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2015 Esri UC Designing Great Maps for Print and Image Allen Carroll and Larry 2015 Esri UC Designing Great Maps for Print and Image Allen Carroll and Larry Orman

About this workshop series #1: Print/image #2: Web/mobile (next!) About this workshop series #1: Print/image #2: Web/mobile (next!)

About Allen and Larry Orman, Exec. Dir. , Green. Info Network • Magic marker About Allen and Larry Orman, Exec. Dir. , Green. Info Network • Magic marker map maker for years pre-GIS • 19 years NGO advocacy and 19 geotech world • Maps are a powerful lens for seeing the world Allen Carroll, Esri Online Content Mgr. • Family cartographer and navigator since age 5 • 27 years at National Geographic, 12 of them as Chief Cartographer • Believer in the power of maps to inform and inspire

Why we’re here Why we’re here

We’re inundated with data but starved for meaning We’re inundated with data but starved for meaning

This? . . . or this? This? . . . or this?

What we’ll cover in this session 1 Why good map design? 2 Visual perception What we’ll cover in this session 1 Why good map design? 2 Visual perception 3 Communication and map design 4 Design process, before/after 5 Common pitfalls 6 What to remember

1 Good Map Design – why we’re here 1 Good Map Design – why we’re here

Who are we? Who are we?

What do we want? What do we want?

But. . . But. . .

Good Design Matters ➔ Maps ARE communication – must persuade, inform ➔ Maps can Good Design Matters ➔ Maps ARE communication – must persuade, inform ➔ Maps can take big efforts ($, time) ➔ Maps are hard for people to understand ➔ Professional credibility from product quality ➔ Competition for attention – display maps losing out!

Caveats Focus = GIS-based display maps NOT: • Illustration/publication • Web/interactive Caveats Focus = GIS-based display maps NOT: • Illustration/publication • Web/interactive

2 How Visual Perception Works 2 How Visual Perception Works

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How your brain perceives <1 second 1 -3 seconds 3 -20 seconds + PRE-ATTENTION How your brain perceives <1 second 1 -3 seconds 3 -20 seconds + PRE-ATTENTION COGNITION

<1 second 1 -2 seconds 3+ seconds Color, shapes, contrast resolve objects engage content <1 second 1 -2 seconds 3+ seconds Color, shapes, contrast resolve objects engage content

<1 second 1 -2 seconds 3+ seconds First glimpse is critical for engagement <1 second 1 -2 seconds 3+ seconds First glimpse is critical for engagement

Field of vision 30’ 20’ 3’ Page sized map/image Poster sized map Field of vision 30’ 20’ 3’ Page sized map/image Poster sized map

Eye tracking, movement Eye tracking, movement

Design for eye movement Design for eye movement

3 Communication and Design 3 Communication and Design

Is map design just cartography? Is map design just cartography?

Communication design elements Intent Audience Format Strategy Communication design elements Intent Audience Format Strategy

Intent Audience Format Who is your audience? What is your point? Strategy Intent Audience Format Who is your audience? What is your point? Strategy

Imagine your audience. . . Willing to learn, but busy Intelligent, but maybe not Imagine your audience. . . Willing to learn, but busy Intelligent, but maybe not map savvy i. e. , Allen’s mom. .

Your point. . ? Your point. . ?

Make your POINT with storytelling ● A message ● A sequence of telling ● Make your POINT with storytelling ● A message ● A sequence of telling ● An audience in mind

From raw data to story > From raw data to story >

to story From raw data > to story From raw data >

What’s the point? No story, no point What’s the point? No story, no point

“A little forest left, one big opportunity” “A little forest left, one big opportunity”

Intent Audience Format Strategy Intent Audience Format Strategy

Format: Where and how will your map be seen? Close up working poster Small Format: Where and how will your map be seen? Close up working poster Small publication image Page size atlas Media event >

Intent Audience Format Strategy Intent Audience Format Strategy

Strategy for Map Design What type of product? What goal? Strategy for Map Design What type of product? What goal?

Strategy for Map Design Aha! Inspire What product? Compel Persuade What goal? Inform Adjudicate Strategy for Map Design Aha! Inspire What product? Compel Persuade What goal? Inform Adjudicate

4 Design Process 4 Design Process

Design gives voice to our information Design gives voice to our information

DESIGNING a map. . . (Assume story and audience) 1. Process 2. Concept 3. DESIGNING a map. . . (Assume story and audience) 1. Process 2. Concept 3. Composition 4. Layout 5. Branding 6. Cartography

1. PROCESS of Design 1: CONCEPT + Data Test 2: Composition SKETCH 3: Draft 1. PROCESS of Design 1: CONCEPT + Data Test 2: Composition SKETCH 3: Draft FRAME 4: Draft MAP Content 5: FULL Draft, Test 6: Refine, TEST 7: Finalize

