79a9e0b7366b456011e2cde5b3ba6c91.ppt
- Количество слайдов: 26
19 March 2018 1
In the Palm of your Hand: the Future for the Hand-Held Librarian Jon Fletcher, Liaison Librarian (Science & Technology) Nottingham Trent University jon. fletcher@ntu. ac. uk 19 March 2018 2
Outline • Mobile devices (smartphones and tablets) • E-book readers • Games and mobile applications • QR codes • Augmented Reality • Developing library services • . . . and some groupwork! 19 March 2018 3
Phones 4 U (and everyone else) • An estimated 89% of UK adults own a mobile phone (Ofcom survey in Mintel, 2012 a, p. 4). Of those who do: - 48% of owners have smartphones (Mintel, 2012 a, p. 5) - 70% of 18 -24 year olds (Mintel, 2012 b) have smartphones - 80% have accessed the mobile web in the last 3 months (Mintel, 2012 c] - 46% of owners have pay monthly contracts (Mintel, 2012 a, p. 4), indicating some type of data plan 19 March 2018 4
Keep taking the tablets • Constant evolution since the i. Pad’s launch – c. 10% of households had access to a tablet PC in August 2011 (Mintel, 2011)… …but the feeling is that tablets will/have killed the netbook surge (with a market for hybrid devices? ) • Tablet heavyweights = Io. S vs. Android. . . but watch out for the Kindle Fire! • Future share hard to predict – different surveys suggest different consumer purchasing intentions (Mintel, 2011 = 30% interest; Mintel, 2012 d = 13% interest) 19 March 2018 5
Keep taking the tablets: HE/FE trends • Perhaps most marked in the HE sector = predictions from higher education (cf. Kelly, 2012) are that tablets will drastically increase in higher education usage • Various institutions are giving away i. Pads and Kindles, as well as loaning i. Phones and e-book readers 19 March 2018 6
So what does it all mean for libraries? • A user with a device + a user who likes a particular services = a user who wants to use this device to access the services they use • Retrograde service assessment – services can fall behind by not keeping up…extra technology brings extra challenges! (Patrizia. Soliani, Flickr) 19 March 2018 7
Ebooks: A tale of two sectors Ebooks in public libraries • Overdrive services in local libraries • The challenge of Kindles and independent e-book lenders Ebooks in academic/special libraries • Dominated by collections • Limited download availability; divergence between service expectations and what is possible? 19 March 2018 8
And now… 19 March 2018 9
Your turn! How are you catering for your portable users? 19 March 2018 10
Mobile technology hits the mainstream • Better devices + greater mainstream appeal = greater ownership and usage • Big developments in mobile/portable functionality…and takeup: - QR/barcode readers - GPS-enabled location services (and indoor GPS? ) • Popularity of apps and web-based games • Predictions for ‘the single device’? 19 March 2018 11
‘Mature’ technology - QR codes and locationbased services QR codes – examples • Quite established now – University of Bath and trials in institutions such as the University of Huddersfield (cf. Walsh, 2009 onwards) have seen them used in many places, for various tasks. Location-Based Services (e. g. Foursquare) • Minimal take-up by universities (Fletcher, 2011) and less by libraries – not a trend which has caught on, though possible uses remain 19 March 2018 12
Gamification for the nation • Gamification = “the infusion of game design techniques, game mechanics, and/or game style into anything” (Gamification, 2012) • Greater popular impact due to smartphones • Mintel estimate that 567, 000 mobile game apps will be downloaded in the UK during 2012 (Mintel, 2012 e) • The app market in general was worth $3. 7 billion worldwide in September 2011, with a worth of $7. 7 billion predicted for 2016 – and this does not include free apps (Mintel, 2012 e) • Impact of tablets can only increase popularity 19 March 2018 13
Augmented Reality – serious fun 19 March 2018 14
Augmented Reality in the mainstream • Augmented Reality is now being used in Marketing… - Asos Magazines (March 2012) – uses Blip. AR to view clothes from all angles - Shreddies: used Blip. AR to scan cereal boxes and interact with the ‘Knitting Nanas’ and their pearls of wisdom - Michel Thomas language courses – logo be scanned with Aurasma to access audio samples of each course • And Universities (to a more limited extent; cf. University of Exeter, 2011): 19 March 2018 15
