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4. 1 Position, Speed and Velocity ØPosition is a variable given relative to an 4. 1 Position, Speed and Velocity ØPosition is a variable given relative to an origin. ØThe origin is the place where position equals 0. ØThe position of this car at 50 cm describes where the car is relative to the track.

4. 1 Position, Speed and Velocity ØPosition and distance are similar but not the 4. 1 Position, Speed and Velocity ØPosition and distance are similar but not the same. ØIf the car moves a distance of 20 cm to the right, its new position will be 70 cm from its origin. Distance = 20 cm New position

4. 1 Position, Speed and Velocity ØThe variablespeed describes how quickly something moves. ØTo 4. 1 Position, Speed and Velocity ØThe variablespeed describes how quickly something moves. ØTo calculate speed of a moving object divide the distance it moves by the time it takes to Oh look, another formula you move. need to know. COPY IT!

COPY THE DISTANCE AND TIME FORMULAS TOO COPY THE DISTANCE AND TIME FORMULAS TOO

4. 1 Position, Speed and Velocity ØThe units for speedare distance units over time 4. 1 Position, Speed and Velocity ØThe units for speedare distance units over time units. ØThis table shows different units commonly used for speed. Copy these

4. 1 Average speed ØTotal distance / time taken ØOn this driving trip around 4. 1 Average speed ØTotal distance / time taken ØOn this driving trip around Chicago, the car traveled and average of 100 km/h.

4. 1 Instantaneous speed ØThe instantaneous speed is theactual speed an object has at 4. 1 Instantaneous speed ØThe instantaneous speed is theactual speed an object has at any moment. ØA speedometershows a car’s instantaneous speed.

Solving Problems How far do you go if you drive for two hours at Solving Problems How far do you go if you drive for two hours at a speed of 100 km/h? 1. Looking for: Ø …distance 2. Given: Ø …speed = 100 km/h time = 2 h 3. Relationships: Ø d = vt 4. Solution: Ø d = 100 km/h x 2 h = 200 km

Your turn 1. You travel at an average speed of 20 km/h in a Your turn 1. You travel at an average speed of 20 km/h in a straig line to get to your grandmother’s house. It takes you hours to get to her house. How far away is her house from where you started? 2. What is the speed of a snake that moves 20 meters in 5 seconds? 3. A train is moving at a speed of 50 km/h. How many hours will it take the train to travel 600 kilometers?

4. 1 Vectors and velocity Ø Position uses positive and negative numbers Ø Positive 4. 1 Vectors and velocity Ø Position uses positive and negative numbers Ø Positive numbers are for positions to the right of the origin and negative numbers are for positions to the left the origin.

4. 1 Vectors and velocity Ø Distance is either zero or a positive value. 4. 1 Vectors and velocity Ø Distance is either zero or a positive value.

4. 1 Vectors and velocity Ø velocity is speed with direction. 4. 1 Vectors and velocity Ø velocity is speed with direction.

4. 1 Keeping track of where you are Ø Pathfinder is a small robot 4. 1 Keeping track of where you are Ø Pathfinder is a small robot sent to explore Mars. Ø It landed on Mars in 1997. Ø Where is Pathfinder now?

4. 1 Keeping track of where you are Ø Pathfinder keeps track of its 4. 1 Keeping track of where you are Ø Pathfinder keeps track of its velocity vector and uses a clock. Ø Suppose Pathfinder moves forward at 0. 2 m/s for 10 seconds. What is Pathfinder’s velocity?

4. 1 Keeping track of where you are Ø Suppose Pathfinder goes backward at 4. 1 Keeping track of where you are Ø Suppose Pathfinder goes backward at 0. 2 m/s for 4 seconds. What is Pathfinder’s change in position?

4. 1 Keeping track of where you are Øchange in position is velocity x 4. 1 Keeping track of where you are Øchange in position is velocity x time.

4. 1 Keeping track of where you are ØEach change in position is added 4. 1 Keeping track of where you are ØEach change in position is added up using positive and negative numbers. ØPathfinder has a computer to do this.

4. 1 Maps and coordinates Ø If Pathfinder was crawling on a straight board, 4. 1 Maps and coordinates Ø If Pathfinder was crawling on a straight board, it would have only two choices for direction. Ø Ø Out on the surface of Mars, Pathfinder has more choices. The possible directions include north, east, south, and west, and anything in between.

4. 1 Maps and coordinates Ø A graph using northsouth and − east−west axes 4. 1 Maps and coordinates Ø A graph using northsouth and − east−west axes can accurately show where Pathfinder is. Ø This kind of graph is called amap. Ø Street maps often use letters and numbers for coordinates.

4. 1 Vectors on a map Ø Suppose you run east for 10 seconds 4. 1 Vectors on a map Ø Suppose you run east for 10 seconds at a speed of 2 m/s. Ø Then you turn and run south at the same speed for 10 more seconds. Ø Where are you compared to where you started?

4. 1 Vectors on a map ØTo get the answer, you figure out your 4. 1 Vectors on a map ØTo get the answer, you figure out your east−west changes and your north−south changes separately. origin = (0 , 0)

4. 1 Vectors on a map ØYour first movement has a velocity vector of 4. 1 Vectors on a map ØYour first movement has a velocity vector of +2 m/s, west-east (x-axis). ØAfter 10 seconds your change in position is +20 meters (east on xaxis). d = v x t d = 2 m/s x 10 s = +20 m

4. 1 Vectors on a map ØYour second movement has a velocity vector of 4. 1 Vectors on a map ØYour second movement has a velocity vector of − 2 m/s north −south (yaxis) ØIn 10 seconds you move − 20 meters (south is negative on y-axis) d = 2 m/s x 10 s = -20 m New position = (+20 , -20)

Solving Problems A train travels at 100 km/h heading east to reach a town Solving Problems A train travels at 100 km/h heading east to reach a town in 4 hours. The train then reverses and heads west at 50 km/h for 4 hours. What is the train’s position now? 1. Looking for: Ø …train’s new position 2. Given: Ø …velocity = +100 km/h, east ; time = 4 h Ø …velocity = -50 km/h, west ; time = 4 h 3. Relationships: Ø change in position = velocity × time

Solving Problems 4. Solution: Ø 1 st change in position: Ø (+100 km/h) × Solving Problems 4. Solution: Ø 1 st change in position: Ø (+100 km/h) × (4 h) = +400 km Ø 2 nd change in position : Ø (− 50 km/h) × (4 h) = − 200 km Ø Final position: Ø (+400 km) + (− 200 km) = +200 km Ø The train is 200 km east of where it started.

Your Turn 1. You are walking around your town. First you walk no from Your Turn 1. You are walking around your town. First you walk no from your starting position and walk for 2 hours at 1 km/h. Then, you walk west for 1 hour at 1 km/h. Finally, you walk south for 1 hour at 2 km/h. What is your new position relative to your starting place? 2. A ship needs to sail to an island that is 1, 000 km sou of where the ship starts. If the captain sails south at steady velocity of 30 km/h for 30 hours, will the ship make it?