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Chapter 3 Section 1 Introduction to Vectors Preview • Objectives • Scalars and Vectors Chapter 3 Section 1 Introduction to Vectors Preview • Objectives • Scalars and Vectors • Graphical Addition of Vectors • Triangle Method of Addition • Properties of Vectors © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 1 Introduction to Vectors Objectives • Distinguish between a scalar and Chapter 3 Section 1 Introduction to Vectors Objectives • Distinguish between a scalar and a vector. • Add and subtract vectors by using the graphical method. • Multiply and divide vectors by scalars. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 1 Introduction to Vectors Scalars and Vectors • A scalar is Chapter 3 Section 1 Introduction to Vectors Scalars and Vectors • A scalar is a physical quantity that has magnitude but no direction. – Examples: speed, volume, the number of pages in your textbook • A vector is a physical quantity that has both magnitude and direction. – Examples: displacement, velocity, acceleration • In this book, scalar quantities are in italics. Vectors are represented by boldface symbols. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 1 Introduction to Vectors Scalars and Vectors Click below to watch Chapter 3 Section 1 Introduction to Vectors Scalars and Vectors Click below to watch the Visual Concept © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 1 Introduction to Vectors Graphical Addition of Vectors • A resultant Chapter 3 Section 1 Introduction to Vectors Graphical Addition of Vectors • A resultant vector represents the sum of two or more vectors. • Vectors can be added graphically. A student walks from his house to his friend’s house (a), then from his friend’s house to the school (b). The student’s resultant displacement (c) can be found by using a ruler and a protractor. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 1 Introduction to Vectors Triangle Method of Addition • Vectors can Chapter 3 Section 1 Introduction to Vectors Triangle Method of Addition • Vectors can be moved parallel to themselves in a diagram. • Thus, you can draw one vector with its tail starting at the tip of the other as long as the size and direction of each vector do not change. • The resultant vector can then be drawn from the tail of the first vector to the tip of the last vector. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 1 Introduction to Vectors Triangle Method of Addition Click below to Chapter 3 Section 1 Introduction to Vectors Triangle Method of Addition Click below to watch the Visual Concept © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 1 Introduction to Vectors Properties of Vectors • Vectors can be Chapter 3 Section 1 Introduction to Vectors Properties of Vectors • Vectors can be added in any order. • To subtract a vector, add its opposite. • Multiplying or dividing vectors by scalars results in vectors. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 1 Introduction to Vectors Properties of Vectors Click below to watch Chapter 3 Section 1 Introduction to Vectors Properties of Vectors Click below to watch the Visual Concept © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 1 Introduction to Vectors Subtraction of Vectors Click below to watch Chapter 3 Section 1 Introduction to Vectors Subtraction of Vectors Click below to watch the Visual Concept © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 1 Introduction to Vectors Multiplication of a Vector by a Scalar Chapter 3 Section 1 Introduction to Vectors Multiplication of a Vector by a Scalar Click below to watch the Visual Concept © Houghton Mifflin Harcourt Publishing Company

