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Agile Manifesto • http: //agilemanifesto. org/principles. html • February, 2001 • XP, SCRUM, DSDM, Agile Manifesto • http: //agilemanifesto. org/principles. html • February, 2001 • XP, SCRUM, DSDM, Adaptive Software Development, Crystal, Feature-Driven Development, Pragmatic Programming ã 2007, Spencer Rugaber 1

Continuous Delivery • Our highest priority is to satisfy the customer through early and Continuous Delivery • Our highest priority is to satisfy the customer through early and continuous delivery of valuable software – Sustainable process – Feature boxed ã 2007, Spencer Rugaber 2

Changing Requirements • Welcome changing requirements, even late in development. Agile processes harness change Changing Requirements • Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage – Particularly appropriate for situations with volatile requirements ã 2007, Spencer Rugaber 3

Frequent Delivery • Deliver working software frequently, from a couple of weeks to a Frequent Delivery • Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale – Very small increments – Implies increased release overhead ã 2007, Spencer Rugaber 4

Customer Involvement • Business people and developers must work together daily throughout the project Customer Involvement • Business people and developers must work together daily throughout the project – Implies identified customer (or surrogate) – And big-time customer commitment – Suitable for in-house projects ã 2007, Spencer Rugaber 5

Motivated Participants • Build projects around motivated individuals. Give them the environment and support Motivated Participants • Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done – All processes want motivated individuals – Agile office design ã 2007, Spencer Rugaber 6

Meetings • The most efficient and effective method of conveying information to and within Meetings • The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. – Questionable – Have to identify who should be attending ã 2007, Spencer Rugaber 7

Software Focus • Working software is the primary measure of progress – Deemphasis of Software Focus • Working software is the primary measure of progress – Deemphasis of infrastructure, both architectural and process ã 2007, Spencer Rugaber 8

Sustainability • Agile processes promote sustainable development. The sponsors, developers, and users should be Sustainability • Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely – All processes would like this – No crises requiring overtime ã 2007, Spencer Rugaber 9

Amortization • Continuous attention to technical excellence and good design enhances agility – Amortization Amortization • Continuous attention to technical excellence and good design enhances agility – Amortization of design and quality activities throughout development – Localizes design decisions ã 2007, Spencer Rugaber 10

Simplicity • Simplicity--the art of maximizing the amount of work not done--is essential – Simplicity • Simplicity--the art of maximizing the amount of work not done--is essential – Avoid generalizing ã 2007, Spencer Rugaber 11

Self Organization • The best architectures, requirements, and designs emerge from selforganizing teams – Self Organization • The best architectures, requirements, and designs emerge from selforganizing teams – Conway's law ã 2007, Spencer Rugaber 12

Reflection • At regular intervals, the team reflects on how to become more effective, Reflection • At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly – Amortization of process ã 2007, Spencer Rugaber 13