455ad77d138f66f67a27b10447535ca3.ppt
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Actoz Soft Co. , Ltd. November, 2003 Copyrights© ACTOZSOFT all rights reserved www. actoz. com Copyrights© ACTOZSOFT all rights reserved
Disclaimer This Presentation contains forward-looking statements. These forward-looking statements are subject to risks, uncertainties and assumptions. Actual results may differ from those expressed or implied by those forward-looking statements. Because of these risks, uncertainties and assumptions, the forward-looking events and circumstances discussed in this presentation might not occur in the way we expect. You should not place undue reliance on any forward-looking statements. Copyrights© ACTOZSOFT all rights reserved
Table of Contents Corporate Overview Industry Overview Core Competence Key Strategy Financial Highlights Appendix Copyrights© ACTOZSOFT all rights reserved
Corporate Overview Since Commercial launch in 1996, Actoz Soft has been one of the fastest growing on-line game companies and also a market leader in various overseas markets. Global ‘Game Contents’ Provider Total Game Business On-Line Games Business Content Name Content Third party publishing Game Publishing & Distribution A 3 Adult+3 D Fantasy MMORPG Game related business Character Business for main Game Franchise 1000 years Asian Martial Arts MMORPG Game Portal Game+ Portal Legend of Mir 2, 3 Fantasy Adventure MMORPG Game Technology Core Technology Features On-Line Game Platform • Minimizing Development Period • Durability/Stability Server Dispersion Technology • Supports Massive Users • Enhanced Communication among Users Copyrights© ACTOZSOFT all rights reserved
Chronology v ‘A 3’ went into Commercial Service in Korea. v Joint Venture was established in China v ‘A 3’ has been exported to China, Taiwan, Japan and Thailand 2003 v ‘Legend of Mir 2 became the #1 On-Line game in the world # of Concurrent Users : 700, 000 (only in China) v ‘ 1000 years’ , ‘Legend of Mir 2 were exported to Taiwan 2002 v Listed in KOSDAQ market v ‘ 1000 years’ , ‘Legend of Mir 2 was exported to China 2001 v Actoz Soft Co. , Ltd. was established in 1996 v ‘Last Kingdom’, ‘ 1000 years’ went into service. ~2000 ~ 2000 Unit : USD in Millions 2001 2002 2003 FY 00 FY 01 FY 02 FY 03(E) Sales 4. 3 9. 2 18. 0 50. 0 Net Profit 1. 4 2. 8 0. 7 17. 0 Net Asset 8. 4 24. 0 24. 7 36. 5 Copyrights© ACTOZSOFT all rights reserved
Personnel & Stocks Personnel Allocation Current Status of Shareholders : : Small Cap but Large # of Tradable Stocks Manpower based on Technology & Marketing As of Sep, 2003 As of June, 2003 R&D Marketing Management Support Division # of Stocks Equity Ratio(%) 67 98 17 Total Stock Issued 5, 943, 000 100 Largest Shareholder 1. 053. 165 18 Investment Unions of Employee Stock Ownership 961, 026 16 Copyrights© ACTOZSOFT all rights reserved
Vision 2005 Sales & Net Profit Tomorrow (Era of Expansion) Domestic Market Today (Era of Growth) Yesterday (into the Overseas Market Leaping to be a Global Player : Building Strong Publishing & Distribution Network Market) Consistent Performance : Securing 30% Market Share in Domestic Market : Sustaining to be a Dominant Player in China Cultivating Overseas Market Creating the Best Performance to Shareholders : Strengthening Grip on Current Markets : Focus on FCF & Value Maximization to recompense (China, Taiwan, Europe, Japan, Thailand) : Exploring New Markets (US, Canada, SE Asia, South America etc) shareholders Continuous R&D to Develop Games : Establishing a New Product line-up Copyrights© ACTOZSOFT all rights reserved
Table of Contents Corporate Overview Industry Overview Core Competence Key Strategy Financial Highlights Appendix Copyrights© ACTOZSOFT all rights reserved
