fd3e21476a657877c82dbd37cce52526.ppt
- Количество слайдов: 12
2001. 6. 15
Content 1. Company Introduction 2. Online Contents Introduction 3. Marketing Plan
Company Introduction CEO : Hakkyu, Kim & Sangchul, Lee Founded : April 1, 2000 Business Area : Game Software Development and Online Contents Address : 602 Shingu Building, 620 -2 Shinsa-Dong, Kangnam-Ku, Seoul, Korea Paid-in Capital : US$670, 000 Homepage : www. gravity. co. kr (Korean/English)
Company History 1994 Team “Gravity” founded 1995 Developed and produced action RPG for DOS, ‘Lars, The Wanderer’ 1997 Developed and produced 'Antman 2' by cooperating with Namil Soft Corp. 1998 Developed and produced 'Sting' by cooperating with O. S. C Corp. 1999 Produced 3 D RPG 'Arcturus' by cooperating with Sonnori Corp. 2000 Gravity Corp. was founded with paid-in capital of US$420, 000 Produced "Arcturus", which was released through Wizard Soft Co. , Ltd. “Arcturus" won the Grand Prize and Graphic Award from LG-Donga DIFECA 2000 2001 “Arcturus” was selected as the Best Game of the Month for February 2001(Supervised by the Ministry of Culture and Tourism) Raised paid-in capital to US$670, 000 Produced “Ragnarok”, online multi user RPG / Beta service is to be provided soon
Organization C E O Management Dept. Development Dept. Planning Dept. Management & Planning Team AD/PR Team Site Support Team Game Planning Team Screenplay Team Scenario Team Mastering Team RND-1 Lab. Server Technology Developing Programming Team Client Developing Team Tool Technology Team RND-2 Lab. 2 D Graphic Design & Illustration Team 3 D Graphic Design Team
Technology - Server side. Features of AEGIS Server - Highly scalable structure - Effective dispersion system - Automatic updating system - Real-time synching between various platforms - Structure with minimized reaction speed from the client - Structure with various protections from unknown hackers - High synching rate between client and server - Distinctive function NPC for materializing AI - Client side. GFC(Game Framework Class) Library - 3 D game engine, produced by Direct 7. 0 basis - Animated visual effect with 2 D character and 3 D background - Displaying complicated scenes with maintaining high frame rate - Able to display realistic scenes using Radiosity Lightmap - Development tool. RPGstudio : Real-time 3 D Background / Event Editor - Pursuing effective development environment that applies virtual 3 D world to game engine - Centralized data management function reducing development period
Online Contents Introduction RAGNAROK online - Category : MPOG (Multi Player Online Game) - Development Period : One year (under development) - Development Input : US$420, 000 - Development staffs : 20 - Development progress : 70% (under Alpha test) - Formal service : September, 2001.
Contents mediamix Characters Commuity GAME
Main features of Ragnarok - Multi. Player Online Game - 3 D Background & 2 D Characters - Fantastic views as in the fairy tales. - Community Inside - Interesting Card Game - My Own House
Screen Shot
Upgrade Plan - June ~ September 2000 : Outline for the design concept - October 2000 ~ : Character and background design - January 2001 ~ March 2001 : System planning - May 2001 ~ : Beta test - July 2001 ~ : Service to be launched - Adding scenario quest and characters by each period of six months
Marketing Plan Basic Policy : For RAGNAROK-online’s foreign countries service, we do not establish local subsidiary directly but choose the software development and distributor of same kind company in local and make strategic alliance. We also plan to construct direct or indirect service system for expanding sale. The Planning of Local Promotions Activities (1) Through Local Exhibition Participation : Take part in various game exhibitions to promote our games. (2) Through Local Distributing Channel : Together with our online games, the sales of the Arcturus game will be aggressively promoted in Japan and Taiwan in the second half of 2001. (3) Through Local Mass Media : Cooperated by our local strategic alliances, we join distribute our games through the local mass media.


