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Object-Oriented Software Engineering Using UML, Patterns, and Java Chapter 1: Introduction Object-Oriented Software Engineering Using UML, Patterns, and Java Chapter 1: Introduction

Outline of Today’s Lecture • • • The development challenge Dealing with change Concepts: Outline of Today’s Lecture • • • The development challenge Dealing with change Concepts: Abstraction, Modeling, Hierarchy Methodologies Organizational issues • Lecture schedule Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2

Can you develop this system? Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Can you develop this system? Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3

Can you develop this system? Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Can you develop this system? Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4

Can you develop this system? Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Can you develop this system? Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5

Can you develop this system? The impossible Fork Bernd Bruegge & Allen H. Dutoit Can you develop this system? The impossible Fork Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6

Physical Model of the impossible Fork (Shigeo Fukuda) See http: //illusionworks. com/mod/movies/fukuda/Disappearing. Column. mov Physical Model of the impossible Fork (Shigeo Fukuda) See http: //illusionworks. com/mod/movies/fukuda/Disappearing. Column. mov Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7

Physical Model of the impossible Fork (Shigeo Fukuda) Additional material can be found on Physical Model of the impossible Fork (Shigeo Fukuda) Additional material can be found on http: //illusionworks. com/mod/movies/fukuda/ Images may be subject to copyright Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8

Why is software development difficult? • The problem domain (also called application domain) is Why is software development difficult? • The problem domain (also called application domain) is difficult • The solution domain is difficult • The development process is difficult to manage • Software offers extreme flexibility • Software is a discrete system • Continuous systems have no hidden surprises • Discrete systems can have hidden surprises! (Parnas) David Lorge Parnas is an early pioneer in software engineering who developed the concepts of modularity and information hiding in systems which are the foundation of object oriented methodologies. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9

Software Engineering is more than writing Code • Problem solving • Creating a solution Software Engineering is more than writing Code • Problem solving • Creating a solution • Engineering a system based on the solution • Modeling • Knowledge acquisition • Rationale management Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10

Techniques, Methodologies and Tools • Techniques: • Formal procedures for producing results using some Techniques, Methodologies and Tools • Techniques: • Formal procedures for producing results using some well-defined notation • Methodologies: • Collection of techniques applied across software development and unified by a philosophical approach • Tools: • Instruments or automated systems to accomplish a technique • CASE = Computer Aided Software Engineering Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11

Computer Science vs. Engineering • Computer Scientist • Assumes techniques and tools have to Computer Science vs. Engineering • Computer Scientist • Assumes techniques and tools have to be developed. • Proves theorems about algorithms, designs languages, defines knowledge representation schemes • Has infinite time… • Engineer • Develops a solution for a problem formulated by a client • Uses computers & languages, techniques and tools • Software Engineer • Works in multiple application domains • Has only 3 months. . . • …while changes occurs in the problem formulation (requirements) and also in the available technology. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12

Software Engineering: A Working Definition Software Engineering is a collection of techniques, methodologies and Software Engineering: A Working Definition Software Engineering is a collection of techniques, methodologies and tools that help with the production of A high quality software system developed with a given budget before a given deadline while change occurs Challenge: Dealing with complexity and change Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 13 20

Software Engineering: A Problem Solving Activity • Analysis: • Understand the nature of the Software Engineering: A Problem Solving Activity • Analysis: • Understand the nature of the problem and break the problem into pieces • Synthesis: • Put the pieces together into a large structure For problem solving we use techniques, methodologies and tools. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14

Course Outline Dealing with Complexity Dealing with Change • Notations (UML, OCL) • Requirements Course Outline Dealing with Complexity Dealing with Change • Notations (UML, OCL) • Requirements Engineering, Analysis and Design • OOSE, SA/SD, scenario-based design, formal specifications • Testing • Rationale Management • Knowledge Management • Release Management • Big Bang vs Continuous Integration • Software Life Cycle • Vertical and horizontal testing • Linear models • Iterative models • Activity-vs Entity-based views Patterns Application of these Concepts in the Exercises Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15

Tentative Lecture Schedule Block 1 (Oct 14 – Oct 17) Introduction, Methodologies Block 2 Tentative Lecture Schedule Block 1 (Oct 14 – Oct 17) Introduction, Methodologies Block 2 (Oct 21 – Oct 24) The UML notation Block 3 (Oct 28 – Nov 14) Requirements Elicitation, Analysis/Design Block 4 (Nov 18 – Nov 21) Build and Release Management Block 5 (Nov 25 – Nov 28) Testing, Programming Contest Block 6 (Dec 9– Dec 12) Software Lifecycle Models Block 7 (Dec 16– Jan 9) Detailed Design/Implementation Concepts (Mapping models to code) Midterm Exam: Dec 18 Christmas Break until January 8 Block 8 (January and February) - Specific methodologies: XP, Scrum, Rugby, Royce - Plus invited lectures from industry Final Exam: Feb 9

Textbook Bernd Bruegge, Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns and Java, Textbook Bernd Bruegge, Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns and Java, 3 rd Edition Publisher: Prentice Hall, Upper Saddle River, NJ, 2009; ISBN-10: 0136061257 ISBN-13: 978 -0136061250 • Additional readings will be added during each lecture. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 17

What happens if I don’t participate in the exercises? Play the movie http: //www. What happens if I don’t participate in the exercises? Play the movie http: //www. youtube. com/watch? v=_VFS 8 z. Ro 0 pc Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18