2. Concept Sketch main message and key elements using layout tools 2. Concept Sketch main message and key elements using layout tools

3. Composition. . . How visual space works • overall balance • rule of 3. Composition. . . How visual space works • overall balance • rule of thirds • negative space • flow/eye movement

4. Layout Grids: • align • apportion • balance 4. Layout Grids: • align • apportion • balance

5. Branding Simple look & feel Color Logo (fonts) 5. Branding Simple look & feel Color Logo (fonts)

5. Branding Organizational branding 5. Branding Organizational branding

6. Cartography Design to support the story! 6. Cartography Design to support the story!

6. Cartography Design to support the story! 6. Cartography Design to support the story!

6. Cartography Design to support the story! 6. Cartography Design to support the story!

6. CARTOGRAPHY LABELS fonts, sizes, colors Use a systematic approach for labels 6. CARTOGRAPHY LABELS fonts, sizes, colors Use a systematic approach for labels

6. CARTOGRAPHY COLORS: support message hierarchy, and play well together Thanks, Gretchen Peterson and 6. CARTOGRAPHY COLORS: support message hierarchy, and play well together Thanks, Gretchen Peterson and Cindy Brewer!

TECHNIQUES – Map in Title Bar § Determine final extent of the map (any TECHNIQUES – Map in Title Bar § Determine final extent of the map (any changes = new shapefile) § Create a shapefile of title bar (create a graphic of your title bar, convert to shapefile) § Use the Erase tool on title bar, inputting shapefile you want to extend into the title bar

TECHNIQUES – Map in Title or Bottom Bar § Determine final extent of the TECHNIQUES – Map in Title or Bottom Bar § Determine final extent of the map (any changes = new shapefile) § Create a shapefile of title bar (create a graphic of your title bar, convert to shapefile) § Use the Erase tool on title bar, inputting shapefile you want to extend into the title bar

TECHNIQUES – Feather Boundary 1. Run Buffer wizard on outline feature – 10+ rings TECHNIQUES – Feather Boundary 1. Run Buffer wizard on outline feature – 10+ rings 2. Select options for buffers styles - coastal fades use the “Outside only” option. 3. Add a field for the transparency values – use field calculator to divide or multiply the buffer values, with most transparent as highest number (0 -100), least transparent ring as lowest. 4. Use Symbology tab of Layer Properties to select color. 5. Click Advanced Transparency - select transparency values field. Each ring of the buffer will be displayed as the color you selected with that percent of transparency.

If design doesn’t feel good in your heart, what the mind thinks doesn’t matter If design doesn’t feel good in your heart, what the mind thinks doesn’t matter

Extreme Makeover The GIS Edition Extreme Makeover The GIS Edition

How do you know a design is good? • 3 second test • Formal How do you know a design is good? • 3 second test • Formal critiques • Pay attention over time • Compare yours to others’

5 Map Design Pitfalls 5 Map Design Pitfalls

Pitfalls in Map Design 1. Undefined overall message 2. Everything at once - no Pitfalls in Map Design 1. Undefined overall message 2. Everything at once - no hierarchy 3. Passive titles 4. Disorganized grid 5. Poor color choices 6. Overdefined elements (boxes. . ) 7. Element-size relationships 8. Fonts, label hierarchies

Pitfalls: Undefined message Pitfalls: Undefined message

Pitfalls: Everything at once (no hierarchy) Pitfalls: Everything at once (no hierarchy)

Pitfalls: Passive & extended titles e. g. , What We’ve Accomplished Areas Needing Protection Pitfalls: Passive & extended titles e. g. , What We’ve Accomplished Areas Needing Protection etc. Cape Atlantic Conservation District Hamilton Township Wetlands

Pitfalls: Disorganized grid Pitfalls: Disorganized grid

Pitfalls: Poor color choices Pitfalls: Poor color choices

Pitfalls: Overdefined elements (esp. boxes) Pitfalls: Overdefined elements (esp. boxes)

Pitfalls: Confusing font hierarchies (and layout) Pitfalls: Confusing font hierarchies (and layout)

Pitfalls: Element – size relationships Legend Scale North arrow Pitfalls: Element – size relationships Legend Scale North arrow

6 What to Remember 6 What to Remember

➔ Maps are stories that unfold in layers of perception ➔ See through audience ➔ Maps are stories that unfold in layers of perception ➔ See through audience eyes, from the beginning ➔ Direct the eye through your map story ➔ Remove and simplify ➔ Always grow your design skills

See more on Instagram instagram. com/greeninfonetwork and www. greeninfo. org See more on Instagram instagram. com/greeninfonetwork and www. greeninfo. org

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Open Discussion Larry Orman larry@greeninfo. org www. greeninfo. org Allen Carroll acarroll@esri. com www. Open Discussion Larry Orman larry@greeninfo. org www. greeninfo. org Allen Carroll acarroll@esri. com www. esri. com/storymaps