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Chapter 1 Computer Networks and the Internet A note on the use of these Chapter 1 Computer Networks and the Internet A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in powerpoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: q If you use these slides (e. g. , in a class) in substantially unaltered form, that you mention their source (after all, we’d like people to use our book!) q If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. Computer Networking: A Top Down Approach Featuring the Internet, 2 nd edition. Jim Kurose, Keith Ross Addison-Wesley, July 2002. Thanks and enjoy! JFK/KWR All material copyright 1996 -2002 J. F Kurose and K. W. Ross, All Rights Reserved Introduction 1

Chapter 1: Introduction Our goal: Overview: q get context, q what’s the Internet overview, Chapter 1: Introduction Our goal: Overview: q get context, q what’s the Internet overview, “feel” of networking q more depth, detail later in course q approach: m descriptive m use Internet as example q what’s a protocol? q network edge q network core q access net, physical media q Internet/ISP structure q performance: loss, delay q protocol layers, service models q history Introduction 2

Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. 3 Network core 1. 4 Network access and physical media 1. 5 Internet structure and ISPs 1. 6 Delay & loss in packet-switched networks 1. 7 Protocol layers, service models 1. 8 History Introduction 3

What’s the Internet: “nuts and bolts” view q millions of connected computing devices: hosts, What’s the Internet: “nuts and bolts” view q millions of connected computing devices: hosts, end-systems m m PCs workstations, servers PDAs phones, toasters router server m mobile local ISP running network apps q communication links m workstation regional ISP fiber, copper, radio, satellite transmission rate = bandwidth q routers: forward packets (chunks of data) company network Introduction 4

“Cool” internet appliances IP picture frame http: //www. ceiva. com/ Web-enabled toaster+weather forecaster World’s “Cool” internet appliances IP picture frame http: //www. ceiva. com/ Web-enabled toaster+weather forecaster World’s smallest web server http: //www-ccs. umass. edu/~shri/i. Pic. html Introduction 5

What’s the Internet: “nuts and bolts” view q protocols control sending, receiving of msgs What’s the Internet: “nuts and bolts” view q protocols control sending, receiving of msgs m e. g. , TCP, IP, HTTP, FTP, PPP q Internet: “network of router server workstation mobile local ISP networks” m m loosely hierarchical public Internet versus private intranet q Internet standards m RFC: Request for comments m IETF: Internet Engineering Task Force regional ISP company network Introduction 6

What’s the Internet: a service view q communication infrastructure enables distributed applications: m Web, What’s the Internet: a service view q communication infrastructure enables distributed applications: m Web, email, games, e -commerce, databases, voting, file (MP 3) sharing q communication services provided to apps: m m connectionless connection-oriented q cyberspace [Gibson]: “a consensual hallucination experienced daily by billions of legitimate operators, in every nation, . . ” Introduction 7

What’s a protocol? human protocols: q “what’s the time? ” q “I have a What’s a protocol? human protocols: q “what’s the time? ” q “I have a question” q introductions … specific msgs sent … specific actions taken when msgs received, or other events network protocols: q machines rather than humans q all communication activity in Internet governed by protocols define format, order of msgs sent and received among network entities, and actions taken on msg transmission, receipt Introduction 8

What’s a protocol? a human protocol and a computer network protocol: Hi TCP connection What’s a protocol? a human protocol and a computer network protocol: Hi TCP connection req Hi TCP connection response Got the time? Get http: //www. awl. com/kurose-ross 2: 00 time Q: Other human protocols? Introduction 9

A closer look at network structure: q network edge: applications and hosts q network A closer look at network structure: q network edge: applications and hosts q network core: m routers m network of networks q access networks, physical media: communication links Introduction 10

Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. 3 Network core 1. 4 Network access and physical media 1. 5 Internet structure and ISPs 1. 6 Delay & loss in packet-switched networks 1. 7 Protocol layers, service models 1. 8 History Introduction 11

The network edge: q end systems (hosts): m m m run application programs e. The network edge: q end systems (hosts): m m m run application programs e. g. Web, email at “edge of network” q client/server model m m client host requests, receives service from always-on server e. g. Web browser/server; email client/server q peer-peer model: m m minimal (or no) use of dedicated servers e. g. Gnutella, Ka. Za. A Introduction 12

