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Chapter 5 Input/Output 5. 1 Principles of I/O hardware 5. 2 Principles of I/O Chapter 5 Input/Output 5. 1 Principles of I/O hardware 5. 2 Principles of I/O software 5. 3 I/O software layers 5. 4 Disks 5. 5 Clocks 5. 6 Character-oriented terminals 5. 7 Graphical user interfaces 5. 8 Network terminals 5. 9 Power management 1

I/O Device • I/O devices can be divided into two categories: – A block I/O Device • I/O devices can be divided into two categories: – A block devices is one that stores information in fixed-size blocks. – A character device delivers or accepts a stream of characters, without regard to any block structure. • Some devices do not fit in: clocks, memorymapped screens. 2

Principles of I/O Hardware Some typical device, network, and data base rates 3 Principles of I/O Hardware Some typical device, network, and data base rates 3

Device Controllers • I/O devices have components: – mechanical component – electronic component • Device Controllers • I/O devices have components: – mechanical component – electronic component • The electronic component is the device controller or adapter. – may be able to handle multiple devices – On PCs, it often takes the form of a printed circuit card that can be inserted into an expansion slot. • Controller's tasks – convert serial bit stream to block of bytes – perform error correction as necessary – make available to main memory 4

Memory-Mapped I/O • Each controller ha a few registers that are used for communicating Memory-Mapped I/O • Each controller ha a few registers that are used for communicating with the CPU. The operating system can command the device by writing into these registers and learn the device’s state by reading from these registers. • Many devices have a data buffer that the operating system can read and write. Two approaches exist: – Each control register is assigned an I/O port number. – All the control registers are mapped into the memory space. This is called memory-mapped I/O. 5

Memory-Mapped I/O • Separate I/O and memory space • Memory-mapped I/O – PDP-11 • Memory-Mapped I/O • Separate I/O and memory space • Memory-mapped I/O – PDP-11 • Hybrid - Pentium 6

Memory-Mapped I/O • Advantages of memory-mapped I/O: – An I/O device driver can be Memory-Mapped I/O • Advantages of memory-mapped I/O: – An I/O device driver can be written entirely in C – No special protection mechanism is needed to keep user process from performing I/O. – Every instruction that can reference memory can also reference control register. • Disadvantages of memory-mapped I/O: – Caching a device control register would be disastrous (not reflect current device status change). – All memory modules and all I/O devices must examine all memory references. 7

Memory-Mapped I/O (a) A single-bus architecture (b) A dual-bus memory architecture 8 Memory-Mapped I/O (a) A single-bus architecture (b) A dual-bus memory architecture 8

Direct Memory Access (DMA) • • Direct Memory Access (DMA) is a capability provided Direct Memory Access (DMA) • • Direct Memory Access (DMA) is a capability provided by some computer bus architectures that allows data to be sent directly from an attached device (such as a disk drive) to the memory on the computer's motherboard. DMA operations: 1. 2. 3. 4. CPU program the DMA controller DMA requests transfer to memory Data transferred The disk controller sends an acknowledgement 9

Direct Memory Access (DMA) Operation of a DMA transfer 10 Direct Memory Access (DMA) Operation of a DMA transfer 10

Interrupts Revisited • The interrupt vector is a table holding numbers on the address Interrupts Revisited • The interrupt vector is a table holding numbers on the address lines specifying devices. • Precise interrupt: – The PC (Program Counter) is saved in a known place. – All instructions before the one pointed to by the PC have fully executed. – No instruction beyond the one pointed to by the PC has been executed. – The execution state of the instruction pointed to by the PC is known. 11

Interrupts Revisited How interrupts happens. Connections between devices and interrupt controller actually use interrupt Interrupts Revisited How interrupts happens. Connections between devices and interrupt controller actually use interrupt lines on the bus rather than dedicated wires 12

