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  • Количество слайдов: 69

Comic • Visualized communication associated with children (lower forms of expression) • Conflict underlying Comic • Visualized communication associated with children (lower forms of expression) • Conflict underlying the mythoheroic narrative (moral panic over children’s leisure and fantasy) • Paving the way for animation (Krazy Kat) • First Cultural Product that kids bought on their own (competition for leisure time-- the hurried child)

Meaning Making • Cognitive Structures (Jean Piaget) – Enactive = Play/ Actions/ Gestures – Meaning Making • Cognitive Structures (Jean Piaget) – Enactive = Play/ Actions/ Gestures – Iconic = Pattern Recognition/ Visual Representation – Symbolic = Spoken Language (system of abstract concepts) – Games, Stories and Literacy (higher level representations) • • Play • Language Identity/ Social Skills Narrative

Why BFG? : Reading the politics of children’s literature • Competing Rationales for Books Why BFG? : Reading the politics of children’s literature • Competing Rationales for Books • Dahl/ Tolkeing: Archaeology of the Imagination – Lost in Translation/ Adaptation – Word Play and Conversation – Characters and Interactions – Therapeutic Ethos -- gentling the imagination

Leap. Frog Pretend and Learn Shop Kamloops vs Leapfrog Shopping Cart: We’ll have lots Leap. Frog Pretend and Learn Shop Kamloops vs Leapfrog Shopping Cart: We’ll have lots of fun. Lets go shopping!

In Defense of Play • Folk play is – Social and community – Natural In Defense of Play • Folk play is – Social and community – Natural and organic – Child-generated narrative – intrinsically rewarding ie structure of feeling associated with intensified feelings and self-challenge

Huizinga: The Play Instinct as the source of culture making Huizinga: The Play Instinct as the source of culture making

Children’s Games -control and decontrol -festival, drama and masquarade -contest, chance and mastery - Children’s Games -control and decontrol -festival, drama and masquarade -contest, chance and mastery -

Carnival as theology and the repression of play • Play mocks seriousness and the Carnival as theology and the repression of play • Play mocks seriousness and the predictable world • Play breaks work ethos - idle hands and the devils bidding • Play as celebration (bracketing of reality. . Foundation of as if) • Play as spirtual practice of culture making ritualized theology of ‘chance’ and ‘chaos’

The modernization of play Domestication, commodification, commercialization and technification of play cultures The modernization of play Domestication, commodification, commercialization and technification of play cultures

Toys as Educational Media: origins of constructivism • inscribed with play values • combining Toys as Educational Media: origins of constructivism • inscribed with play values • combining symbols and objects • assembling components

Play as Learning- John Locke • preparation of the child for learning ie blocks, Play as Learning- John Locke • preparation of the child for learning ie blocks, construction, letters • sports - skills, strategy, rules and team work - sports play/ phys ed • Practice, dexterity, mastery - bows, guns, Yo-Yo ie Playskools and Fisher Price Pull Toys • Games, Rules ie Dominos, cards, chess • Lego and construction sets

The concept of Kinder-garden giving kids spiel raum (liberating natural play) The concept of Kinder-garden giving kids spiel raum (liberating natural play)

moral crisis of childhood removing kids from the streets • Mean world syndrome - moral crisis of childhood removing kids from the streets • Mean world syndrome - a cultural world contoured of fear and risk/ increasingly protection from harm – Eg the playground movement - mobilize children into safe spaces (1900) – Danish Planning – The street hockey game vs the organized hockey game (soccer leagues 1990)

productive leisure: managing energy release and transgression • Idleness is dangerous/ peer culture is productive leisure: managing energy release and transgression • Idleness is dangerous/ peer culture is dangerous - ie playgrounds to channel into healthy activity - play as control • Sports and the Playing fields of Eton • Children need to let off steam physical challenge and burning excess energy makes children more pliant - the professionalization of sport • My scouting career! Play as a form of moral oppression vs

The Play Ethos Valuing Children’s Constructive Leisure The Play Ethos Valuing Children’s Constructive Leisure

Play as rehearsal - social skills and role taking • Teams (kick the can, Play as rehearsal - social skills and role taking • Teams (kick the can, capture the flag) and games (spin the bottle) • Plush- imaginary friends and bonding • Rough and tumble- WWF • Playing house/ dolls house • Baby dolls, toy soldiers • Barbie play

Play and the liberated imagination • individual expression: art, music, dance (JAZZ) • Fantasy Play and the liberated imagination • individual expression: art, music, dance (JAZZ) • Fantasy play- narrative elaboration and creativity • Role play - doctor, d and d • Exploration and problem solving (discovering the world, attitude of wonder ie playing in nature vs playing with transformers)- computers

Modernist Play The work of childhood is learning. Modernist Play The work of childhood is learning.