Homework • Formative Assessment – Pg. 83 # 1 -5 © Houghton Mifflin Harcourt Homework • Formative Assessment – Pg. 83 # 1 -5 © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Preview • Objectives • Coordinate Systems in Two Chapter 3 Section 2 Vector Operations Preview • Objectives • Coordinate Systems in Two Dimensions • Determining Resultant Magnitude and Direction • Sample Problem • Resolving Vectors into Components • Adding Vectors That Are Not Perpendicular © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Objectives • Identify appropriate coordinate systems for solving Chapter 3 Section 2 Vector Operations Objectives • Identify appropriate coordinate systems for solving problems with vectors. • Apply the Pythagorean theorem and tangent function to calculate the magnitude and direction of a resultant vector. • Resolve vectors into components using the sine and cosine functions. • Add vectors that are not perpendicular. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Coordinate Systems in Two Dimensions • One method Chapter 3 Section 2 Vector Operations Coordinate Systems in Two Dimensions • One method for diagraming the motion of an object employs vectors and the use of the xand y-axes. • Axes are often designated using fixed directions. • In the figure shown here, the positive y-axis points north and the positive x-axis points east. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Determining Resultant Magnitude and Direction • In Section Chapter 3 Section 2 Vector Operations Determining Resultant Magnitude and Direction • In Section 1, the magnitude and direction of a resultant were found graphically. • With this approach, the accuracy of the answer depends on how carefully the diagram is drawn and measured. • A simpler method uses the Pythagorean theorem and the tangent function. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Determining Resultant Magnitude and Direction, continued The Pythagorean Chapter 3 Section 2 Vector Operations Determining Resultant Magnitude and Direction, continued The Pythagorean Theorem • Use the Pythagorean theorem to find the magnitude of the resultant vector. • The Pythagorean theorem states that for any right triangle, the square of the hypotenuse—the side opposite the right angle—equals the sum of the squares of the other two sides, or legs. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Determining Resultant Magnitude and Direction, continued The Tangent Chapter 3 Section 2 Vector Operations Determining Resultant Magnitude and Direction, continued The Tangent Function • Use the tangent function to find the direction of the resultant vector. • For any right triangle, the tangent of an angle is defined as the ratio of the opposite and adjacent legs with respect to a specified acute angle of a right triangle. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Sample Problem Finding Resultant Magnitude and Direction An Chapter 3 Section 2 Vector Operations Sample Problem Finding Resultant Magnitude and Direction An archaeologist climbs the Great Pyramid in Giza, Egypt. The pyramid’s height is 136 m and its width is 2. 30 102 m. What is the magnitude and the direction of the displacement of the archaeologist after she has climbed from the bottom of the pyramid to the top? © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Sample Problem, continued 1. Define Given: y = Chapter 3 Section 2 Vector Operations Sample Problem, continued 1. Define Given: y = 136 m x = 1/2(width) = 115 m Unknown: d= ? =? Diagram: Choose the archaeologist’s starting position as the origin of the coordinate system, as shown above. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Sample Problem, continued 2. Plan Choose an equation Chapter 3 Section 2 Vector Operations Sample Problem, continued 2. Plan Choose an equation or situation: The Pythagorean theorem can be used to find the magnitude of the archaeologist’s displacement. The direction of the displacement can be found by using the inverse tangent function. Rearrange the equations to isolate the unknowns: © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Sample Problem, continued 3. Calculate 4. Evaluate Because Chapter 3 Section 2 Vector Operations Sample Problem, continued 3. Calculate 4. Evaluate Because d is the hypotenuse, the archaeologist’s displacement should be less than the sum of the height and half of the width. The angle is expected to be more than 45 because the height is greater than half of the width. © Houghton Mifflin Harcourt Publishing Company

Example Problems 1. A truck driver is attempting to deliver some furniture. First, he Example Problems 1. A truck driver is attempting to deliver some furniture. First, he travels 8 km east, and then he turns around and travels 3 km west. Finally, he turns again and travels 12 km east to his destination. a. What distance has the driver traveled? b. What is the driver’s total displacement? 2. While following the directions on a treasure map, a pirate walks 45. 0 m north and then turns and walks 7. 5 km east. What single straight-line displacement could the pirate have taken to reach the treasure? © Houghton Mifflin Harcourt Publishing Company

Example Problems 3. Emily passes a soccer ball 6. 0 m directly across the Example Problems 3. Emily passes a soccer ball 6. 0 m directly across the field to Kara then kicks the ball 14. 5 m directly down the field to Luisa. What is the total displacement of the ball as it travels between Emily and Luisa? 4. A hummingbird, 3. 4 m above the ground, flies 1. 2 m along a straight path. Upon spotting a flower below, the hummingbird drops directly downward 1. 4 m to hover in front of the flower. What is the hummingbird’s total displacement? © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Resolving Vectors into Components • You can often Chapter 3 Section 2 Vector Operations Resolving Vectors into Components • You can often describe an object’s motion more conveniently by breaking a single vector into two components, or resolving the vector. • The components of a vector are the projections of the vector along the axes of a coordinate system. • Resolving a vector allows you to analyze the motion in each direction. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Resolving Vectors into Components, continued Consider an airplane Chapter 3 Section 2 Vector Operations Resolving Vectors into Components, continued Consider an airplane flying at 95 km/h. • The hypotenuse (vplane) is the resultant vector that describes the airplane’s total velocity. • The adjacent leg represents the x component (vx), which describes the airplane’s horizontal speed. • The opposite leg represents the y component (vy), which describes the airplane’s vertical speed. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Resolving Vectors into Components, continued • The sine Chapter 3 Section 2 Vector Operations Resolving Vectors into Components, continued • The sine and cosine functions can be used to find the components of a vector. • The sine and cosine functions are defined in terms of the lengths of the sides of right triangles. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Resolving Vectors Click below to watch the Visual Chapter 3 Section 2 Vector Operations Resolving Vectors Click below to watch the Visual Concept © Houghton Mifflin Harcourt Publishing Company