Industry Overview v Korean Market Trend After the year 2001, the MMORPG Market showed explosive growth by the help of expanded broadband services, introduction of new 3 D technology and aggressive overseas market exploration. Post 2002 Expansion to World Market. Introduction of multi platform games. Adoption of internet connectivity to console games 1996~2001. Testing the possibilities of MMORPG. Expansion of the online game market. PC stand alone and Console driven market structure. Dominated by western products . MMORPG is replacing PC stand alone games. Advent of internet portals specialized in games Paradigm Shift . Significant enhancement of game quality with rapidly growing 3 D graphic engine technology. Game developers which have successfully achieved fund raising are now transferring into huge game publishers with strong online oriented distribution channels. Aggressive overseas market penetration (mainly focused on China, Taiwan and other Asian regions) Copyrights© ACTOZSOFT all rights reserved
Industry Overview Domestic Game Market Growth Projection Now in Korea, the On-line Game market is the biggest and the fastest growing Market. 59% of total gamers now play On-line Games on a regular basis. Market Segmentation (Domestic) On-line Gamers 1. 5(B) 1. 3(B) 1(B) 850(M) Unit : USD in Millions Source : Encyclopedia of Korean Games (2003) KGDI(Korea Game Development Institute) Unit : % Source : Encyclopedia of Korean Games (2003) KGDI(Korea Game Development Institute) Copyrights© ACTOZSOFT all rights reserved
Industry Overview v Global Online Game Markets While the On-line Game Genre shows a steady and high growth rate in the global game market, the China On-line Game Market especially, has shown a 391% growth rate in the year 2002 where ACTOZ SOFT’s products are dominant. Market Segmentation (Global) China On-line Game Market: Fastest & Largest Growing Market 55. 2 61. 1 65. 3 Unit : USD in Billions Source : Global- DFC Intelligence (2000 -2002), IDC, 2001 CESA, IDSA(2001), Unit : USD in Millions Source : Encyclopedia of Korean Games (2003) KGDI(Korea Game Development Institute) Copyrights© ACTOZSOFT all rights reserved
Table of Contents Corporate Overview Industry Overview Core Competence Key Strategy Financial Highlights Appendix Copyrights© ACTOZSOFT all rights reserved
Success of Legend of Mir 2 in China Rank 2001 2002 2003(Half Term) 1 th Legend of Mir 2 2 nd Stone Age Cross gate Priston Tale . . . 1000 years(4 th). . . 1000 year(5 th) . . . 1000 yeras(4 th). . Market share of ACTOZSOFT In China is over 60% Chinese game users think “Actoz is the best online game company in the world” Source : CNNIC(China Internet Network Information Center) (2003) v Highest # of Concurrent Users in the world : 700, 000 v Recording the highest concurrent users 3 years consecutively in China v Market share of Actoz Soft’s games (Legend of Mir 2, Legend of Mir 3 and 1000 years) is over 60% of total online game market in China. v. Shanda Co. , Ltd. which is one of our partners in china has become the biggest game company in China Copyrights© ACTOZSOFT all rights reserved
Success of Overseas Business v Actoz sales from overseas are over 70% of total sales Global On-Line Game Publisher Actoz Soft publishes both in-house and third party developed games through its global network with accumulated overseas and domestic marketing knowhow from servicing ‘ 1000 years’, ‘Legend of Mir’ series and ‘A 3’. Actoz is to expand its global network to UK, France, Germany and North & South America within year 2004. Europe China 2, 500 Japan Title 1 1 1000 years 09. 2001 45, 000 The Legend of Mir 2 06. 2001 700, 000 & 62 mill subs 3 03. 2001 Concurrent Users The Legend of Mir 3 01. 2003 300, 000 A 3 (Through JV) 04. 2003 - Concurrent Users The Legend of Mir 2 Release Date 4 1 Release Date Title 2 Title Release Date Concurrent Users A 3 07. 2003 -- Taiwan Title Thailand Release Date Concurrent Users 1 1000 years 09. 2001 2, 500 Title 1 Release Date Concurrent Users 2 The Legend of Mir 2 06. 2001 5, 000 A 3 09. 2003 -- 3 A 3 04. 2003 30, 000 Copyrights© ACTOZSOFT all rights reserved
