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ICT 19 - 2015 Technologies for creative industries, social media and convergence National Center ICT 19 - 2015 Technologies for creative industries, social media and convergence National Center for Scientific Research “Demokritos” Institute of Informatics and Telecommunication Integrated Systems Laboratory Stelios C. A. Thomopoulos, Ph. D. – [email protected] demokritos. gr Institute Director & Head of Integrated Systems Laboratory https: //www. iit. demokritos. gr/isl

First Person Shooter games: • Immersive world • Realistic experience • Collaborative gameplay • First Person Shooter games: • Immersive world • Realistic experience • Collaborative gameplay • Almost total freedom to explore Computer Aided Design (today): • Unintuitive / Hard to use • Extremely complicated interface used to draw lines and shapes • Leaves a lot to the imagination Contact: Stelios C. A. Thomopoulos Email: [email protected] demokritos. gr THE IDEA - INSPIRATION

First Person Computer Aided Design or: FPCAD A Computer Aided Design program that immerses First Person Computer Aided Design or: FPCAD A Computer Aided Design program that immerses its user into the design itself allowing him/her, instead of blowing stuff up, to refine or alter the design itself Contact: Stelios C. A. Thomopoulos Email: [email protected] demokritos. gr THE IDEA

1. Immersive experience 2. Designer collaboration – many designers at once 3. Simulated Reality 1. Immersive experience 2. Designer collaboration – many designers at once 3. Simulated Reality a. People and crowds. b. Lighting conditions throughout the day c. Temperature conditions 4. Automatic fundamental structural alterations based on user’s “surface” modifications 5. Hand-tools as plugins: parallel to different weapons in FPS. These can form the basis of a collaborative market Contact: Stelios C. A. Thomopoulos Email: [email protected] demokritos. gr FPCAD - BENEFITS

1. Is design possible in 3 D altogether? We say: gather the best of 1. Is design possible in 3 D altogether? We say: gather the best of the best in CAD, go beyond the SOA. Collaborate with content creators, designers and engineers. Perfect their workflow instead of disrupting it 2. Intuitive design in 3 D/VR: is current hardware adequate? We say: gather the best of the best in VR and Human Interfaces 3. Adoption. Will professionals be convinced? We say: get them involved! Refine the end-result based on their input Contact: Stelios C. A. Thomopoulos Email: [email protected] demokritos. gr CHALLENGES

1. Geo-locate the area the house is going to be built. FPCAD retrieves information 1. Geo-locate the area the house is going to be built. FPCAD retrieves information on surroundings and loads it up in the simulation 2. User immerses himself into the first person designer environment, starts using his “hands” or any available “tools” to create, split, move, curve and in general alter walls, staircases, doors, etc 3. For any change he makes, the program can compensate by altering the structural configuration of the house to accommodate the new change 4. Upon completion, analytical diagrams can be exported to be used as engineering schematics Contact: Stelios C. A. Thomopoulos Email: [email protected] demokritos. gr EXAMPLE 1: HOUSE DESIGN

1. Geo-locate the area the 3 d model is going to be built. FPCAD 1. Geo-locate the area the 3 d model is going to be built. FPCAD retrieves information on surroundings and loads it up in the simulation. 2. Multiple designers immerse themselves into the system, the same way that many players can log-in and play a co-op FPS game. 3. Simulated people can be made to navigate / explore / stroll through the area so that designers can have a first hand experience of what it will look like. Contact: Stelios C. A. Thomopoulos Email: [email protected] demokritos. gr EXAMPLE 2: COMPLEX DESIGN - COLLABORATION EXAMPLE 2: COMPLEX DESIGN COLLABORATION

1. Geo-locate the area the advertisement is going to be placed. FPCAD retrieves information 1. Geo-locate the area the advertisement is going to be placed. FPCAD retrieves information on surroundings and loads it up in the simulation 2. Designers with focus groups can collaboratively participate and cooperate on the final design. The focus group supplies ideas and thoughts on the end result, validating it 3. Crowds can be generated and their behavior carefully monitored, with highly complex emergent behavior based on perceptive and cognitive models Contact: Stelios C. A. Thomopoulos Email: [email protected] demokritos. gr EXAMPLE 3: ADVERTISING

 • Graphics / immersive 3 d engine • VR • Crowd generation with • Graphics / immersive 3 d engine • VR • Crowd generation with complex emergent behavior Contact: Stelios C. A. Thomopoulos Email: [email protected] demokritos. gr WHAT WE PROVIDE

 • Next-gen input interface experts • Human senses simulation experts • CAD/3 D • Next-gen input interface experts • Human senses simulation experts • CAD/3 D modeling experts • Content Creators, Designers, Engineers to provide feedback on common operations within 3 d models of buildings/areas and their structural configurations • Advertisers to provide feedback and insights on advertising operations and needs Contact: Stelios C. A. Thomopoulos Email: [email protected] demokritos. gr WE ARE LOOKING FOR

Stelios C. A. Thomopoulos, Ph. D. Director of Research NSCR “Demokritos” scat@iit. demokritos. gr Stelios C. A. Thomopoulos, Ph. D. Director of Research NSCR “Demokritos” [email protected] demokritos. gr Mobile: +30 6944 98 66 99 Vassilios Kountouriotis, Ph. D. Research Associate NSCR “Demokritos” b. [email protected] demokritos. gr Tassos Kanellos, MSc. Research Associate NSCR “Demokritos” tassos. [email protected] demokritos. gr Betty Evangelinou Research Associate NSCR “Demokritos” [email protected] demokritos. gr Eftichia Georgiou Research Associate NSCR “Demokritos” [email protected] demokritos. gr For more information: https: //www. iit. demokritos. gr/isl Contact: Stelios C. A. Thomopoulos Email: [email protected] demokritos. gr CONTACT INFORMATION