Network edge: connection-oriented service Goal: data transfer between end systems q handshaking: setup (prepare Network edge: connection-oriented service Goal: data transfer between end systems q handshaking: setup (prepare for) data transfer ahead of time m m Hello, hello back human protocol set up “state” in two communicating hosts q TCP - Transmission Control Protocol m Internet’s connectionoriented service TCP service [RFC 793] q reliable, in-order byte- stream data transfer m loss: acknowledgements and retransmissions q flow control: m sender won’t overwhelm receiver q congestion control: m senders “slow down sending rate” when network congested Introduction 13

Network edge: connectionless service Goal: data transfer between end systems m same as before! Network edge: connectionless service Goal: data transfer between end systems m same as before! q UDP - User Datagram Protocol [RFC 768]: Internet’s connectionless service m unreliable data transfer m no flow control m no congestion control App’s using TCP: q HTTP (Web), FTP (file transfer), Telnet (remote login), SMTP (email) App’s using UDP: q streaming media, teleconferencing, DNS, Internet telephony Introduction 14

Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. 3 Network core 1. 4 Network access and physical media 1. 5 Internet structure and ISPs 1. 6 Delay & loss in packet-switched networks 1. 7 Protocol layers, service models 1. 8 History Introduction 15

The Network Core q mesh of interconnected routers q the fundamental question: how is The Network Core q mesh of interconnected routers q the fundamental question: how is data transferred through net? m circuit switching: dedicated circuit per call: telephone net m packet-switching: data sent through 'net in discrete “chunks” Introduction 16

Network Core: Circuit Switching End-end resources reserved for “call” q link bandwidth, switch capacity Network Core: Circuit Switching End-end resources reserved for “call” q link bandwidth, switch capacity q dedicated resources: no sharing q circuit-like (guaranteed) performance q call setup required Introduction 17

Network Core: Circuit Switching network resources (e. g. , bandwidth) divided into “pieces” q Network Core: Circuit Switching network resources (e. g. , bandwidth) divided into “pieces” q pieces allocated to calls q dividing link bandwidth into “pieces” m frequency division m time division q resource piece idle if not used by owning call (no sharing) Introduction 18

Circuit Switching: Terminology q Each of the N users will have the same bandwidth Circuit Switching: Terminology q Each of the N users will have the same bandwidth with TDM and FDM q But with TDM, each user can use the full capacity of the link during their turn q With FDM, each users can transmit without delay, but they cannot ever use the full capacity of the link q Bandwidth is a user's transmission rate along the link q Capacity is the maximum transmission rate along the link Introduction 19

Circuit Switching: FDM and TDM Example: FDMA 4 users frequency time TDMA frequency time Circuit Switching: FDM and TDM Example: FDMA 4 users frequency time TDMA frequency time Introduction 20

Network Core: Packet Switching each end-end data stream divided into packets q user A, Network Core: Packet Switching each end-end data stream divided into packets q user A, B packets share network resources q each packet uses full link bandwidth q resources used as needed Bandwidth division into “pieces” Dedicated allocation Resource reservation resource contention: q aggregate resource demand can exceed amount available q congestion: packets queue, wait for link use q store and forward: packets move one hop at a time m transmit over link m wait turn at next link Introduction 21

Packet Switching: Statistical Multiplexing 10 Mbs Ethernet A B statistical multiplexing C 1. 5 Packet Switching: Statistical Multiplexing 10 Mbs Ethernet A B statistical multiplexing C 1. 5 Mbs queue of packets waiting for output link D E Sequence of A & B packets does not have fixed pattern statistical multiplexing. In TDM each host gets same slot in revolving TDM frame. Introduction 22

Packet switching versus circuit switching Packet switching allows more users to use network! q Packet switching versus circuit switching Packet switching allows more users to use network! q 1 Mbit link q each user: m 100 kbps when “active” m active 10% of time q circuit-switching: m 10 users N users 1 Mbps link q packet switching: m with 35 users, probability > 10 active less than. 0004 Introduction 23