Example Problems 1. How fast must a truck travel to stay beneath an airplane Example Problems 1. How fast must a truck travel to stay beneath an airplane that is moving 105 km/h at an angle of 25° to the ground? 2. What is the magnitude of the vertical component of the velocity of the plane in item 1? 3. A truck drives up a hill with a 15° incline. If the truck has a constant speed of 22 m/s, what are the horizontal and vertical components of the truck’s velocity? 4. What are the horizontal and vertical components of a cat’s displacement when the cat has climbed 5 m directly up a tree? © Houghton Mifflin Harcourt Publishing Company

Section 2 Vector Operations Chapter 3 Adding Vectors That Are Not Perpendicular • Suppose Section 2 Vector Operations Chapter 3 Adding Vectors That Are Not Perpendicular • Suppose that a plane travels first 5 km at an angle of 35°, then climbs at 10° for 22 km, as shown below. How can you find the total displacement? • Because the original displacement vectors do not form a right triangle, you can not directly apply the tangent function or the Pythagorean theorem. d 2 d 1 © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Adding Vectors That Are Not Perpendicular, continued • Chapter 3 Section 2 Vector Operations Adding Vectors That Are Not Perpendicular, continued • You can find the magnitude and the direction of the resultant by resolving each of the plane’s displacement vectors into its x and y components. • Then the components along each axis can be added together. As shown in the figure, these sums will be the two perpendicular components of the resultant, d. The resultant’s magnitude can then be found by using the Pythagorean theorem, and its direction can be found by using the inverse tangent function. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Adding Vectors That Are Not Perpendicular Click below Chapter 3 Section 2 Vector Operations Adding Vectors That Are Not Perpendicular Click below to watch the Visual Concept © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Sample Problem Adding Vectors Algebraically A hiker walks Chapter 3 Section 2 Vector Operations Sample Problem Adding Vectors Algebraically A hiker walks 27. 0 km from her base camp at 35° south of east. The next day, she walks 41. 0 km in a direction 65° north of east and discovers a forest ranger’s tower. Find the magnitude and direction of her resultant displacement © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Sample Problem, continued 1. Select a coordinate system. Chapter 3 Section 2 Vector Operations Sample Problem, continued 1. Select a coordinate system. Then sketch and label each vector. Given: d 1 = 27. 0 km d 2 = 41. 0 km 1 = – 35° 2 = 65° Tip: 1 is negative, because clockwise movement from the positive x-axis is negative by convention. Unknown: d=? © Houghton Mifflin Harcourt Publishing Company =?

Chapter 3 Section 2 Vector Operations Sample Problem, continued 2. Find the x and Chapter 3 Section 2 Vector Operations Sample Problem, continued 2. Find the x and y components of all vectors. Make a separate sketch of the displacements for each day. Use the cosine and sine functions to find the components. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Sample Problem, continued 3. Find the x and Chapter 3 Section 2 Vector Operations Sample Problem, continued 3. Find the x and y components of the total displacement. 4. Use the Pythagorean theorem to find the magnitude of the resultant vector. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 2 Vector Operations Sample Problem, continued 5. Use a suitable trigonometric Chapter 3 Section 2 Vector Operations Sample Problem, continued 5. Use a suitable trigonometric function to find the angle. © Houghton Mifflin Harcourt Publishing Company