Principles of I/O Software Goals of I/O Software • Device independence – programs can Principles of I/O Software Goals of I/O Software • Device independence – programs can access any I/O device – without specifying device in advance · (floppy, hard drive, or CD-ROM) • Uniform naming – name of a file or device a string or an integer – not depending on which machine • Error handling – handle as close to the hardware as possible 13

Goals of I/O Software • Synchronous vs. asynchronous transfers – blocking transfers vs. interrupt-driven Goals of I/O Software • Synchronous vs. asynchronous transfers – blocking transfers vs. interrupt-driven – Most physical I/O is interrupt-driven. • Buffering – data coming off a device cannot be stored in final destination • Sharable vs. dedicated devices – disks are sharable – tape drives would not be 14

I/O Execution • There are three ways that I/O are performed: – Programmed I/O I/O Execution • There are three ways that I/O are performed: – Programmed I/O • Disadvantage: tying up the CPU full time until all the I/O is done. – Interrupt-driven I/O • Interrupts might waste time. – I/O using DMA • Slower than CPU 15

Programmed I/O • Steps in printing a string – String in the user buffer Programmed I/O • Steps in printing a string – String in the user buffer – A System call to transfer the string to the kernel. – String printed 16

Programmed I/O Writing a string to the printer using programmed I/O 17 Programmed I/O Writing a string to the printer using programmed I/O 17

Interrupt-Driven I/O • Writing a string to the printer using interrupt-driven I/O – Code Interrupt-Driven I/O • Writing a string to the printer using interrupt-driven I/O – Code executed when print system call is made – Interrupt service procedure 18

I/O Using DMA • Printing a string using DMA – code executed when the I/O Using DMA • Printing a string using DMA – code executed when the print system call is made – interrupt service procedure 19

I/O Software Layers • I/O Software in four layers: – Interrupt handlers – Device I/O Software Layers • I/O Software in four layers: – Interrupt handlers – Device drivers – Device-independent operating system software – User-level I/O software 20

I/O Software Layers of the I/O Software System 21 I/O Software Layers of the I/O Software System 21

Interrupt Handlers • Interrupt handlers are best hidden – have driver starting an I/O Interrupt Handlers • Interrupt handlers are best hidden – have driver starting an I/O operation block until interrupt notifies of completion • Interrupt procedure does its task – then unblocks driver that started it 22

Interrupt Handlers • Steps must be performed in software after interrupt completed 1. Save Interrupt Handlers • Steps must be performed in software after interrupt completed 1. Save registers not already saved by interrupt hardware 2. Set up context for interrupt service procedure 3. Set up stack for interrupt service procedure 4. Acknowledge interrupt controller, reenable interrupts 5. Copy registers from where saved 6. Run service procedure 7. Set up MMU context for process to run next 8. Load new process' registers 9. Start running the new process 23

Device Driver • The device driver is the device-specific code for controlling the I/O Device Driver • The device driver is the device-specific code for controlling the I/O device attached to a computer. • Current operating systems expect drivers to fun in the kernel. • Operating systems usually classify drivers into: – Block devices – Character devices 24

Device Drivers • Logical position of device drivers is shown here • Communications between Device Drivers • Logical position of device drivers is shown here • Communications between drivers and device controllers goes over the bus 25

Device-Independent I/O Software Uniform interfacing for device drivers Buffering Error reporting Allocating and releasing Device-Independent I/O Software Uniform interfacing for device drivers Buffering Error reporting Allocating and releasing dedicate devices Providing a deice-independent block size Functions of the device-independent I/O software 26

Device-Independent I/O Software (a) Without a standard driver interface – a lot of new Device-Independent I/O Software (a) Without a standard driver interface – a lot of new programming effort (b) With a standard driver interface 27

Buffering • Buffering is a widely-used technique. If data get buffered too many times, Buffering • Buffering is a widely-used technique. If data get buffered too many times, performance suffers. • Classes of I/O errors: – Programming errors – Actual I/O errors • Some I/O software can be linked with user programs. – Spooling is a way of dealing with dedicated I/O devices in a multiprogramming system. – A spooling directory is used for storing the spooling jobs. 28