Packet switching versus circuit switching Is packet switching a “slam dunk winner? ” q Packet switching versus circuit switching Is packet switching a “slam dunk winner? ” q Great for bursty data m resource sharing m simpler, no call setup q Excessive congestion: packet delay and loss m protocols needed for reliable data transfer, congestion control q Q: How to provide circuit-like behaviour? m bandwidth guarantees needed for audio/video apps m still an unsolved problem (see Kurose & Ross chapter 6) Introduction 24

About Network Measurement Units q bps is bits per second q byte is normally About Network Measurement Units q bps is bits per second q byte is normally 8 bits q Millisecond (msec) is 10 -3 seconds q Microsecond (μsec) is 10 -6 seconds q K = 103 not 210 q M = 106 not 220 Introduction 25

Packet-switching: store-and-forward L R q Takes L/R seconds to R transmit (push out) packet Packet-switching: store-and-forward L R q Takes L/R seconds to R transmit (push out) packet of L bits on to link or R bps q Entire packet must arrive at router before it can be transmitted on next link: store and forward q delay = 3 L/R R Example: q L = 7. 5 Mbits q R = 1. 5 Mbps q delay = 15 sec Introduction 26

Packet Switching: Message Segmenting Now break up the message into 5000 packets q Each Packet Switching: Message Segmenting Now break up the message into 5000 packets q Each packet 1, 500 bits q 1 msec to transmit packet on one link q pipelining: each link works in parallel q Delay reduced from 15 sec to 5. 002 sec Introduction 27

Packet-switched networks: forwarding q Goal: move packets through routers from source to destination m Packet-switched networks: forwarding q Goal: move packets through routers from source to destination m we’ll study several path selection (i. e. routing) algorithms (Kurose & Ross chapter 4) q datagram network: m m m destination address in packet determines next hop routes may change during session analogy: driving, asking directions q virtual circuit network: m m m each packet carries tag (virtual circuit ID), tag determines next hop fixed path determined at call setup time, remains fixed during call routers maintain per-call state Introduction 28

Network Taxonomy Telecommunication networks Circuit-switched networks FDM TDM Packet-switched networks Networks with VCs Datagram Network Taxonomy Telecommunication networks Circuit-switched networks FDM TDM Packet-switched networks Networks with VCs Datagram Networks • Datagram networks are neither connection-oriented nor connectionless. • Internet provides both connection-oriented (TCP) and connectionless services (UDP) to apps. Introduction 29

Connections q Connections are dedicated paths from end- to-end that are used to send Connections q Connections are dedicated paths from end- to-end that are used to send information q Connections are typically reserved for particular hosts and cannot be used by others q Packet switching networks do not provide connections q They may provide connection-oriented services instead… Introduction 30

Connection-Oriented Services q TCP is the main connection-oriented service of the internet q It Connection-Oriented Services q TCP is the main connection-oriented service of the internet q It guarantees reliable data transfer between two hosts q The sending and receiving host ‘know’ about the ‘connection’ m m They have variables that are used for it They negotiate the parameters of the connection (handshake) q Nothing in between them is dedicated to, or reserved for, the connection q Packets that form the communication don't even need to consistently follow the same route Introduction 31

Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. 3 Network core 1. 4 Network access and physical media 1. 5 Internet structure and ISPs 1. 6 Delay & loss in packet-switched networks 1. 7 Protocol layers, service models 1. 8 History Introduction 32

Access networks and physical media Q: How to connect end systems to edge router? Access networks and physical media Q: How to connect end systems to edge router? q residential access nets q institutional access networks (school, company) q mobile access networks Keep in mind: q bandwidth (bits per second) of access network? q shared or dedicated? Introduction 33

Residential access: point to point access q Dialup via modem m up to 56 Residential access: point to point access q Dialup via modem m up to 56 Kbps direct access to router (often less) m Can’t surf and phone at same time: can’t be “always on” q ADSL: asymmetric digital subscriber line m up to 1 Mbps upstream (today typically < 256 kbps) m up to 8 Mbps downstream (today typically < 1 Mbps) m FDM: 50 k. Hz – 1 MHz for downstream 4 k. Hz – 50 k. Hz for upstream 0 k. Hz – 4 k. Hz for ordinary telephone Introduction 34