Example Problems 1. A football player runs directly down the field for 35 m Example Problems 1. A football player runs directly down the field for 35 m before turning to the right at an angle of 25° from his original direction and running and additional 15 m before getting tackled. What is the magnitude and direction of the runner’s total displacement? 2. A plane travels 2. 5 km at an angle of 35° to the ground and then changes direction and travels 5. 2 km at an angle of 22° to the ground. What is the magnitude and direction of the runner’s of the plane’s total displacement? © Houghton Mifflin Harcourt Publishing Company

Example Problems 3. During a rodeo, a clown runs 8. 0 m north, turns Example Problems 3. During a rodeo, a clown runs 8. 0 m north, turns 55° north of east, and runs 3. 5 m. Then, after waiting for the bull to come near, the clown turns due east and runs 5. 0 m to exit the arena. What is the clown’s total displacement? 4. An airplane flying parallel to the ground undergoes two consecutive displacements. The first is 75 km 30. 0° west of north, and the second is 155 km 60. 0° east of north. What is the total displacement of the airplane? © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Preview • Objectives • Projectiles • Kinematic Equations Chapter 3 Section 3 Projectile Motion Preview • Objectives • Projectiles • Kinematic Equations for Projectiles • Sample Problem © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Objectives • Recognize examples of projectile motion. • Chapter 3 Section 3 Projectile Motion Objectives • Recognize examples of projectile motion. • Describe the path of a projectile as a parabola. • Resolve vectors into their components and apply the kinematic equations to solve problems involving projectile motion. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Projectiles • Objects that are thrown or launched Chapter 3 Section 3 Projectile Motion Projectiles • Objects that are thrown or launched into the air and are subject to gravity are called projectiles. • Projectile motion is the curved path that an object follows when thrown, launched, or otherwise projected near the surface of Earth. • If air resistance is disregarded, projectiles follow parabolic trajectories. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Projectiles, continued • Projectile motion is free fall Chapter 3 Section 3 Projectile Motion Projectiles, continued • Projectile motion is free fall with an initial horizontal velocity. • The yellow ball is given an initial horizontal velocity and the red ball is dropped. Both balls fall at the same rate. – In this book, the horizontal velocity of a projectile will be considered constant. – This would not be the case if we accounted for air resistance. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Click below to watch the Visual Concept © Chapter 3 Section 3 Projectile Motion Click below to watch the Visual Concept © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Kinematic Equations for Projectiles • How can you Chapter 3 Section 3 Projectile Motion Kinematic Equations for Projectiles • How can you know the displacement, velocity, and acceleration of a projectile at any point in time during its flight? • One method is to resolve vectors into components, then apply the simpler one-dimensional forms of the equations for each component. • Finally, you can recombine the components to determine the resultant. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Kinematic Equations for Projectiles, continued • To solve Chapter 3 Section 3 Projectile Motion Kinematic Equations for Projectiles, continued • To solve projectile problems, apply the kinematic equations in the horizontal and vertical directions. • In the vertical direction, the acceleration ay will equal –g (– 9. 81 m/s 2) because the only vertical component of acceleration is free-fall acceleration. • In the horizontal direction, the acceleration is zero, so the velocity is constant. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Kinematic Equations for Projectiles, continued • Projectiles Launched Chapter 3 Section 3 Projectile Motion Kinematic Equations for Projectiles, continued • Projectiles Launched Horizontally – The initial vertical velocity is 0. – The initial horizontal velocity is the initial velocity. • Projectiles Launched At An Angle – Resolve the initial velocity into x and y components. – The initial vertical velocity is the y component. – The initial horizontal velocity is the x component. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Sample Problem Projectiles Launched At An Angle A Chapter 3 Section 3 Projectile Motion Sample Problem Projectiles Launched At An Angle A zookeeper finds an escaped monkey hanging from a light pole. Aiming her tranquilizer gun at the monkey, she kneels 10. 0 m from the light pole, which is 5. 00 m high. The tip of her gun is 1. 00 m above the ground. At the same moment that the monkey drops a banana, the zookeeper shoots. If the dart travels at 50. 0 m/s, will the dart hit the monkey, the banana, or neither one? © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Sample Problem, continued 1. Select a coordinate system. Chapter 3 Section 3 Projectile Motion Sample Problem, continued 1. Select a coordinate system. The positive y-axis points up, and the positive xaxis points along the ground toward the pole. Because the dart leaves the gun at a height of 1. 00 m, the vertical distance is 4. 00 m. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Sample Problem, continued 2. Use the inverse tangent Chapter 3 Section 3 Projectile Motion Sample Problem, continued 2. Use the inverse tangent function to find the angle that the initial velocity makes with the xaxis. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Sample Problem, continued 3. Choose a kinematic equation Chapter 3 Section 3 Projectile Motion Sample Problem, continued 3. Choose a kinematic equation to solve for time. Rearrange the equation for motion along the x-axis to isolate the unknown t, which is the time the dart takes to travel the horizontal distance. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Sample Problem, continued 4. Find out how far Chapter 3 Section 3 Projectile Motion Sample Problem, continued 4. Find out how far each object will fall during this time. Use the free-fall kinematic equation in both cases. For the banana, vi = 0. Thus: yb = ½ay( t)2 = ½(– 9. 81 m/s 2)(0. 215 s)2 = – 0. 227 m The dart has an initial vertical component of velocity equal to vi sin , so: yd = (vi sin )( t) + ½ay( t)2 yd = (50. 0 m/s)(sin 21. 8 )(0. 215 s) +½(– 9. 81 m/s 2)(0. 215 s)2 yd = 3. 99 m – 0. 227 m = 3. 76 m © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 3 Projectile Motion Sample Problem, continued 5. Analyze the results. Find Chapter 3 Section 3 Projectile Motion Sample Problem, continued 5. Analyze the results. Find the final height of both the banana and the dart. ybanana, f = yb, i+ yb = 5. 00 m + (– 0. 227 m) ybanana, f = 4. 77 m above the ground ydart, f = yd, i+ yd = 1. 00 m + 3. 76 m ydart, f = 4. 76 m above the ground The dart hits the banana. The slight difference is due to rounding. © Houghton Mifflin Harcourt Publishing Company

