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Artificial Intelligence, Expert Systems, and Virtual Reality Chapter 7 1 Artificial Intelligence, Expert Systems, and Virtual Reality Chapter 7 1

Artificial Intelligence People, procedures, hardware, software, data, and knowledge needed to develop computer systems Artificial Intelligence People, procedures, hardware, software, data, and knowledge needed to develop computer systems and machines that demonstrate characteristics of intelligence ¢ Test for AI ¢ l 2 Unable to tell whether you are interacting with a computer or human

The Nature of Intelligence ¢ ¢ ¢ ¢ ¢ 3 Learn from experience & The Nature of Intelligence ¢ ¢ ¢ ¢ ¢ 3 Learn from experience & apply the knowledge Handle complex situations Solve problems when important information is missing Determine what is important React quickly and correctly to new situations Understand visual images Process and manipulate symbols Be creative and imaginative Use heuristics (rules of thumb)

Natural and Artificial Intelligence 4 Natural and Artificial Intelligence 4

Conceptual Model of AI www. robocup. org Handwriting recognition: 5 http: //members. aol. com/Trane Conceptual Model of AI www. robocup. org Handwriting recognition: 5 http: //members. aol. com/Trane 64/java/JRec. html

Expert System Characteristics Can explain their reasoning or suggested decisions ¢ Can display “intelligent” Expert System Characteristics Can explain their reasoning or suggested decisions ¢ Can display “intelligent” behavior ¢ Can draw conclusions from complex relationships ¢ Can provide portable knowledge ¢ Can deal with uncertainty ¢ 6

Expert System Limitations ¢ ¢ ¢ ¢ ¢ 7 Not widely used or tested Expert System Limitations ¢ ¢ ¢ ¢ ¢ 7 Not widely used or tested Difficult to use Limited to relatively narrow problems Cannot readily deal with “mixed” knowledge Possibility of error Cannot refine own knowledge base Difficult to maintain May have high development costs Raise legal and ethical concerns

Components of an Expert System Backward chaining Forward chaining Comparison of backward and forward Components of an Expert System Backward chaining Forward chaining Comparison of backward and forward chaining Assembling human experts The use of fuzzy logic The use of rules The use of cases 8

Rules ¢ Whale Watcher demo l ¢ JESS and the Sticks game l ¢ Rules ¢ Whale Watcher demo l ¢ JESS and the Sticks game l ¢ http: //herzberg. ca. sandi a. gov/jess/ Other demos l 9 http: //www. aiinc. ca/dem os/whale. html http: //www. cs. wisc. edu/ ~mariopi/AIDemos. html

Knowledge Acquisition Facility 10 Knowledge Acquisition Facility 10

Expert System Development Process 11 Expert System Development Process 11

Participants in Expert System Development Recognize the real problem Develop a general framework for Participants in Expert System Development Recognize the real problem Develop a general framework for problem solving Formulate theories about the situation Develop and use general rules to solve a problem Know when to break the rules or general principles Solve problems quickly and efficiently 12

Expert Systems Development Alternatives 13 Expert Systems Development Alternatives 13

When to Use Expert Systems High payoff ¢ Preserve scarce expertise ¢ Distribute expertise When to Use Expert Systems High payoff ¢ Preserve scarce expertise ¢ Distribute expertise ¢ Provide more consistency than humans ¢ Faster solutions than humans ¢ Training expertise ¢ 14

Applications of Expert System and Artificial Intelligence Credit granting and loan analysis ¢ Stock Applications of Expert System and Artificial Intelligence Credit granting and loan analysis ¢ Stock Picking ¢ Catching cheats and terrorists ¢ Budgeting ¢ Information management and retrieval ¢ Games ¢ Virus detection ¢ Hospitals and medical facilities ¢ 15

Virtual Reality ¢ A system that enables one or more users to move and Virtual Reality ¢ A system that enables one or more users to move and react in a computer-simulated environment Binocular Omni-Orientation Monitor (BOOM) Head mounted display Data glove CAVE 16 Haptic interface, aka force feedback

Wearable computers / Augmented Reality Computers worn as part of clothing, jewellery, etc. ¢ Wearable computers / Augmented Reality Computers worn as part of clothing, jewellery, etc. ¢ Computers are always present ¢ Context-aware: Senses where the user is, what is happening ¢ MIT Media labs ¢ l 17 http: //www. media. mit. edu/wearables/mithril/

VR Applications ¢ Medicine l ¢ Education and training l ¢ l CGI The VR Applications ¢ Medicine l ¢ Education and training l ¢ l CGI The Matrix Reloaded, Star Wars, LOTR Real Estate Marketing and Tourism l l 18 used by military for aircraft maintenance Entertainment l ¢ used to link stroke patients to physical therapists Used to increase real estate sales Virtual reality tour of the White House

Other Specialized Systems ¢ ¢ ¢ 19 Segway Personal Transporter Adaptive brain interface technology Other Specialized Systems ¢ ¢ ¢ 19 Segway Personal Transporter Adaptive brain interface technology Personal awareness assistant (PAA)

Coming up ¢ Thursday Tutorial 8 l Lab 7 due l ¢ Tuesday S&R Coming up ¢ Thursday Tutorial 8 l Lab 7 due l ¢ Tuesday S&R Chapter 8 l Database design due l 20