Residential access: cable modems q HFC: hybrid fiber coax m asymmetric: up to 10 Residential access: cable modems q HFC: hybrid fiber coax m asymmetric: up to 10 Mbps upstream, 1 Mbps downstream q network of cable and fiber attaches homes to ISP router m shared access to router among home m issues: congestion, dimensioning q deployment: available via cable companies, e. g. , Media. One Introduction 35

Residential access: cable modems Diagram: http: //www. cabledatacomnews. com/cmic/diagram. html Introduction 36 Residential access: cable modems Diagram: http: //www. cabledatacomnews. com/cmic/diagram. html Introduction 36

Cable Network Architecture: Overview Typically 500 – 5, 000 homes cable headend cable distribution Cable Network Architecture: Overview Typically 500 – 5, 000 homes cable headend cable distribution network (simplified) home Introduction 37

Cable Network Architecture: Overview cable headend cable distribution network (simplified) home Introduction 38 Cable Network Architecture: Overview cable headend cable distribution network (simplified) home Introduction 38

Cable Network Architecture: Overview server(s) cable headend cable distribution network home Introduction 39 Cable Network Architecture: Overview server(s) cable headend cable distribution network home Introduction 39

Cable Network Architecture: Overview FDM: V I D E O V I D E Cable Network Architecture: Overview FDM: V I D E O V I D E O D A T A C O N T R O L 1 2 3 4 5 6 7 8 9 Channels cable headend cable distribution network home Introduction 40

Company access: local area networks q company/univ local area network (LAN) connects end system Company access: local area networks q company/univ local area network (LAN) connects end system to edge router q Ethernet: m shared or dedicated link connects end system and router m 10 Mbs, 100 Mbps, Gigabit Ethernet q deployment: institutions, home LANs happening now q LANs: chapter 5 of Kurose & Ross Introduction 41

Wireless access networks q shared wireless access network connects end system to router m Wireless access networks q shared wireless access network connects end system to router m via base station aka “access point” q wireless LANs: m 802. 11 b (Wi. Fi): 11 Mbps q wider-area wireless access m provided by telco operator m 3 G ~ 384 kbps If the market accepts it m WAP/GPRS in Europe router base station mobile hosts Introduction 42

Home networks Typical home network components: q ADSL or cable modem q router/firewall/NAT q Home networks Typical home network components: q ADSL or cable modem q router/firewall/NAT q Ethernet q wireless access point to/from cable headend cable modem router/ firewall Ethernet (switched) wireless laptops wireless access point Introduction 43

Physical Media q Bit: propagates between transmitter/rcvr pairs q physical link: what lies between Physical Media q Bit: propagates between transmitter/rcvr pairs q physical link: what lies between transmitter & receiver q guided media: signals propagate in solid media: copper, fiber, coax Twisted Pair (TP) q two insulated copper wires m m Category 3: traditional phone wires, 10 Mbps Ethernet Category 5 TP: 100 Mbps Ethernet q unguided media: signals propagate freely, e. g. , radio Introduction 44

Physical Media: coax, fiber Coaxial cable: q two concentric copper conductors q bidirectional q Physical Media: coax, fiber Coaxial cable: q two concentric copper conductors q bidirectional q baseband: m m single channel on cable legacy Ethernet q broadband: m multiple channel on cable m HFC Fiber optic cable: q glass fiber carrying light pulses, each pulse a bit q high-speed operation: high-speed point-to-point transmission (e. g. , 5 Gps) q low error rate: repeaters spaced far apart; immune to electromagnetic noise Introduction 45

Physical media: radio q signal carried in electromagnetic spectrum q no physical “wire” q Physical media: radio q signal carried in electromagnetic spectrum q no physical “wire” q bidirectional q propagation environment effects: m m m reflection obstruction by objects interference Radio link types: q terrestrial microwave e. g. up to 45 Mbps channels q LAN (e. g. , Wave. LAN) 2 Mbps, 11 Mbps q wide-area (e. g. , cellular) e. g. 3 G: hundreds of kbps q satellite m up to 50 Mbps channel (or multiple smaller channels) m 270 msec end-end delay m geosynchronous versus LEOS Introduction 46

Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. 3 Network core 1. 4 Network access and physical media 1. 5 Internet structure and ISPs 1. 6 Delay & loss in packet-switched networks 1. 7 Protocol layers, service models 1. 8 History Introduction 47