Example Problems (launched horizontally) 1. A baseball rolls off a 0. 70 m high Example Problems (launched horizontally) 1. A baseball rolls off a 0. 70 m high desk and strikes the floor 0. 25 m away from the base of the desk. How fast was the ball moving? 2. A cat chases a mouse across a 1. 0 m high table. The mouse steps out of the way, and the cat slides off the table and strikes the floor 2. 2 m from the edge of the table. When the cat slid off the table, what was the speed? © Houghton Mifflin Harcourt Publishing Company

Example Problems (launched horizontally) 3. A pelican flying along a horizontal path drops a Example Problems (launched horizontally) 3. A pelican flying along a horizontal path drops a fish from a height of 4 m. the fish travels 8. 0 m horizontally before it hits the water below. What is the pelican’s speed? 4. If the pelican in item 3 was traveling at the same speed but was only 2. 7 m above the water, how far would the fish travel horizontally before hitting the water below? © Houghton Mifflin Harcourt Publishing Company

Example Problems (launched at an angle) 1. In a scene in an action movie, Example Problems (launched at an angle) 1. In a scene in an action movie, a stuntman jumps form the top of one building to the top of another building 4. 0 m away. After a running start, he leaps at a velocity of 5. 0 m/s at an angle of 15° with respect to the flat roof. Will he make it to the other roof which is 2. 5 m lower than the building he leaps from? © Houghton Mifflin Harcourt Publishing Company

Example Problems (launched at an angle) 2. A baseball is thrown at an angle Example Problems (launched at an angle) 2. A baseball is thrown at an angle of 25° relative to the ground at a speed of 23. 0 m/s. if the ball was caught 42. 0 m from the thrower, how long was it in the air? How high above thrower did the ball travel? 3. Salmon often jump waterfalls to reach their breeding grounds. One salmon starts 2. 00 m from a waterfall that is 0. 55 m tall and jumps at an angle of 32. 0°. What must be the salmon’s minimum speed to reach the waterfall? © Houghton Mifflin Harcourt Publishing Company