The development of a toy industry: • Early Toy industry (Gary Cross- Kid’s stuff: The development of a toy industry: • Early Toy industry (Gary Cross- Kid’s stuff: Toys and the Changing World of the American Child)- the children’s day movement - 1928 • Toys as Marketed Commodities - ideal toys co. and the Teddy Bear • History of industry: Marketing vs the market – Pre-ww 1 - dolls and plush: – Early Industrialization- FP, Playskool, Monopoly, Lego, – Post war-1980 - Barbie/ Mattel - early ads • Commercialization of Play (global industry) – Contemporary-Hasbro, Mattel, Leapfrog

Modernist Concept of “Good Play” Modernist Concept of “Good Play”

Milestone Toys • Learning: cards/ dominos, Puzzles, sandbox, guessing game, Construction • Development: Ball, Milestone Toys • Learning: cards/ dominos, Puzzles, sandbox, guessing game, Construction • Development: Ball, Blocks, Rings, Riding, • Role Play: Play house, board games, Dn. D • Fantasy: Puppet, Teddy, Barbie, GI Joe • Function: trains, trucks, cooking • Entertainment: Jack n box, pin ball, video game

Playing with Culture The Making of the Toy Industry Playing with Culture The Making of the Toy Industry

Games With Rules • • • sports checkers board games cards chess strategy games Games With Rules • • • sports checkers board games cards chess strategy games

Manipulating Objects with Functions • • Construction Sets Trains Cooking Utensils Domestic Technology Trucks Manipulating Objects with Functions • • Construction Sets Trains Cooking Utensils Domestic Technology Trucks Pull Toys Wagons

Practice and Skills • • • balls skipping playground hopscotch darts drawing Practice and Skills • • • balls skipping playground hopscotch darts drawing

Play industries Play industries

Increasing role of marketing in toy industry • • • Early advertising to kids Increasing role of marketing in toy industry • • • Early advertising to kids Mattel Tie-ins and spin offs Character marketing Synergy Marketing

Emerging Postmodern Childhood • family life • television • children’s marketing Emerging Postmodern Childhood • family life • television • children’s marketing

Family Life: Postwar Trends • • • babyboom suburbs consumer lifestyle fragmentation of family Family Life: Postwar Trends • • • babyboom suburbs consumer lifestyle fragmentation of family growth of leisure

Is Play Culture Changing? video Is Play Culture Changing? video

Values of Postmodern Play Values of Postmodern Play

Revaluing Play as Leisure • • • MODERN learning action construction social • • Revaluing Play as Leisure • • • MODERN learning action construction social • • • POSTMODERN fun entertainment consumption individual

Postmodern Play The pleasure of play is make believe. Postmodern Play The pleasure of play is make believe.

Effects of deregulation Effects of deregulation

Identity Play: Fashion, Super Heroes, Family • dolls • costumes • masks Identity Play: Fashion, Super Heroes, Family • dolls • costumes • masks

Fantasy Worlds: Science Fiction, War, and Fairyland • play sets • immersion • simulation Fantasy Worlds: Science Fiction, War, and Fairyland • play sets • immersion • simulation games

Fictional Sociality: Identity, Peers and Fantasy Play • role play games • character toys Fictional Sociality: Identity, Peers and Fantasy Play • role play games • character toys • action figures

Style Wars Style Wars

Globalized Playthings Industry (85 billion) Présentation Power. Point Globalized Playthings Industry (85 billion) Présentation Power. Point

Return of the Repressed Return of the Repressed

What is Play? • Modern Play Theories – Piaget - play as mental structuration What is Play? • Modern Play Theories – Piaget - play as mental structuration and concept learning: enactive, iconic, symbolic – Erikson- play as working through in fantasy – Mc. Luhan - games and the psychic structure of culture (sports, contests, war games) – Sutton-Smith - play as paradoxical communication and the basis of peer culture

The play ethos: What makes play good for children? • • • Physical: Coordination, The play ethos: What makes play good for children? • • • Physical: Coordination, energy release, fitness, health Skills and role rehearsal/ behaviour practice Exploration, Discovery, Mastery, confidence, self-satisfaction Conceptual schema ( piaget enactive and symbolic stages) Language, Identity, self expression Rules structures, self discipline Creativity and imagination Learning as pleasure Peer culture, social cooperation

The Dilemmas of Modern Childrearing • Emphasis on psychological maturation over needs and growth The Dilemmas of Modern Childrearing • Emphasis on psychological maturation over needs and growth • Emphasis on identity and personality • Emphasis on children’s autonomy • Emphasis on cognitive development intellectual stages rather than cross-age mingling • Freudian theory (trauma, sexual development, progressing through stages)

“. . . the last toy that we bought was that light thing from “. . . the last toy that we bought was that light thing from Disneyland. . . because he hounded us, actually we did it to keep our sanity. ”

“constantly nag nag. . . I gotta have this mom. . . especially when “constantly nag nag. . . I gotta have this mom. . . especially when he is watching the afternoon TV shows. . . ”

Rough and Tumble: The Ecstasy of Agon-y Rough and Tumble: The Ecstasy of Agon-y

Concerned Parent “you can do a lot with Lego and you are not committed Concerned Parent “you can do a lot with Lego and you are not committed to Batman’s version of the world. . . to ugly people are bad, to big strong guys are heroes, to buy more weaponry. “

The thin Black Lion: (life within the domestic sanctuary • stress of being a The thin Black Lion: (life within the domestic sanctuary • stress of being a good parent is great – financial – time – partnering • how to win/ ensure a childs emotional bonds to family - bonding as well as preparing for the big bad world! – well-being vs love (santa gifts)? • what is healthy development ? – how much freedom and autonomy? – how can I define limits? – How can I know what is good for kids

The Family that Plays The Family that Plays

Debating the Hurried Child Syndrome: Mac. Leans Nov 22, 04 Debating the Hurried Child Syndrome: Mac. Leans Nov 22, 04

Leap. Frog: The Tyranny of Educational Toys • Bringing up Brainy vs • Kamloops Leap. Frog: The Tyranny of Educational Toys • Bringing up Brainy vs • Kamloops Birthday Party