Internet structure: network of networks q roughly hierarchical q at centre: “tier-1” ISPs (e. Internet structure: network of networks q roughly hierarchical q at centre: “tier-1” ISPs (e. g. , UUNet, BBN/Genuity, Sprint, AT&T), national/international coverage treat each other as equals Tier-1 providers interconnect (peer) privately Tier 1 ISP NAP Tier-1 providers also interconnect at public network access points (NAPs) Tier 1 ISP Introduction 48

Tier-1 ISP: e. g. , Sprint US backbone network Introduction 49 Tier-1 ISP: e. g. , Sprint US backbone network Introduction 49

Internet structure: network of networks “Tier-2” ISPs: smaller (often regional) ISPs Connect to one Internet structure: network of networks “Tier-2” ISPs: smaller (often regional) ISPs Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs Tier-2 ISP pays tier-1 ISP for connectivity to rest of Internet tier-2 ISP is customer of tier-1 provider Tier-2 ISP Tier 1 ISP Tier-2 ISP NAP Tier 1 ISP Tier-2 ISPs also peer privately with each other, interconnect at NAP Tier-2 ISP Introduction 50

Internet structure: network of networks “Tier-3” ISPs and local ISPs last hop (“access”) network Internet structure: network of networks “Tier-3” ISPs and local ISPs last hop (“access”) network (closest to end systems) local ISP Local and tier 3 ISPs are customers of higher tier ISPs connecting them to rest of Internet Tier 3 ISP Tier-2 ISP local ISP Tier-2 ISP Tier 1 ISP Tier-2 ISP local ISP NAP Tier 1 ISP Tier-2 ISP local ISP Introduction 51

Internet structure: network of networks a packet passes through many networks! local ISP Tier Internet structure: network of networks a packet passes through many networks! local ISP Tier 3 ISP Tier-2 ISP local ISP Tier-2 ISP Tier 1 ISP Tier-2 ISP local ISP NAP Tier 1 ISP Tier-2 ISP local ISP Introduction 52

Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. 3 Network core 1. 4 Network access and physical media 1. 5 Internet structure and ISPs 1. 6 Delay & loss in packet-switched networks 1. 7 Protocol layers, service models 1. 8 History Introduction 53

How do loss and delay occur? packets queue in router buffers q packet arrival How do loss and delay occur? packets queue in router buffers q packet arrival rate to link exceeds output link capacity q packets queue, wait for turn packet being transmitted (delay) A B packets queueing (delay) free (available) buffers: arriving packets dropped (loss) if no free buffers Introduction 54

Four sources of packet delay q 1. nodal processing: m check bit errors m Four sources of packet delay q 1. nodal processing: m check bit errors m determine output link q 2. queuing m time waiting at output link for transmission m depends on congestion level of router transmission A propagation B nodal processing queueing Introduction 55

Delay in packet-switched networks 3. Transmission delay: q R=link bandwidth (bps) q L=packet length Delay in packet-switched networks 3. Transmission delay: q R=link bandwidth (bps) q L=packet length (bits) q time to send bits into link = L/R transmission A 4. Propagation delay: q d = length of physical link q s = propagation speed in medium (~2 x 108 m/sec) q propagation delay = d/s Note: s and R are very different! propagation B nodal processing queueing Introduction 56

Caravan analogy distance caravan of cars toll booth distance toll booth q cars ~ Caravan analogy distance caravan of cars toll booth distance toll booth q cars ~ bits & caravan ~ a packet m Cars stay together or it is not a caravan m Same with bits in a packet: they must travel together q Serial transmission m The order of the cars always remains the same • Only the first one has a map • Others recognize only the car in front of them m Packet is composed of a sequence of bits q Delay at toll plaza is equivalent to nodal delay m It includes queuing and processing time Introduction 57

Caravan analogy (more) distance caravan of cars toll booth distance toll booth q cars Caravan analogy (more) distance caravan of cars toll booth distance toll booth q cars ~ bits & caravan ~ packet q Time for cars to travel from one toll booth to another m Time for first car to pass through first booth until time for last car to arrive at second booth m The caravan is indivisible • Single cars are not a caravan • Single bits are not a packet Introduction 58