Success of A 3 in Market Segmentation Point of Success Casual Hardcore High Attractiveness v The first game targeting only for adult Adult (18~35) v Differentiated Game Environment = Sophisticated and Luxurious v Better Game Quality (System and Graphics) v OSMU(One source, Multi use) ; OST, Publication, Jewelry, Character etc Age Financial highlights v Since commercial launching in August, 2003 Low ü Paying users reached over 60, 000 within a month. ü Earned about 2 Bil Won within a month. v Overseas market Low Users’ Loyalty High ü Heating records of the highest license amount (Thailand, Japan, China, Taiwan) ü Exported to 4 nations within 6 months since the open beta service Copyrights© ACTOZSOFT all rights reserved
Table of Contents Corporate Overview Industry Overview Core Competence Key Strategy Financial Highlights Appendix Copyrights© ACTOZSOFT all rights reserved
Keeping leadership in China Market By establishing a Joint Venture Company, ACTOZ SOFT shall bring all it’s Present and Future titles directly & more aggressively into China. Future (2003) Present (2003) Products 1000 years(2 D) Legend of Mir 2(2 D) Legend of Mir 3(2 D) Business model Licensing Vehicle • Increased Brand Recognition • Experiences in China • Product Portfolio 1000 years(2 D) Legend of Mir 2(2 D) Legend of Mir 3(2 D) A 3(3 D) New Game( Project Name : da Vinci(3 D)) New Game( Project Name : EO(3 D)) Business model Licensing(Legend of Mir series) JVC (1000 year, A 3, Davinchi, EO) Business scope service Business scope Service, Development, Publishing Copyrights© ACTOZSOFT all rights reserved
Creating new Genre & Market High New Biz Online game portal A 3(2003) Age Casual game First Adult Online game da Vinci(2004) First sky battle in online game EO(2004) Low First emotional online game Creativity, New Genre Key Factors for Success v Creativity : Create new genre providing interest and entertainment to users v Segmentation : Segmenting users into meaningful groups by age, lifestyle etc… Copyrights© ACTOZSOFT all rights reserved
To be a successful Publisher Sourcing Publishing Present (2003) Searching method v Investing in Studios v Co-developing games Future (2005) Publishing method v Domestic üStrengthening mining power üSpin-off, Incubating system v Overseas üAlliance with good game developing companies üInvesting in overseas developers v Relying on marketing power v Finding servicing partners abroad Value-up v Domestic üStrengthening After-Sales Service üImproving Marketing Power v Overseas üStep 1 : Licensing üStep 2 : Establishing Joint venture üStep 3 : Direct Investment Copyrights© ACTOZSOFT all rights reserved
Table of Contents Corporate Overview Industry Overview Core Competence Key Strategy Financial Highlights Appendix Copyrights© ACTOZSOFT all rights reserved
FINANCIAL HIGHLIGHTS Through an effective management and success in overseas markets, sales and net profit are rapidly increasing. Stable Sales Growth Net Profit 50(M) 17(M) 18(M) 9. 2(M) 2. 8(M) 0. 7(M) Unit : USD in Millions Copyrights© ACTOZSOFT all rights reserved
FINANCIAL HIGHLIGHTS Through the launching of New Game(A 3), ACTOZ SOFT is expecting a large increase in earnings. Sales Breakdown by Product 50(M) Quarterly Sales Breakdown in 2003 New Cash Generator 30. 7(M) 14. 4(M) 18(M) 9. 2(M) 2. 2(M) Unit : USD in Millions 2. 8(M) Unit : USD in Millions Copyrights© ACTOZSOFT all rights reserved
FINANCIAL HIGHLIGHTS EBITDA and EBITDA Margin are rebounding significantly. Profit returnable to shareholders and rate of return on equity are increasing. EBITDA Margin EBITDA : (Net Profit+Interest Expense+Depreciation+Amortization) : (EBITDA/Sales) Unit : 22. 2(M) 4. 4(M) % 1. 3(M) Unit : USD in Millions ROE EPS Unit : % Unit : USD Copyrights© ACTOZSOFT all rights reserved
Table of Contents Corporate Overview Industry Overview Core Competence Key Strategy Financial Highlights Appendix Copyrights© ACTOZSOFT all rights reserved
Company Profile Category Description DATE of ESTABLISHMENT Oct 29, 1996 CEO Jong Hyun Lee ADDRESS 132 -3 Sungbuk-dong, Unsuk B/D 1 F, Sungbuk-Gu, Seoul, Korea BUSINESS SCOPE Game Publishing, Character Business, Game Portal PRODUCT LINE-UP • A 3 : ‘ 3 D Fantasy + Adult MMORPG’(3 D) • 1000 years : ‘Asian Martial Arts MMORPG’(2 D) • Legend of Mir 2, 3 : ‘Fantasy + Oriental Style MMORPG’ (2 D) AFFILIATED COMPANIES Wemade Entertainment / Ani-park / Actoz Net / Vanilla. Soft / Actoz in World Copyrights© ACTOZSOFT all rights reserved