Homework • Formative Assesment – Pg. 99 #1 -3 © Houghton Mifflin Harcourt Publishing Homework • Formative Assesment – Pg. 99 #1 -3 © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 4 Relative Motion Preview • Objectives • Frames of Reference • Chapter 3 Section 4 Relative Motion Preview • Objectives • Frames of Reference • Relative Velocity © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 4 Relative Motion Objectives • Describe situations in terms of frame Chapter 3 Section 4 Relative Motion Objectives • Describe situations in terms of frame of reference. • Solve problems involving relative velocity. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 4 Relative Motion Frames of Reference • If you are moving Chapter 3 Section 4 Relative Motion Frames of Reference • If you are moving at 80 km/h north and a car passes you going 90 km/h, to you the faster car seems to be moving north at 10 km/h. • Someone standing on the side of the road would measure the velocity of the faster car as 90 km/h toward the north. • This simple example demonstrates that velocity measurements depend on the frame of reference of the observer. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 4 Relative Motion Frames of Reference, continued Consider a stunt dummy Chapter 3 Section 4 Relative Motion Frames of Reference, continued Consider a stunt dummy dropped from a plane. (a) When viewed from the plane, the stunt dummy falls straight down. (b) When viewed from a stationary position on the ground, the stunt dummy follows a parabolic projectile path. © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 4 Relative Motion Click below to watch the Visual Concept © Chapter 3 Section 4 Relative Motion Click below to watch the Visual Concept © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 4 Relative Motion Relative Velocity • When solving relative velocity problems, Chapter 3 Section 4 Relative Motion Relative Velocity • When solving relative velocity problems, write down the information in the form of velocities with subscripts. • Using our earlier example, we have: • vse = +80 km/h north (se = slower car with respect to Earth) • vfe = +90 km/h north (fe = fast car with respect to Earth) • unknown = vfs (fs = fast car with respect to slower car) • Write an equation for vfs in terms of the other velocities. The subscripts start with f and end with s. The other subscripts start with the letter that ended the preceding velocity: • vfs = vfe + ves © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 4 Relative Motion Relative Velocity, continued • An observer in the Chapter 3 Section 4 Relative Motion Relative Velocity, continued • An observer in the slow car perceives Earth as moving south at a velocity of 80 km/h while a stationary observer on the ground (Earth) views the car as moving north at a velocity of 80 km/h. In equation form: • ves = –vse • Thus, this problem can be solved as follows: • vfs = vfe + ves = vfe – vse • vfs = (+90 km/h n) – (+80 km/h n) = +10 km/h n • A general form of the relative velocity equation is: • vac = vab + vbc © Houghton Mifflin Harcourt Publishing Company

Chapter 3 Section 4 Relative Motion Relative Velocity Click below to watch the Visual Chapter 3 Section 4 Relative Motion Relative Velocity Click below to watch the Visual Concept © Houghton Mifflin Harcourt Publishing Company

Example Problems 1. A passenger at the rear of a train traveling at 15 Example Problems 1. A passenger at the rear of a train traveling at 15 m/s relative to Earth throws a baseball with a speed of 15 m/s in the direction opposite the motion of the train. What is the velocity of the baseball relative to Earth as it leaves the thrower’s hand? 2. A spy runs from the front to the back of an aircraft carrier at a velocity of 3. 5 m/s. if the aircraft carrier is moving forward at 18. 0 m/s, how fast does the spy appear to be running when viewed by an observer on a nearby stationary submarine? © Houghton Mifflin Harcourt Publishing Company

Example Problems 3. A ferry is crossing a river. If the ferry is headed Example Problems 3. A ferry is crossing a river. If the ferry is headed due north with a speed of 2. 5 m/s relative to the water and the river’s velocity is 3. 0 m/s to the east, what will the boat’s velocity relative to Earth be? (Hine: remember to include the direction when describing the velocity) 4. A pet-store supply truck moves at 25. 0 m/s north along a highway. Inside, a dog moves at 1. 75 m/s at an angle of 35. 0° east of north. What is the velocity of the dog relative to the road? © Houghton Mifflin Harcourt Publishing Company

Homework • Formative Assessment – Pg. 103 3 1 -3 © Houghton Mifflin Harcourt Homework • Formative Assessment – Pg. 103 3 1 -3 © Houghton Mifflin Harcourt Publishing Company