Caravan analogy (example 1) 100 km ten-car caravan toll booth q Cars “propagate” at Caravan analogy (example 1) 100 km ten-car caravan toll booth q Cars “propagate” at 100 km/hr q Toll booth takes 12 sec to service a car (transmission time) q Q: How long until caravan is lined up before 2 nd toll booth? 100 km toll booth q Time to “push” entire caravan through toll booth onto highway is the same as time for the final car (packet) to get there q The entire caravan travels as one So… Introduction 59

Caravan analogy (answer 1) 100 km ten-car caravan toll booth q Cars “propagate” at Caravan analogy (answer 1) 100 km ten-car caravan toll booth q Cars “propagate” at 100 km/hr q Toll booth takes 12 sec to service each car (transmission time) q Q: How long until caravan is lined up before 2 nd toll booth? 100 km toll booth q Time to “push” entire caravan through toll booth onto highway = 12*10 = 120 sec = 2 min. q Time for last car to propagate from 1 st to 2 nd toll both: 100 km/(100 km/hr) = 1 hr q A: 62 minutes Introduction 60

Caravan analogy (example 2) 100 km ten-car caravan 100 km toll booth q Cars Caravan analogy (example 2) 100 km ten-car caravan 100 km toll booth q Cars now “propagate” at 1000 km/hr q Toll booth now takes 1 min to service a car q Q: Could cars arrive to 2 nd booth before all cars serviced at 1 st booth? toll booth q Yes! After 7 min, 1 st car at 2 nd booth and 3 cars still at 1 st booth. q 1 st bit of packet can arrive at 2 nd router before packet is fully transmitted at 1 st router! m See Ethernet applet at AWL Web site Introduction 61

How can 1 st car arrive so early? How can 1 st bit of How can 1 st car arrive so early? How can 1 st bit of packet can arrive at 2 nd router before packet is fully transmitted at 1 st router? ! Introduction 62

Store and Forward Like cars in a caravan, bits in a packet cannot travel Store and Forward Like cars in a caravan, bits in a packet cannot travel alone They are only a packet when they are together Single bits have no particular meaning, but a packet is a unit Introduction 63

Nodal delay q dproc = processing delay typically a few microsecs or less microsec Nodal delay q dproc = processing delay typically a few microsecs or less microsec (μsec) = 10 -6 sec q dqueue = queuing delay depends on congestion millisec (msec) = 10 -3 sec q dtrans = transmission delay = L/R significant for low-speed links q dprop = propagation delay a few microsecs to hundreds of msecs Introduction 64

Queueing delay (revisited) q R=link bandwidth (bps) q L=packet length (bits) q a=average packet Queueing delay (revisited) q R=link bandwidth (bps) q L=packet length (bits) q a=average packet arrival rate traffic intensity = La/R q La/R ~ 0: average queueing delay small q La/R 1: delays become large q La/R > 1: more “work” arriving than can be serviced, average delay infinite! Introduction 65

“Real” Internet delays and routes q What do “real” Internet delay & loss look “Real” Internet delays and routes q What do “real” Internet delay & loss look like? q Traceroute program: provides delay measurement from source to router along end-end Internet path towards destination. For all i: m m m sends three packets that will reach router i on path towards destination router i will return packets to sender times interval between transmission and reply. 3 probes Introduction 66

