. com/tech/big http: //ibm. com/developerworks/webservices/library/ws-intgame References § IBM’s Business Integration for Games http: //alphaworks. ibm. com/tech/big http: //ibm. com/developerworks/webservices/library/ws-intgame § Articles “Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier” http: //papers. ssrn. com/sol 3/papers. cfm? abstract_id=294828 “The Unreal Estate Boom” http: //wired. com/wired/archive/11. 01/gaming. html “Interreality Buiness Machine” http: //wired. com/news/games/0, 2101, 62351, 00. html § Other interesting sites http: //games. slashdot. org http: //gamespy. com http: //gamingopenmarket. com http: //havok. com http: //juliandibell. com/playmoney http: //opende. sourceforge. net © 2004 IBM Corporation