(Miss) Scarlet, in the library, with the smartphone… • University of Manchester: Special Collections using Augmented Reality to Enhance Learning and Teaching (SCARLET; see JISC, 2011) – started June 2011, ends May 2012 - Looking to develop AR for rare books and a toolkit for others to use - Project video at http: //www. youtube. com/watch? v=Vf 0 Ko. H 0 SAcw • The first of many such developments? 19 March 2018 16
Time to consider Augmenting our services? • Excellent use of AR to showcase interactive displays - Kwantlen Polytechnic Institute (Vancouver, Canada) [Junaio] • Click on a poster, take a tour of a venue: the JCDecaux Australia: Museum of Contemporary Art Augmented Reality Experience [Aurasma] • Making paper into a completely interactive portal for Sports Magazine [Blip. AR] • There are many ways to create your own! See sites such as Aurasma for more details. 19 March 2018 17
Developing your service • My own HE experience (2010/11): - Serious Games module (final year computing undergraduates) - Embedded into curriculum with design brief supplied – students had 10 weeks to design prototypes - Results included a QR code ‘library quest’ app, with rewards for finding and scanning relevant QR codes - Great idea…but build-in development work afterwards! 19 March 2018 18
Developing your service • In-house expertise, funding applications, beyond… • Anyone for Mashed Libraries? 19 March 2018 19
Over to you! 19 March 2018 20
Ideas… 19 March 2018 21
Conclusion • The minority is becoming the mainstream – with mobile devices becoming largely commonplace, libraries need to be adapting more to serve users with this technology • Ever-changing pace and evolution, but will 2012 finally be the year of the ebook reader and tablet? • What place in the world for AR technology? • Overall, these technologies are still not at the stage where they can be central tenants of a library’s core service…but there are many value-added benefits to be had from them 19 March 2018 22
References • Fletcher, J. , 2011. Libraries and location-based software: Where are we now? Multimedia Information and Technology, 37(3), pp. 12 -14. • Gamification, 2012. Gamification – definition [online]. Available via: http: //gamification. org/wiki/Gamification_Definition [Accessed 7 April 2011]. • JISC, 2011. Special Collections using Augmented Reality to Enhance Learning and Teaching (SCARLET) [online]. Available via: http: //www. jisc. ac. uk/whatwedo/programmes/elearning/ltig/scarlet. aspx [Accessed 7 April 2012]. • Kelly, B. , 2011. My predictions for 2012 [online]. Available at: http: //ukwebfocus. wordpress. com/2011/12/29/my-predictions-for-2012/ [Accessed 7 April 2012]. 19 March 2018 23
References • Mintel, 2011. Desktop, Laptop and Tablet Computers - UK - August 2011. Mintel [online]. Available at: http: //oxygen. mintel. com/sinatra/oxygen/display/id=591378 [Accessed 6 April 2012]. • Mintel, 2012 a. Mobile Phones Executive Summary – UK – February 2012. Mintel [online]. Available at: http: //oxygen. mintel. com/sinatra/oxygen/display/id=612231 [Accessed 6 April 2012]. • Mintel, 2012 b. Mobile Phones - UK - February 2012; market segment and key performance. Mintel [online]. Available at: http: //oxygen. mintel. com/sinatra/oxygen/display/id=612231 [Accessed 6 April 2012]. 19 March 2018 24
References • Mintel, 2012 c. Mobile phones and network providers - UK - March 2012 – executive summary. Mintel [online]. Available at: http: //oxygen. mintel. com/sinatra/oxygen/new_reports/&list=latest_items/di splay/id=606100/list/id=606100&type=RCItem&display=abridged [Accessed 6 April 2012]. • Mintel, 2012 d. Researching and Buying Technology Executive Summary – UK – January 2012. Mintel [online]. Available at: http: //oxygen. mintel. com/sinatra/oxygen/display/id=609213 [Accessed 6 April 2012]. • Mintel, 2012 e. Mobile Application Gaming - UK - February 2012. Mintel [online]. Available at: [Accessed 6 April 2012]. 19 March 2018 25
References • University of Exeter, 2011. Augmented Reality: A different view of learning [online]. Available at: http: //blogs. exeter. ac. uk/augmentedreality/ [Accessed 7 April]. • Walsh, A. , (2009). Quick response codes and libraries. Library Hi Tech News, 26 (5/6). pp. 7 -9. Available via: http: //eprints. hud. ac. uk/5209/ [Accessed 7 April]. 19 March 2018 26