“Real” Internet delays and routes traceroute: gaia. cs. umass. edu to www. eurecom. fr “Real” Internet delays and routes traceroute: gaia. cs. umass. edu to www. eurecom. fr Three delay measurements from gaia. cs. umass. edu to cs-gw. cs. umass. edu 1 cs-gw (128. 119. 240. 254) 1 ms 2 border 1 -rt-fa 5 -1 -0. gw. umass. edu (128. 119. 3. 145) 1 ms 2 ms 3 cht-vbns. gw. umass. edu (128. 119. 3. 130) 6 ms 5 ms 4 jn 1 -at 1 -0 -0 -19. wor. vbns. net (204. 147. 132. 129) 16 ms 11 ms 13 ms 5 jn 1 -so 7 -0 -0 -0. wae. vbns. net (204. 147. 136) 21 ms 18 ms 6 abilene-vbns. abilene. ucaid. edu (198. 32. 11. 9) 22 ms 18 ms 22 ms 7 nycm-wash. abilene. ucaid. edu (198. 32. 8. 46) 22 ms trans-oceanic 8 62. 40. 103. 253 (62. 40. 103. 253) 104 ms 109 ms 106 ms link 9 de 2 -1. de. geant. net (62. 40. 96. 129) 109 ms 102 ms 104 ms 10 de. fr 1. fr. geant. net (62. 40. 96. 50) 113 ms 121 ms 114 ms 11 renater-gw. fr 1. fr. geant. net (62. 40. 103. 54) 112 ms 114 ms 112 ms 12 nio-n 2. cssi. renater. fr (193. 51. 206. 13) 111 ms 114 ms 116 ms 13 nice. cssi. renater. fr (195. 220. 98. 102) 123 ms 125 ms 124 ms 14 r 3 t 2 -nice. cssi. renater. fr (195. 220. 98. 110) 126 ms 124 ms 15 eurecom-valbonne. r 3 t 2. ft. net (193. 48. 50. 54) 135 ms 128 ms 133 ms 16 194. 211. 25 (194. 211. 25) 126 ms 128 ms 126 ms 17 * * means no response (probe lost, router not replying) 18 * * * 19 fantasia. eurecom. fr (193. 55. 113. 142) 132 ms 128 ms 136 ms Introduction 67

Packet loss q queue (aka buffer) preceding link in buffer has finite capacity q Packet loss q queue (aka buffer) preceding link in buffer has finite capacity q when packet arrives to full queue, packet is dropped (aka lost) q lost packet may be retransmitted (by previous node, by source end system), or not retransmitted at all aka = ‘also known as’ Introduction 68

Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. 3 Network core 1. 4 Network access and physical media 1. 5 Internet structure and ISPs 1. 6 Delay & loss in packet-switched networks 1. 7 Protocol layers, service models 1. 8 History Introduction 69

Protocol “Layers” Networks are complex! q many “pieces”: m hosts m routers m links Protocol “Layers” Networks are complex! q many “pieces”: m hosts m routers m links of various media m applications m protocols m hardware, software Question: Is there any hope of organizing structure of network? Or at least our discussion of networks? Introduction 70

Organization of air travel ticket (purchase) ticket (complain) baggage (check) baggage (claim) gates (load) Organization of air travel ticket (purchase) ticket (complain) baggage (check) baggage (claim) gates (load) gates (unload) runway takeoff runway landing airplane routing a series of steps Introduction 71

Organization of air travel: a different view ticket (purchase) ticket (complain) baggage (check) baggage Organization of air travel: a different view ticket (purchase) ticket (complain) baggage (check) baggage (claim) gates (load) gates (unload) runway takeoff runway landing airplane routing Layers: each layer implements a service m via its own internal-layer actions m relying on services provided by layer below Introduction 72

Layered air travel: services Counter-to-counter delivery of person+bags baggage-claim-to-baggage-claim delivery people transfer: loading gate Layered air travel: services Counter-to-counter delivery of person+bags baggage-claim-to-baggage-claim delivery people transfer: loading gate to arrival gate runway-to-runway delivery of plane airplane routing from source to destination Introduction 73

ticket (purchase) ticket (complain) baggage (check) baggage (claim) gates (load) gates (unload) runway takeoff ticket (purchase) ticket (complain) baggage (check) baggage (claim) gates (load) gates (unload) runway takeoff runway landing airplane routing arriving airport Departing airport Distributed implementation of layer functionality intermediate air traffic sites airplane routing Introduction 74

Why layering? Dealing with complex systems: q explicit structure allows identification, relationship of complex Why layering? Dealing with complex systems: q explicit structure allows identification, relationship of complex system’s pieces m layered reference model for discussion q modularization eases maintenance, updating of system m change of implementation of layer’s service transparent to rest of system m e. g. , change in gate procedure doesn’t affect rest of system q layering considered harmful? Introduction 75

Internet protocol stack q application: supporting network applications FTP, SMTP, HTTP q transport: host-host Internet protocol stack q application: supporting network applications FTP, SMTP, HTTP q transport: host-host data transfer TCP, UDP q network: routing of datagrams from source to destination IP, routing protocols q link: data transfer between neighboring network elements PPP, Ethernet application transport network link physical q physical: bits “on the wire” Introduction 76