Device-Independent I/O Software (a) Unbuffered input (b) Buffering in user space (c) Buffering in Device-Independent I/O Software (a) Unbuffered input (b) Buffering in user space (c) Buffering in the kernel followed by copying to user space (d) Double buffering in the kernel 29

Device-Independent I/O Software Networking may involve many copies 30 Device-Independent I/O Software Networking may involve many copies 30

User-Space I/O Software Layers of the I/O system and the main functions of each User-Space I/O Software Layers of the I/O system and the main functions of each layer 31

Disks • Disks come in a variety of types: – Magnetic disks (hard disks Disks • Disks come in a variety of types: – Magnetic disks (hard disks and floppy disks) – Arrays of disks – Optical disks • • CD-ROMs CD-Recordables CD-Rewritables DVD 32

Disks Disk Hardware Disk parameters for the original IBM PC floppy disk and a Disks Disk Hardware Disk parameters for the original IBM PC floppy disk and a Western Digital WD 18300 hard disk 33

Disk Hardware • Physical geometry of a disk with two zones • A possible Disk Hardware • Physical geometry of a disk with two zones • A possible virtual geometry for this disk 34

Disk Hardware • Raid levels 0 through 2 • Backup and parity drives are Disk Hardware • Raid levels 0 through 2 • Backup and parity drives are shaded 35

Disk Hardware • Raid levels 3 through 5 • Backup and parity drives are Disk Hardware • Raid levels 3 through 5 • Backup and parity drives are shaded 36

Disk Hardware Recording structure of a CD or CD-ROM 37 Disk Hardware Recording structure of a CD or CD-ROM 37

Disk Hardware Logical data layout on a CD-ROM 38 Disk Hardware Logical data layout on a CD-ROM 38

Disk Hardware • Cross section of a CD-R disk and laser – not to Disk Hardware • Cross section of a CD-R disk and laser – not to scale • Silver CD-ROM has similar structure – without dye layer – with pitted aluminum layer instead of gold 39

Disk Hardware A double sided, dual layer DVD disk 40 Disk Hardware A double sided, dual layer DVD disk 40

Disk Formatting A disk sector 41 Disk Formatting A disk sector 41

Disk Formatting An illustration of cylinder skew 42 Disk Formatting An illustration of cylinder skew 42

Disk Formatting • No interleaving • Single interleaving • Double interleaving 43 Disk Formatting • No interleaving • Single interleaving • Double interleaving 43

Disk Arm Scheduling Algorithms • Time required to read or write a disk block Disk Arm Scheduling Algorithms • Time required to read or write a disk block determined by 3 factors 1. 2. 3. Seek time Rotational delay Actual transfer time • Seek time dominates • Error checking is done by controllers 44

Disk Arm Scheduling Algorithms Initial position Pending requests Shortest Seek First (SSF) disk scheduling Disk Arm Scheduling Algorithms Initial position Pending requests Shortest Seek First (SSF) disk scheduling algorithm 45

Disk Arm Scheduling Algorithms The elevator algorithm for scheduling disk requests 46 Disk Arm Scheduling Algorithms The elevator algorithm for scheduling disk requests 46

Error Handling • A disk track with a bad sector • Substituting a spare Error Handling • A disk track with a bad sector • Substituting a spare for the bad sector • Shifting all the sectors to bypass the bad one 47

Stable Storage Analysis of the influence of crashes on stable writes 48 Stable Storage Analysis of the influence of crashes on stable writes 48

Clocks Clock Hardware A programmable clock 49 Clocks Clock Hardware A programmable clock 49

Clock Software (1) Three ways to maintain the time of day 50 Clock Software (1) Three ways to maintain the time of day 50

Clock Software (2) Simulating multiple timers with a single clock 51 Clock Software (2) Simulating multiple timers with a single clock 51

