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574 Agile Development-Successful Delivery & Implementing Across the Enterprise Tuesday, June 8 th, 2010 574 Agile Development-Successful Delivery & Implementing Across the Enterprise Tuesday, June 8 th, 2010 Selected Slides

Brian Moore Senior Consulting Director Guidewire Software Kurt Bittner CTO - Americas Ivar Jacobson Brian Moore Senior Consulting Director Guidewire Software Kurt Bittner CTO - Americas Ivar Jacobson International kbittner@ivarjacobson. com www. ivarjacobson. com Michael Foerst Chief Information Officer Missouri Employers Mutual Insurance 573 -499 -4161 mfoerst@mem-ins. com Linked. In: www. linkedin. com/in/michaelfoerst Twitter: twitter. com/michaelfoerst

Agile is not a Silver Bullet! Software is built by people, but it is Agile is not a Silver Bullet! Software is built by people, but it is built well by collaborative teams

Agile Key Principles § Agile is about: • Customer collaboration • Embracing and anticipating Agile Key Principles § Agile is about: • Customer collaboration • Embracing and anticipating change • Delivering working software often • Building high performance teams § Sidebar: – Different approaches exist for Agile – Extreme Programming (XP), Scrum, Lean Development, CORE – Today’s discussion is focused more on Scrum

Customer Collaboration § Work with users and ensure visibility into the progress being made Customer Collaboration § Work with users and ensure visibility into the progress being made § Visibility and frequent delivery helps to reduce the impact of major changes • Users can and should provide regular feedback and be familiar with the system long before anything goes into production

Responding to change § Scrum embraces change and provides reasonable facilities to support the Responding to change § Scrum embraces change and provides reasonable facilities to support the management of business priorities and implementation scope

Working software § With a focus on working software, teams are able to design Working software § With a focus on working software, teams are able to design and build functionality into the system based on priorities § In typical software implementations, more than half of all requirements are not implemented due to project overruns

Individuals and Interactions § People build and implement software systems § Be adaptive and Individuals and Interactions § People build and implement software systems § Be adaptive and collaborative to find the process that brings the best benefit § Work with the users to understand their requirements

Agile Key Principles § Agile is NOT about: • A design methodology • A Agile Key Principles § Agile is NOT about: • A design methodology • A project uses design and documentation standards that the team is comfortable with, communicates effectively and is no more than the task requires • A set of tools • A project uses tools they are comfortable with; however, scrum project management tools are available • Avoiding documentation • A project documents all workshops and other forms of communication to a level needed to define what is to be implemented

Scrum Roles § Product Owner § Scrum Master § Team Scrum Roles § Product Owner § Scrum Master § Team

Scrum Roles § Product Owner • Constantly re-prioritizes project scope • Synthesizes interests of Scrum Roles § Product Owner • Constantly re-prioritizes project scope • Synthesizes interests of stakeholders • Negotiates sprint goals and backlog items with team • Final arbiter of requirements questions • Accepts or rejects each product increment

Scrum Roles § Scrum Master • Helps resolve impediments • Facilitates Agile process • Scrum Roles § Scrum Master • Helps resolve impediments • Facilitates Agile process • Supports Product Owner with planning and prioritization • Keeps artifacts visible • Shields team, enforces time boxes, advocates improvements

Scrum Roles § Team • • • Cross functional Autonomous Self organizing Responsible for Scrum Roles § Team • • • Cross functional Autonomous Self organizing Responsible for commitments Co-located 6 -10 team members

Agile Process Agile Process

An Agile Process Lifecycle Inception Elaboration Iteration * 1……………. 2…. . n Construction Iteration An Agile Process Lifecycle Inception Elaboration Iteration * 1……………. 2…. . n Construction Iteration * Transition Iteration * 1……………. 2…. . ………. . 3………. n 1………. . n Proposal is approved as a project GATE A GATE B GATE C GATE D GATE E Inception Elaboration Construction Transition Project Viability Agreed Business Risk Mitigated Project Approach Proven Architectural Risk Mitigated Useable Solution Available Construction Risk Mitigated Release Successfully Deployed Deployment Risk Mitigated

AGILE PROJECT CASE STUDY Claims System Modernization AGILE PROJECT CASE STUDY Claims System Modernization

Have you ever had a new concept that sounds great in all of the Have you ever had a new concept that sounds great in all of the articles and reviews… … only to have it come crashing down when you put it to the test?

Nature of effort § Legacy claims system replacement • First time the claims system Nature of effort § Legacy claims system replacement • First time the claims system was being replaced • The existing system was highly customized • Not all of the customization was well documented § Project size • At the peak roughly 60 team members, on-shore and off-shore • One of the largest projects ever attempted by the company • 15 months from team formation to implementation § Project plan • • First use of Scrum internally Inception phase Six development sprints, seven tracks in each sprint Three integrated testing sprints

An agile team needs the proper environment to succeed! § Flexible § Adaptable § An agile team needs the proper environment to succeed! § Flexible § Adaptable § Collaborative § Empowered § Trusting

Our Keys to Success § Business Case Objectives § handful of parameters guiding independent Our Keys to Success § Business Case Objectives § handful of parameters guiding independent decision making § Governance Model § rules of the road defining decision making expectations § Dedicated Team § develop confidence in teammates and expectations to deliver § Collocated Team § timely responsive

Lessons Learned § Educate • • Product owner Scrum. Master Team members Others interacting Lessons Learned § Educate • • Product owner Scrum. Master Team members Others interacting with the agile team § Communicate, communicate • Delivery • Daily scrums • Sprint reviews § Incrementally improve • Sprint, assess, sprint again • Improve the process as well as delivery § Empower the team

Lasting effects § Scrum is now the default for all strategic projects § Claims Lasting effects § Scrum is now the default for all strategic projects § Claims system maintenance releases follow an agile approach § Adopted for numerous non-project efforts – scrum meeting format, etc. § IT planning follows a conceptual plan with quarterly reviews for the maintenance of projects in the “product backlog” More dynamic, more transparent, shorter timeframes and focused on functional deliverables.