25ad49e011daf18db59d5237e29529d9.ppt
- Количество слайдов: 73
Chapter 5 Input/Output 5. 1 Principles of I/O hardware 5. 2 Principles of I/O software 5. 3 I/O software layers 5. 4 Disks 5. 5 Clocks 5. 6 Character-oriented terminals 5. 7 Graphical user interfaces 5. 8 Network terminals 5. 9 Power management 1
I/O Device • I/O devices can be divided into two categories: – A block devices is one that stores information in fixed-size blocks. – A character device delivers or accepts a stream of characters, without regard to any block structure. • Some devices do not fit in: clocks, memorymapped screens. 2
Principles of I/O Hardware Some typical device, network, and data base rates 3
Device Controllers • I/O devices have components: – mechanical component – electronic component • The electronic component is the device controller or adapter. – may be able to handle multiple devices – On PCs, it often takes the form of a printed circuit card that can be inserted into an expansion slot. • Controller's tasks – convert serial bit stream to block of bytes – perform error correction as necessary – make available to main memory 4
Memory-Mapped I/O • Each controller ha a few registers that are used for communicating with the CPU. The operating system can command the device by writing into these registers and learn the device’s state by reading from these registers. • Many devices have a data buffer that the operating system can read and write. Two approaches exist: – Each control register is assigned an I/O port number. – All the control registers are mapped into the memory space. This is called memory-mapped I/O. 5
Memory-Mapped I/O • Separate I/O and memory space • Memory-mapped I/O – PDP-11 • Hybrid - Pentium 6
Memory-Mapped I/O • Advantages of memory-mapped I/O: – An I/O device driver can be written entirely in C – No special protection mechanism is needed to keep user process from performing I/O. – Every instruction that can reference memory can also reference control register. • Disadvantages of memory-mapped I/O: – Caching a device control register would be disastrous (not reflect current device status change). – All memory modules and all I/O devices must examine all memory references. 7
Memory-Mapped I/O (a) A single-bus architecture (b) A dual-bus memory architecture 8
Direct Memory Access (DMA) • • Direct Memory Access (DMA) is a capability provided by some computer bus architectures that allows data to be sent directly from an attached device (such as a disk drive) to the memory on the computer's motherboard. DMA operations: 1. 2. 3. 4. CPU program the DMA controller DMA requests transfer to memory Data transferred The disk controller sends an acknowledgement 9
Direct Memory Access (DMA) Operation of a DMA transfer 10
Interrupts Revisited • The interrupt vector is a table holding numbers on the address lines specifying devices. • Precise interrupt: – The PC (Program Counter) is saved in a known place. – All instructions before the one pointed to by the PC have fully executed. – No instruction beyond the one pointed to by the PC has been executed. – The execution state of the instruction pointed to by the PC is known. 11
Interrupts Revisited How interrupts happens. Connections between devices and interrupt controller actually use interrupt lines on the bus rather than dedicated wires 12
Principles of I/O Software Goals of I/O Software • Device independence – programs can access any I/O device – without specifying device in advance · (floppy, hard drive, or CD-ROM) • Uniform naming – name of a file or device a string or an integer – not depending on which machine • Error handling – handle as close to the hardware as possible 13
Goals of I/O Software • Synchronous vs. asynchronous transfers – blocking transfers vs. interrupt-driven – Most physical I/O is interrupt-driven. • Buffering – data coming off a device cannot be stored in final destination • Sharable vs. dedicated devices – disks are sharable – tape drives would not be 14
I/O Execution • There are three ways that I/O are performed: – Programmed I/O • Disadvantage: tying up the CPU full time until all the I/O is done. – Interrupt-driven I/O • Interrupts might waste time. – I/O using DMA • Slower than CPU 15
Programmed I/O • Steps in printing a string – String in the user buffer – A System call to transfer the string to the kernel. – String printed 16
Programmed I/O Writing a string to the printer using programmed I/O 17
Interrupt-Driven I/O • Writing a string to the printer using interrupt-driven I/O – Code executed when print system call is made – Interrupt service procedure 18
I/O Using DMA • Printing a string using DMA – code executed when the print system call is made – interrupt service procedure 19
I/O Software Layers • I/O Software in four layers: – Interrupt handlers – Device drivers – Device-independent operating system software – User-level I/O software 20
I/O Software Layers of the I/O Software System 21
Interrupt Handlers • Interrupt handlers are best hidden – have driver starting an I/O operation block until interrupt notifies of completion • Interrupt procedure does its task – then unblocks driver that started it 22
Interrupt Handlers • Steps must be performed in software after interrupt completed 1. Save registers not already saved by interrupt hardware 2. Set up context for interrupt service procedure 3. Set up stack for interrupt service procedure 4. Acknowledge interrupt controller, reenable interrupts 5. Copy registers from where saved 6. Run service procedure 7. Set up MMU context for process to run next 8. Load new process' registers 9. Start running the new process 23
Device Driver • The device driver is the device-specific code for controlling the I/O device attached to a computer. • Current operating systems expect drivers to fun in the kernel. • Operating systems usually classify drivers into: – Block devices – Character devices 24