Layering: logical communication Each layer: q distributed q “entities” implement layer functions at each Layering: logical communication Each layer: q distributed q “entities” implement layer functions at each node q entities perform actions, exchange messages with peers application transport network link physical application transport network link physical Introduction 77

Layering: logical communication E. g. : transport q take data from app q addressing, Layering: logical communication E. g. : transport q take data from app q addressing, reliability check info to form “datagram” q send datagram to peer q wait for peer to ack receipt q analogy: post office data application transport network link physical ack data network link physical application transport network link physical data application transport network link physical Introduction 78

Layering: physical communication data application transport network link physical application transport network link physical Layering: physical communication data application transport network link physical application transport network link physical data application transport network link physical Introduction 79

Protocol layering and data Each layer takes data from above q adds header information Protocol layering and data Each layer takes data from above q adds header information to create new data unit q passes new data unit to layer below source M Ht M Hn Ht M Hl Hn Ht M application transport network link physical destination application Ht transport Hn Ht network Hl Hn Ht link physical M message M segment M datagram M frame Introduction 80

Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. Chapter 1: roadmap 1. 1 What is the Internet? 1. 2 Network edge 1. 3 Network core 1. 4 Network access and physical media 1. 5 ISPs and Internet backbones 1. 6 Delay & loss in packet-switched networks 1. 7 Internet structure and ISPs 1. 8 History Summary Introduction 81

Internet History 1961 -1972: Early packet-switching principles q 1961: Kleinrock - queueing theory shows Internet History 1961 -1972: Early packet-switching principles q 1961: Kleinrock - queueing theory shows effectiveness of packetswitching q 1964: Baran - packetswitching in military nets q 1967: ARPAnet conceived by Advanced Research Projects Agency q 1969: first ARPAnet node operational q 1972: m m ARPAnet demonstrated publicly NCP (Network Control Protocol) first host protocol first e-mail program ARPAnet has 15 nodes Introduction 82

Internet History 1972 -1980: Internetworking, new and proprietary nets q 1970: ALOHAnet satellite q Internet History 1972 -1980: Internetworking, new and proprietary nets q 1970: ALOHAnet satellite q q q network in Hawaii 1973: Metcalfe’s Ph. D thesis proposes Ethernet 1974: Cerf and Kahn architecture for interconnecting networks late 70’s: proprietary architectures: DECnet, SNA, XNA late 70’s: switching fixed length packets (ATM precursor) 1979: ARPAnet has 200 nodes Cerf and Kahn’s internetworking principles: m minimalism, autonomy no internal changes required to interconnect networks m best effort service model m stateless routers m decentralized control define today’s Internet architecture Introduction 83

Internet History 1980 -1990: new protocols, a proliferation of networks q 1983: deployment of Internet History 1980 -1990: new protocols, a proliferation of networks q 1983: deployment of q q TCP/IP 1982: SMTP e-mail protocol defined 1983: DNS defined for name-to-IP-address translation 1985: FTP protocol defined 1988: TCP congestion control q new national networks: Csnet, BITnet, NSFnet, Minitel q 100, 000 hosts connected to confederation of networks Introduction 84

Internet History 1990, 2000’s: commercialization, the Web, new apps q Early 1990’s: ARPAnet decommissioned Internet History 1990, 2000’s: commercialization, the Web, new apps q Early 1990’s: ARPAnet decommissioned q 1991: NSF lifts restrictions on commercial use of NSFnet (decommissioned, 1995) q early 1990 s: Web m hypertext [Bush 1945, Nelson 1960’s] m HTML, HTTP: Berners-Lee m 1994: Mosaic, later Netscape m late 1990’s: commercialization of the Web Late 1990’s – 2000’s: q more killer apps: instant messaging, peer 2 peer file sharing (e. g. , Napster) q network security to forefront q est. 50 million host, >100 million users q backbone links running at Gbps Introduction 85

Introduction: Summary Covered a “ton” of material! q Internet overview q what’s a protocol? Introduction: Summary Covered a “ton” of material! q Internet overview q what’s a protocol? q network edge, core, access network packet-switching versus circuit-switching q Internet/ISP structure q performance: loss, delay q layering and service models q history You now have: q context, overview, “feel” of networking q more depth & detail to follow! Introduction 86