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Arts Col 753, Animation Production with CSE 682, Computer Animation Winter 2010 Professors: Maria Arts Col 753, Animation Production with CSE 682, Computer Animation Winter 2010 Professors: Maria Palazzi and Rick Parent Technical Group Reports --- Rendering and project management Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang

Outline Rendering: playblast controlling rendering quality software v. hardware rendering render output: image formats, Outline Rendering: playblast controlling rendering quality software v. hardware rendering render output: image formats, channels, etc. batch rendering the ACCAD render-farm render layers Project management groups sets and partitions making an object unselectable (template) display layers copies v. instances file referencing proxy references 2

Rendering 3 Rendering 3

Playblast A fast way to render in Maya Use screen capture to make animation Playblast A fast way to render in Maya Use screen capture to make animation Make sure the area to be displayed is not obstructed 4

Playblast Steps Window -> Playblast 5 Playblast Steps Window -> Playblast 5

Playblast Steps 6 Playblast Steps 6

Rendering Quality Window -> Rendering Editors -> Render Settings 7 Rendering Quality Window -> Rendering Editors -> Render Settings 7

Rendering Quality 8 Rendering Quality 8

Software VS Hardware Rendering Software Computation done by the computer instead of special hardware Software VS Hardware Rendering Software Computation done by the computer instead of special hardware It is flexible programming Slower than hardware since it needs more time for calculation Hardware Computation done through video card and drivers It is faster than software rendering Usually it produce a lower quality than software rendering 9

Render Output Formats Default: Maya Image File Format (IFF) Two main types: Raster: pixel Render Output Formats Default: Maya Image File Format (IFF) Two main types: Raster: pixel based format TIFF, BMP, JPG… Vector: line/curve based format AI, SWF, SVG… 10

Render Output Channels: Four main channels per pixel 3 color channels Red Green Blue Render Output Channels: Four main channels per pixel 3 color channels Red Green Blue Alpha channel, used for transparency. Depth channel may be used to record how far away a given pixel is. 11

Channels 12 Channels 12

Batch Rendering Allows rendering of multiple images at once Rendering an animation: Configure options Batch Rendering Allows rendering of multiple images at once Rendering an animation: Configure options Check Script Editor 13

ACCAD Render Farm Start->Programs->Graphics 3 D->Submit to ACCAD Distributed Rendering 14 ACCAD Render Farm Start->Programs->Graphics 3 D->Submit to ACCAD Distributed Rendering 14

Render Layers Example from Maya documentation. 15 Render Layers Example from Maya documentation. 15

Reasons to Composite Creativity Modifiability Efficiency 16 Reasons to Composite Creativity Modifiability Efficiency 16

Interface 17 Interface 17

Caveats Be mindful of compositor expectations Color and channel interpretation 18 Caveats Be mindful of compositor expectations Color and channel interpretation 18

Project Management Project Management

Grouping 20 Grouping 20

Sets and Partitions Sets – collections of objects. Paritions – non-overlapping sets. 21 Sets and Partitions Sets – collections of objects. Paritions – non-overlapping sets. 21

Display Layers 22 Display Layers 22

Display Layers visibility off 23 Display Layers visibility off 23

Display Layers Template – wireframe - not selectable 24 Display Layers Template – wireframe - not selectable 24

Display Layers Reference – not selectable 25 Display Layers Reference – not selectable 25

Copies vs. Instances 26 Copies vs. Instances 26

Copies vs. Instances 27 Copies vs. Instances 27

Copies vs. Instances 28 Copies vs. Instances 28

Copies vs. Instances 29 Copies vs. Instances 29

File Referencing allows you to assemble multiple objects, shading materials, animation, and so on, File Referencing allows you to assemble multiple objects, shading materials, animation, and so on, into a scene without importing the files into the scene. allows users to segment scenes as required to suit the production workflow. not like Importing where the objects get copied over. Referencing needs an active link. reduces file size of the composited scene. 30

File Referencing multi-level referencing Parent Scene House. ma Boy. ma Girl. ma House. ma File Referencing multi-level referencing Parent Scene House. ma Boy. ma Girl. ma House. ma Referenced Child scenes Boy. ma Shoes. ma Hat. ma Girl. ma Referenced Grand. Child scenes 31

File Referencing Lock: prevent them from being accidentally modified when they are referenced in File Referencing Lock: prevent them from being accidentally modified when they are referenced in your scene. 32

File Referencing When modified within the parent scene, the edits are recorded in a File Referencing When modified within the parent scene, the edits are recorded in a reference node that is created in the parent scene file. The data in the original referenced child scene file remains unmodified. Edits made to attributes within a parent scene have precedence over modifications made to the same attributes in the referenced child scene file lower in the hierarchy. Parent Child Scale in parent scene Scale & change color in child scene 33

Proxy References substitute one or more file references by creating a set of possible Proxy References substitute one or more file references by creating a set of possible substitute references, known as proxies, for a given file reference. are used to temporarily simplify complex scenes by substituting simpler versions of the objects into the scene. allowing you to focus on the elements you need to work on while still maintaining a spatial context of the scene’s elements. A proxy reference can only be created for an existing file reference. http: //download. autodesk. com/us/ma ya/2009 help/index. html? url=File_refe rencing_About_proxy_references. ht m, topic. Number=d 0 e 117929 34

Proxy References File Referencing 2 ‘complex’ cubes exist proxy references 35 Proxy References File Referencing 2 ‘complex’ cubes exist proxy references 35

Proxy References : 2 ‘simple’ sphere 36 Proxy References : 2 ‘simple’ sphere 36

Thank you ! 37 Thank you ! 37