Financial Sheet Income Statement Balance Sheet Unit : USD in Millions Account FY 03(E) FY 02 Current Assets 24. 4 20. 5 Sales 50. 0 18. 0 Fixed Assets 16. 1 8. 5 Cost of Goods sold 31. 2 14. 2 Total Assets 40. 5 29. 0 Gross Profit 18. 8 3. 8 Current Liabilities 4. 1 4. 3 SG&A Expense 5. 8 5. 0 Long-Term Liabilities - 0. 1 Operating Profit 13. 0 (1. 2) Total Liabilities 4. 1 4. 4 Non-Operating Income 8. 5 3. 3 Capital Stock 2. 5 Non-Operating Expense Capital Surplus 33. 9 22. 1 0. 0008 1. 3 Total Shareholders’ Equity 36. 4 24. 6 Ordinary Profit 21. 5 0. 8 Income Tax 4. 5 0. 1 Total Liabilities & Shareholders’ Equity 40. 5 Net Profit 17. 0 0. 7 29. 0 Copyrights© ACTOZSOFT all rights reserved
‘ A 3 ’ Introduction Game Features . ‘ 3 D Fantasy+Adult MMORPG’. . Graphics A 3 stands for art, alive and attraction. Art represents the game's visual ecstasy, with a cinematic style and beautiful visual effects. Alive represents the game's extreme reality, including motion captured graphics and detailed backgrounds. Last, attraction represents the cast, who gamers will find themselves very attracted and drawn to. The current version of A 3 is Episode 1. The game promises to have a continuous, updated story spread throughout several episodes. In A 3 Episode 1, the game follows a battle between humans and monsters, in the land of Hellmarsh. The humans are striking back at the monsters in an attempt to save their homeland protect their families. ‘Realistic’ is the keyword for ‘A 3’ Graphics. 100 motions are captured for each character combined with slicing & dicing blood effects, Dynamic Camera Works & Cinematic Scene Production all leading to a unique ‘Movie Style’ MMORPG. • O/S: Windows 98/ME/NT/2000/XP • CPU: P-III 600 Mhz • RAM: 256 MB • VGA: 32 MB VGA with 3 D Support Based on the original A 3 novel, players can enjoy a strong, updated storyline that will last for years. Episode 1~ 5 . Game System - Characters: 3 basic classes, Warrior, Knight, Sorceress divided into 8 types. Client Requirements Minimum . Scenario - Shue: Enjoy breeding your own cyber pet while it fights along with you side by side. Recommended • O/S: Windows 98/ME/NT/2000/XP • CPU: P-III 1 GMhz • RAM: 512 MB • VGA: 64 MB VGA with 3 D Support - Skills & Items: Hundreds of level based armor, weapons and Unique Items. - Quests: Quests are divided into Scenario based ‘Level-Up quests’ and ‘Special Quests’. - War System: Individual Pv. P, Clan Warfare and Nation Warfare with RTS elements. - Game in Games: Mini Games such as Card games, lottery and gambling within Copyrights© ACTOZSOFT all rights reserved
‘ 1000 years ’ Introduction Game Features . ‘Asian Martial Arts MMORPG’ . Infinite freedom given to users while playing game. ‘ 1000 years’ is the worlds first ‘Asian Martial Arts MMORPG’ where graphics have an atmosphere combined with oriental heartstrings & overall mystery. Creating a sensation when released in the ‘Fantasy genre only’ market, it is played and loved by users from Korea, Taiwan and China. Set your clock back to 100 decades ago, when the most notable historic changes occurred in the Far East. Masters of Martial Arts spread out rapidly among the three newly born dynasties of Korea, Japan and China. In this era when Kingdoms fell and new dynasties were born, players start their own journey to become a Master and rewrite the history of eastern Martial Arts. • O/S: Windows 95/98/NT/2000/XP • CPU: P-III 300 Mhz • RAM: 128 MB • HDD: 140 M . Express yourself ! The Dyeing System. Choose among a total of 256 colors to dye and change your hair, clothes, footwear and items. . Make your Original Arts, The Arts System. When players master their Arts to a certain Level, they can start training their own original Arts. Client Requirements Minimum Players have the freedom to choose their jobs, train their Arts, Items and Skills. Recommended • O/S: Windows 98/ME/NT/2000/XP • CPU: P-III 1 GMhz • RAM: 192 MB • HDD: 200 M . Oriental Fantasy Pursuit of legitimate Asian Martial Arts is the core of the game while providing a unique Oriental fantasy by emergence of evil tribes, special items and heros based on Asian Legends. Copyrights© ACTOZSOFT all rights reserved
