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Model Rail. Road Manager Simulate Prototype Operations on your Railroad
Service Planning: Industry Traffic, Trains, Manifests, Schedules • • Each Industry can be a multiple commodity consignee or shipper; prototypical Orders/Shipments Unlimited number of Industries Local, Way, Manifest/Fast, Unit Freight and Passenger Multiple locomotive consists; lead loco, slaves Trains Crews and Railroad Staff Roles • Dispatchers, Yardmasters, Back Office, more. . . Construct Manifest by Service Rules e. g. City. Towns served, return trip stops Schedule Stops based on Industry needs
Operations Support: Batch or On-line Switchlists, Wt/HP/Grade Checks, Run Trains, Track Shipments for Industries • • • Print Switchlists; Use later when Operating Layout Use Computer during real time Operations Preflight train checkout - adequate power? , overweight cars? , helper(s) needed? Step train thru schedule during operations Add or Reschedule trains as needed Track multiple cars per shipment per route leg for each industry shipper/consignee order
Train Classes: Local Freights • • Serve Industries in a Division Homeyard Area Multiple daily locals per homeyard; multiple homeyards per Divison Empties to Shippers => Fulls to Yard => Fulls to Consignees => Empties to Homeyard Orders cars from other Yards when needed; first checks other yards in same Division, then other Divisions Replenishes Empty Inventories at Shippers Manages to Siding Length and Full/Empty Timing Pop-up report shows current number of car moves queued for each yard service area Pop-up report suggests which train and when to add next
Train Classes: Way Freight • • • Moves Full or Empty cars between two yards in a single Division Unlimited number of yards per division Run Way Freight in either Direction Run multiple times per ‘Day’ Pop-up report shows current number of cars to be moved from one yard to another Unlimited number of Divisions
• • Train Classes: Fast Freight aka Manifest, Through Moves Full or Empty cars between two yards in different Divisions via Interchanges Unlimited number of interchanges Run Manifest/Fast Freight in either Direction Run multiple times per ‘Day’ Pop-up report shows current number of cars to be moved from one division’s yard to another Automatically Routes cars thru up to three concatenated Interchanges; unlimited manually Stop at Interchanges to Pickup or Setout Cars
Train Classes: Unit Freights • • Moves freight directly from shipper to consignee Does not stop in servicing yard(s)
Train Classes: Passenger • • Moves passenger cars from yard to yard with stops at stations along the route Can be ‘locked’ so same train and cars can be run on successive days with automatically created manifest for next use.
Other Service Planning Features • • Create cards and waybills if desired Auto Route from shipper to consignee via up to three linked interchanges; up to 96 manually Auto Match prospective shippers and consignees Easily balance industry activity by commodity Track car locations Multiple car loads per industry order/shipment Computer assisted waybill creation
Other Service Planning (cont’d) • • • Realistic Train Manifest generation Schedules for Regular passenger or freight; Extras Train Stops: arrival, dwell and departure times Car lengths vs siding length Preview pickup and set-out actions Local, Way and Manifest/Fast Freight Trains Multiple locos per train; collective HP used Create schedules for unlimited number of trains Stop. Clock measures time between pairs of stops
Other Service Planning (cont’d 2) • • • ‘Dry run’ train schedules; observe cars at each stop Railroad crew assignments from your roster Issue Train Orders to crews, dispatchers, yardmasters Routes empty car to its homeyard Orders cars from other yards if needed Manages empty inventories at Shipper if specified
Other Operations Features • • Helps the dispatcher, crews and others to run trains Run multiple concurrent trains; manifests, schedules, switchlists Can be used with Fastclock: included Change car locations before or during operations Add trains, cars, industry activities anytime Stop/Start any industry’s Shipper or Consignee activity prototypically during operations Waybill log - review the history of moves
Other Operations (cont’d) • • • Trace any shipment activity: empties, full’s, via yards, delivery, empties, home Timing of loading/unloading not constrained, you decide Same car is moved many times per session depending on trains scheduled, load/unload times, etc. Warning generated if not enough horsepower assigned If not enough siding space: manifest altered or warning issued - you decide Revisit stop by the same train.
Easier to Use • • Beginner, Intermediate and Advanced User interfaces Use learning mode while building your simulator, then turn off unneeded details to operate Turn on Information Alert to get more details on what program is doing. Turn off anytime Long and Short Menus - your preference Show only minimal data required if you want to If sidings are not long enough now, choose to ignore warning or have cars removed from manifest until there is room. If shipper/consignee is still loading/unloading car when car is otherwise eligible for train manifest, you can ignore warning or to not include the car on the manifest until it is ready.
Reports • • • Tens of reports Send to your printer or to an Excel, text or html file your choice every time Build a web site of selected inventory items; upload to your Internet Service Provide account Build a ‘for sale’ web site of selected rolling stock Use personal web server with browser in your train room to view Train Schedules, Yardmaster Wheel Reports, Conductor Switchlists If you own Adobe Acrobat PDFWriter license, create web pages in PDF instead of html - WYSIWYG!
Stay in ‘the know’ • Always know where each car is located Always know Industry manufacturing and ordering balance for any commodity Always know status of each waybill move queued Always know the status of each Industry shipment even if it traverses multiple interchanges Always know the status of every train schedule • Always have fun! • •