Soft Timers • A second clock available for timer interrupts – specified by applications Soft Timers • A second clock available for timer interrupts – specified by applications – no problems if interrupt frequency is low • Soft timers avoid interrupts – kernel checks for soft timer expiration before it exits to user mode – how well this works depends on rate of kernel entries 52

Character Oriented Terminals RS-232 Terminal Hardware • • An RS-232 terminal communicates with computer Character Oriented Terminals RS-232 Terminal Hardware • • An RS-232 terminal communicates with computer 1 bit at a time Called a serial line – bits go out in series, 1 bit at a time Windows uses COM 1 and COM 2 ports, first to serial lines Computer and terminal are completely independent 53

Input Software (1) • Central buffer pool • Dedicated buffer for each terminal 54 Input Software (1) • Central buffer pool • Dedicated buffer for each terminal 54

Input Software (2) Characters handled specially in canonical mode 55 Input Software (2) Characters handled specially in canonical mode 55

Output Software The ANSI escape sequences • accepted by terminal driver on output • Output Software The ANSI escape sequences • accepted by terminal driver on output • ESC is ASCII character (0 x 1 B) • n, m, and s are optional numeric parameters 56

Display Hardware (1) Parallel port Memory-mapped displays • driver writes directly into display's video Display Hardware (1) Parallel port Memory-mapped displays • driver writes directly into display's video RAM 57

Display Hardware (2) • A video RAM image – simple monochrome display – character Display Hardware (2) • A video RAM image – simple monochrome display – character mode • Corresponding screen – the xs are attribute bytes 58

Input Software • Keyboard driver delivers a number – driver converts to characters – Input Software • Keyboard driver delivers a number – driver converts to characters – uses a ASCII table • Exceptions, adaptations needed for other languages – many OS provide for loadable keymaps or code pages 59

Output Software for Windows (1) Sample window located at (200, 100) on XGA display Output Software for Windows (1) Sample window located at (200, 100) on XGA display 60

Output Software for Windows (2) Skeleton of a Windows main program (part 1) 61 Output Software for Windows (2) Skeleton of a Windows main program (part 1) 61

Output Software for Windows (3) Skeleton of a Windows main program (part 2) 62 Output Software for Windows (3) Skeleton of a Windows main program (part 2) 62

Output Software for Windows (4) An example rectangle drawn using Rectangle 63 Output Software for Windows (4) An example rectangle drawn using Rectangle 63

Output Software for Windows (5) • Copying bitmaps using Bit. Blt. – before – Output Software for Windows (5) • Copying bitmaps using Bit. Blt. – before – after 64

Output Software for Windows (6) Examples of character outlines at different point sizes 65 Output Software for Windows (6) Examples of character outlines at different point sizes 65

Network Terminals X Windows (1) Clients and servers in the M. I. T. X Network Terminals X Windows (1) Clients and servers in the M. I. T. X Window System 66

X Windows (2) Skeleton of an X Windows application program 67 X Windows (2) Skeleton of an X Windows application program 67

The SLIM Network Terminal (1) The architecture of the SLIM terminal system 68 The SLIM Network Terminal (1) The architecture of the SLIM terminal system 68

The SLIM Network Terminal (2) Messages used in the SLIM protocol from the server The SLIM Network Terminal (2) Messages used in the SLIM protocol from the server to the terminals 69

Power Management (1) Power consumption of various parts of a laptop computer 70 Power Management (1) Power consumption of various parts of a laptop computer 70

Power management (2) The use of zones for backlighting the display 71 Power management (2) The use of zones for backlighting the display 71

Power Management (3) • Running at full clock speed • Cutting voltage by two Power Management (3) • Running at full clock speed • Cutting voltage by two – cuts clock speed by two, – cuts power by four 72

Power Management (4) • Telling the programs to use less energy – may mean Power Management (4) • Telling the programs to use less energy – may mean poorer user experience • Examples – change from color output to black and white – speech recognition reduces vocabulary – less resolution or detail in an image 73