‘ The Legend of Mir 2 ’ Introduction Game Features . ‘Fantasy+Oriental style MMORPG’. While most RPG’s are focused on North European Fantasies, ‘The Legend of Mir 2’ strongly emphasises on an original story with oriental background, mixed with western type RPG elements. Serviced in Korea, Taiwan, Europe and China, it is currently the most popular MMORPG in China with 700, 000 concurrent users. In Mir, the continent of the mystery where secrets and legends of the ancient gods were largely hidden, war clouds hung over the land. At the time, humans, whose civilization has rapidly advanced through fighting their own kinds, were all out at war against each other and many smaller kingdoms have perished and few dominants established their hegemony on the continent. This is when the story begins…. . Graphics & Animations beyond normal On-line games. Vivid animations in backgrounds, motions in characters and monsters, makes players to be absorbed in the game so easily. . A simple efficient Interface. A simple and easy to understand mouse-click User Interface adopted to make even beginners enjoy the game easily. . Unique Battle System. Client Requirements Minimum • O/S: Windows 98/ME/NT/2000/XP • CPU: Celeron 433 Mhz or above • RAM: 64 M • Internet Connection: 56 K Modem Basic Attacks and Skills with various use are realized and used closely together, which is different from the simple hit & using skill type battle system of normal On-Line Games. Recommended • O/S: Windows 98/ME/NT/2000/XP • CPU: P-III 600 Mhz or above • RAM: 128 MB • Internet Connection: ADSL, Cable . 3 D Surround Sound Diverse sound effects are powered by 3 D Surround Sound, providing a more vivid and lively environment. Copyrights© ACTOZSOFT all rights reserved
‘ The Legend of Mir 3 ’ Introduction Game Features . ‘The Sequel’…. [The Legend of Mir 3] is the sequel of the original [Legend of Mir 2], maintaining and adding both basic & new features to the original. With new monsters, user interface, enhanced graphics and transportation methods such as ‘horses’, it provides more indepth and vivid gaming experience to players. After the long struggle, the descendants of the expeditionary force living in Bicheon found the path to cross the "Mountain of Lamentation", which had been blocking the way out to the old continent. As time went by, monsters grew stronger and their attacks were getting even more fierce. Faced with imminent danger, the villagers decided to deliver a letter asking for a help from their motherland…. . Gorgeous, realistic combat actions and effects. Characters with nearly 20 motions, battle system with beautiful graphics, surround sound, provides upgraded gaming experience. . Enhanced User Interface. Players shall enjoy the game more easily with a polished, convenient and upgraded User Interface. . Improved Character Balance & hundreds of quests added. Client Requirements Minimum • O/S: Win 95/98/ME/2000/XP • CPU: Celeron 433 Mhz or above • RAM: 128 M • VGA: 3 D accelerated graphic card • Internet Connection: 56 K Modem Characters are balanced and various quests are added, based on the experience of Legend of Mir 1 & 2. Providing tenseness and thrill to the game. Recommended • O/S: Windows 95/98/ME//2000/XP • CPU: P-III 800 Mhz • RAM: 256 MB • VGA: 3 D accelerated graphic card • Internet Connection: ADSL, Cable . Stable Operation In Legend of Mir 3, players shall experience improved service and stabilized server operation based on the experience of Legend of Mir 1, 2. Copyrights© ACTOZSOFT all rights reserved
Contacts Us Actoz Soft Planning Division Address : Unseok B/D 1 F, 132 -3, Sungbuk-dong, Sungbuk-gu, Seoul, Korea 136 -020 Jin-Ho Lee Director / Strategic Planning Division Tel : +82 -2 -743 -8260 Fax : +82 -2 -742 -0733 e-Mail : pegasus@actoz. com Homepage: www. actoz. com Copyrights© ACTOZSOFT all rights reserved
455ad77d138f66f67a27b10447535ca3.ppt