Device Drivers • Logical position of device drivers is shown here • Communications between drivers and device controllers goes over the bus 25
Device-Independent I/O Software Uniform interfacing for device drivers Buffering Error reporting Allocating and releasing dedicate devices Providing a deice-independent block size Functions of the device-independent I/O software 26
Device-Independent I/O Software (a) Without a standard driver interface – a lot of new programming effort (b) With a standard driver interface 27
Buffering • Buffering is a widely-used technique. If data get buffered too many times, performance suffers. • Classes of I/O errors: – Programming errors – Actual I/O errors • Some I/O software can be linked with user programs. – Spooling is a way of dealing with dedicated I/O devices in a multiprogramming system. – A spooling directory is used for storing the spooling jobs. 28
Device-Independent I/O Software (a) Unbuffered input (b) Buffering in user space (c) Buffering in the kernel followed by copying to user space (d) Double buffering in the kernel 29
Device-Independent I/O Software Networking may involve many copies 30
User-Space I/O Software Layers of the I/O system and the main functions of each layer 31
Disks • Disks come in a variety of types: – Magnetic disks (hard disks and floppy disks) – Arrays of disks – Optical disks • • CD-ROMs CD-Recordables CD-Rewritables DVD 32
Disks Disk Hardware Disk parameters for the original IBM PC floppy disk and a Western Digital WD 18300 hard disk 33
Disk Hardware • Physical geometry of a disk with two zones • A possible virtual geometry for this disk 34
Disk Hardware • Raid levels 0 through 2 • Backup and parity drives are shaded 35
Disk Hardware • Raid levels 3 through 5 • Backup and parity drives are shaded 36
Disk Hardware Recording structure of a CD or CD-ROM 37
Disk Hardware Logical data layout on a CD-ROM 38
Disk Hardware • Cross section of a CD-R disk and laser – not to scale • Silver CD-ROM has similar structure – without dye layer – with pitted aluminum layer instead of gold 39
Disk Hardware A double sided, dual layer DVD disk 40
Disk Formatting A disk sector 41
Disk Formatting An illustration of cylinder skew 42
Disk Formatting • No interleaving • Single interleaving • Double interleaving 43
Disk Arm Scheduling Algorithms • Time required to read or write a disk block determined by 3 factors 1. 2. 3. Seek time Rotational delay Actual transfer time • Seek time dominates • Error checking is done by controllers 44
Disk Arm Scheduling Algorithms Initial position Pending requests Shortest Seek First (SSF) disk scheduling algorithm 45
Disk Arm Scheduling Algorithms The elevator algorithm for scheduling disk requests 46
Error Handling • A disk track with a bad sector • Substituting a spare for the bad sector • Shifting all the sectors to bypass the bad one 47
Stable Storage Analysis of the influence of crashes on stable writes 48
Clocks Clock Hardware A programmable clock 49
Clock Software (1) Three ways to maintain the time of day 50
Clock Software (2) Simulating multiple timers with a single clock 51
Soft Timers • A second clock available for timer interrupts – specified by applications – no problems if interrupt frequency is low • Soft timers avoid interrupts – kernel checks for soft timer expiration before it exits to user mode – how well this works depends on rate of kernel entries 52
Character Oriented Terminals RS-232 Terminal Hardware • • An RS-232 terminal communicates with computer 1 bit at a time Called a serial line – bits go out in series, 1 bit at a time Windows uses COM 1 and COM 2 ports, first to serial lines Computer and terminal are completely independent 53
Input Software (1) • Central buffer pool • Dedicated buffer for each terminal 54
Input Software (2) Characters handled specially in canonical mode 55
Output Software The ANSI escape sequences • accepted by terminal driver on output • ESC is ASCII character (0 x 1 B) • n, m, and s are optional numeric parameters 56
Display Hardware (1) Parallel port Memory-mapped displays • driver writes directly into display's video RAM 57
Display Hardware (2) • A video RAM image – simple monochrome display – character mode • Corresponding screen – the xs are attribute bytes 58
Input Software • Keyboard driver delivers a number – driver converts to characters – uses a ASCII table • Exceptions, adaptations needed for other languages – many OS provide for loadable keymaps or code pages 59
Output Software for Windows (1) Sample window located at (200, 100) on XGA display 60
Output Software for Windows (2) Skeleton of a Windows main program (part 1) 61
Output Software for Windows (3) Skeleton of a Windows main program (part 2) 62
Output Software for Windows (4) An example rectangle drawn using Rectangle 63
Output Software for Windows (5) • Copying bitmaps using Bit. Blt. – before – after 64
Output Software for Windows (6) Examples of character outlines at different point sizes 65
Network Terminals X Windows (1) Clients and servers in the M. I. T. X Window System 66
X Windows (2) Skeleton of an X Windows application program 67
The SLIM Network Terminal (1) The architecture of the SLIM terminal system 68
The SLIM Network Terminal (2) Messages used in the SLIM protocol from the server to the terminals 69
Power Management (1) Power consumption of various parts of a laptop computer 70
Power management (2) The use of zones for backlighting the display 71
Power Management (3) • Running at full clock speed • Cutting voltage by two – cuts clock speed by two, – cuts power by four 72
Power Management (4) • Telling the programs to use less energy – may mean poorer user experience • Examples – change from color output to black and white – speech recognition reduces vocabulary – less resolution or detail in an image 73